Not exact matches
This is one
of the hardest
of the three
game changers to grasp since it's still very much in its formative
stages, but stick with me for a minute or two
because this applies to just about every industry.
And so the yield curve could possibly approach inversion, but it may or may not occur or stay there very long
because at that
stage of the
game, the flattening
of the yield curve will greatly intensify all the other effects — the reduction in the reserve, monetary, and credit aggregates, as well as the weakness in velocity.
Because everyone knows that, rationally, Congress will vote to increase the debt ceiling in the last
stage of the
game, that affects how the earlier
stages of the
game are played: Congress votes for new programs, anticipating that funds for the new programs will be paid for by borrowing.
the truth is we didn't play to our potenials we had a bad night monaco didn't play us at our best i certainly believe that we can rescue this tie after seeing schalke vs real mardid it only god that save them from not going out and monaco are certainly no mardid and we where guilty
of under estaimating monaco last time
because of having bayern and barca n previous knckout
stages we thought it would be easier which i though as well but the difference is we are hitting form at the right time i think a key in this
game will be stopping kondogbia if we can shut him out monaco will struggle to play.
And remember we have already won against Best team
of the moment in the group
stage, then we know what to expect in the next round, bring ATM on in the R16, not
because its an easy
game but
because we always need pressure to succeed, Zenit might shock us as we will take them the same way we took Zegreb, Olympiacos and Monaco last year.
Because of the skill
of Campbell to scheme & wriggle past defenders, I am starting him on the bench to come on at a
stage in the
game and I'm giving Welbeck a complete rest from the match till the Palace
game when he could be in my match day squad.
«I was always not in favour
of that,
because I think at some
stage it can influence the championship,
because if a team is in April in a position where they have more chance to win the Europa League they can let some
games go in the championship, and not completely focus on that.»
We should pick up 3points but considering the way we are playing, injuries and thinking we should be clear at the top
of the league, i wont get my hopes up
because as
of last weeks defeat and our last few
games i do nt see us as contenders this season... its a fight for 3rd again for automatic spot i group
stage of CL.
Because as relevant as that friendly seems like it should be to Wednesday's
game, Spain haven't conceded in the knockout
stages of the last two major finals.
Also,
because it's college basketball being played by largely inexperienced players on this type
of stage, the chances
of inexplicable end -
of -
game mistakes are through the roof.
Many Arsenal fans have questioned why the French international can't manage to stay on for the whole 90 minutes
of games and maybe score more as our opponents get tired legs, but Arsene Wenger is adamant that he will continue his policy
of taking him off in the later
stages of games.Le Prof told Arsenal.com: «First
of all I would like to say that in my job you sub strikers more than defenders,
because they have to create, they have to provoke, they have to be incisive in every run.
I think the pressure may have gotten to Iwobi a little last season
because even though he had a great first couple
of games for the club, in the latter
stages of last season, his form did dip a little and he wasn't having the same impact in the team as he did beforehand.
I'll view UMBC's win as major college sports» greatest upset ever,
because of the
stage on which it happened and the flip - flopped margin
of victory, and Chaminade's as the most unbelievable,
because it's amazing the Silverswords landed a
game against a DI power to begin with, let alone stayed within 50 points, let alone won.
I expected us to lose one
of our last 4
games because this cynic can slip off his tongue a catelogue
of occasions we shoot ourselves in the foot in the last last
stage.
We've also effectively ceded top spot on goal difference
because of last night's draw,
because there's no way PSG aren't battering Ludogorets on the final group
stage game, so that's another slight disappointment.
Hope you are right Hugh, 3 points would be huge if we can follow it up against Stoke with another 3 we are probably safe, the thing is all the unlikely
games often yield points at this
stage of the season
because you can go gung ho and spring a surprise or two.
And
because nothing comes easy for this team, Can got himself a groin injury in the latter
stages of the
game.
Few would argue that Villa have it tough over the festive period, with Tottenham Hotspur first up on Boxing day at Villa Park — A
game you can see live on Sky Sports — before they tackle the wealth
of Manchester City at Eastlands in a match which last season,
because of their 3 - 1 defeat in the closing
stages of the season, meant they could no longer finish in the top - four.
Man City v Everton Betting Preview City may just enjoy this fixture a little more
because the pressure
of their midweek Champions League
game is minimal after failing to qualify for the knockout
stage.
There was also less playing from the back — partly due to the visitors rarely troubling the home defence until the later
stages of the
game, but also perhaps
because City needed to take three points and get back to winning ways.
«They can win it but Leicester and Spurs are favourites,» he added, «
because Arsenal have to win all their remaining
games and Leicester and Spurs have to lose three or four, so it's not looking good for Arsenal at the moment and it might take a bit
of pressure off them and that's what they do at this
stage, when it seems like nothing's happening this is when they find form.
I am not going to lie, it's so difficult to wear heels at this
stage in the
game so I typically wear them and then bring a change
of shoes in the car
because I am a huge baby and can't wear 2 inch + shoes anymore I live in my Birkenstocks
because they are great for swollen pregnant feet and they're incredibly comfortable!
Of course, this makes sense
because you want to be immersed in the action, but thanks to in -
game settings you can make the music stand out more if you wish — here's looking at you, Haunted House
stage!
Downey Jr.: On the Howard Hughes
stages in Playa [Vista], a couple
of days before we started shooting, we were just running around being an insurance risk, literally playing soft air - gun
games with each other
because there was so much anticipation
of how it was going to go.
Beating the
game all the way through with the allotted seven credits (shared between both players) is quite tough
because of how cheap the last few
stages get.
Jones then comes on
stage to share his love for the video
game World
of Warcraft, and is glad that he played the
game before making the movie
because if it were the other way around, he would never get around to making the movie
because the
game is so addictive.
