In the end, different enemy types and stage layouts don't feel like enough.
Not exact matches
We're at the same «almost there»
stage that you were at and our taste and
layout is SO similar, same wall of closets, same window area... I think you've inspired me to take a final crack at getting it
done this winter.
While it doesn't waste any time in the first act at setting the
stage for the ensuing chaos, swiftly moving from room to room, getting the audience and the protagonists acclimated to the home's inner - workings and physical
layout, the remaining two - thirds mercilessly drags.
We
do the final proofing /
layout / formatting / publishing on manuscripts that have been edited and in their final draft
stage.
You should absolutely have editors at each of the three
stages of editing — development (before the «final» draft is finished), copyediting (after you're
done developing the book but before you've had it laid out) and proofreading (after
layout / conversion and just before publication).
$ 2 nets you nine different
stages and
layouts to master with little else to
do than continue challenging your own high scores.
It was frustrating at first because I
did not know the
layout of the
stages.
You're better off learning the
layout of the
stage rather than relying on the map, and expect to run around a bit as you figure out exactly what you have to
do.
Sure, sometimes it can feel very trial and error but when you
do finally nail the answer it's a satisfying feeling, one heightened thanks to the bizarre
layout of the
stages themselves.