After a lengthy intro that teaches the basic
game mechanics as well as setting the
stage, the
game opens with young Vaan, a boy that despises the Empire
because of his brother's death and wishes to find escape as a sky pirate.
I hope this is something that Nintendo could still patch into the
game at a later point,
because playing a long
stage can become even more challenging without the option
of any form
of checkpoint.
However, masochists need not fear
because some
of the end -
game levels will have you expending all your lives thus forcing you to replay
stages in order to conquer them.
This is especially apparent at the beginning
of the Corneria
stage,
because we can compare it directly to how it looked in previous
games.
My point was though that SMM was awesome but it proved to be a VERY different experience compared to real Mario
games because most creators just focus on creating one - off
stages that don't take into account the idea
of continuity, flow and rhythm that we can find in complete
games.
It lacks the previous
game's variety, but variety is not always what you want, especially
because some
of the
stage gimmicks in
It lacks the previous
game's variety, but variety is not always what you want, especially
because some
of the
stage gimmicks in Superchargers were very annoying.
He continues, «So at the moment it's not really about business models and transaction models and everything else, it's about «let's enable that creativity and that connection, that community»,
because I think that's what will make our platform stand out, that's what
gamers would love — with the hundreds
of new
games they can play with creative concepts — and that's what creators want — they want a
stage to perform their best work on.
Because I was so young, I wasn't afraid to do anything, so I set some big goals for myself, recklessly introducing the «zapping system,» which suddenly forced us to put the
game on two discs instead
of one in the final
stage of development.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort
of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation
of Sonic Mania - there was talk
of another port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team
of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis
stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount
of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way
of cut content like scrapped
stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon
because the
stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added
because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special
stages - the Blue Sphere special
stages were brought over to Mania as a test, but ended up staying for the final
game - the team felt the need to continuously connect
stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special
stage, they would intentionally make SEGA CD - grade polygons
Stealth Inc. is a platform - puzzle
game that is very challenging, not only
because it features levels that require you to think outside
of the box to solve, but
because the added incentive
of leaderboards will have you racing against the clock to try to achieve the elusive «S - Rank» on each
stage, requiring you to solve some very difficult puzzles as quickly as possible.
In this
stage there commonly is a noticeable lack
of understanding
of basic concepts as «polish», «
game feel» and «context»,
because such concepts evolved as jargon in established territories.
It's all very good stuff, and while you'll be dying frequently in the
game's more difficult
stages, it'll always be
because a lack
of proper execution and attention instead
of a fault in the gameplay mechanics.
Playing through the main worlds
of Legends, I found myself really enjoying the collection aspect
of the
game,
because it enabled my OCD and made me want to finish every
stage in a cold sweat with 100 % completion in order to be fully satisfied.
- the team has been adding weapons one by one
because they want the same amount
of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new
stages than returning
stages because bringing back old
stages would have little surprise - since they want to satisfy both new and returning players, they changed the order
of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and
stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 %
of the overall player base are in A or less - about 90 %
of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner
of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way
of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab
because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it
because he's someone who follows the current trends - one
of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front
of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality
of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «
because it would sound like the final boss» - the team wanted to express the feel
of the story's real culprit with this music - the probability
of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form
of this - when Salmons are fighting to the death, they can feel the same sense
of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride
of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot
of things in the trailer - Arowana Mall looks like it has more passages
because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all,
because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner
of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and
stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly -
stage rotation time was changed to two hours - this was done
because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner
because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional
stages are totally new and some will be arranged
stages from the first
game - not all original
stages will return and they are choosing
stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
So yes I give the effort to a
game that had no exposure, no publicity, no E3 main
stage presentation and still manage to sell countless copies
of a new experience compare to a
game that was assured a 10 just
because of its legacy (That could be a whole other debate).
That's
because the platforming takes a backseat after this point, as the jetpack you get in the next
stage negates the need to jump skillfully for most
of the rest
of the
game.
Indeed, coupled with the accurate special
stages it's hoped that these elements will combine to make Sébastien Loeb Rally EVO the most realistic rally
game on the market: «It's way more on the simulation side than Gran Turismo or Forza Motorsport
because we wanted to put realism in all parts
of the
game.
On
stage, at the E3 gaming convention just three weeks after the Xbox One's announcement, then - CEO Jack Tretton delivered a borderline quiet speech, stating in a slow cadence that Sony «focused what
gamers want most... for instance, PS4 won't impose any new restrictions on the use
of --» The discernibility
of the quote cuts out there
because the crowd is cheering so loud, knowing that the full system resources
of the PS4 would be made available to developers.
While the oddly placed
Game & Watch inspired platforming
stage thrown in the mix (
because reasons) may be enough to persuade hardcore retro fans to take the plunge, the rest
of us might be better off nabbing one
of the many heavy hitters on tap today.
I don't mine owning up to being bad at a
game especially when it's supposed to be really difficult and there were plenty
of instances that I failed a
stage in this
game because of my own faults.
We here at TGP always start out our indie
game reviews / previews the same way, we shine light on the fact that so many
games are released every year flies right under the radar
of most
gamers simply
because of either lack
of publishing or the fact that a lot
of these diamonds in the dirt are made up by a small team
of developers that simply do not have the
stage to adress a huge audience or the money to their word across.
We here at TGP always start out our indie
game reviews / previews the same way, we shine light on the fact that so many
games are released every year flies right under the radar
of most
gamers simply
because of either lack
of publishing or the fact that a lot
of these diamonds in the dirt are made up by a small team
of developers that simply do not have the
stage to address a huge audience or the money to their word across.