Sentences with phrase «stages rewards players»

Completing missions and the respective Tier stages rewards players with stars, with a unique opportunity available for those who collect them all.

Not exact matches

I know we need to qualify for the CL, so we won't miss the rewarding cash (crucial) and we don't have the squad, the players or the quality to even go further than the group stage.
As each stage progresses, the ball's tail begins to grow longer and longer, rewarding the player with more points should the two ever cross paths.
Injustice 2, sees DC's heroes and villains collide yet again as an all new reward system takes center stage featuring items that boost player stats.
Strewn about the stage are checkpoints that can be activated so Shovel Knight doesn't start from the beginning and is distant from the fallen bags, but if players destroy all checkpoints and complete the stage, they'll reap greater rewards.
Later games would go on to introduce even more ring - powered extra stages — and these would also reward the player with new types of powerups — and the focus on collecting the Chaos Emeralds would be further emphasized.
In the early stages of the game, the rewards for searching are substantial since the player's lack of capabilities makes cooking for meals and elixirs that boost their abilities or restore Hearts or Stamina utterly invaluable.
It happens fairly frequently, and while most of the time you'll get out of it, on occasion I've even clipped past the stage and fallen through it, only to reward the player attacking me with a kill.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Complete stages and unlock different modes and rewards in a beautiful game that draws the player in.
The way Hotline Miami 2 gets away with its gruelling repetition is through the aforementioned reward of success as well as keeping the player locked in with hypnotic sound and stage.
This means the player has an incentive to plan each stage to bring all enemies together and kill them in one go to get more extra lives than they normally would, a sizable reward in such a fast - paced game.
-- NEW: Train all your cyclists to make them stronger — Improved and more realistic graphics — NEW: More than 30 landscapes (with awesome views)-- Define your team name — NEW: Multiplayer mode: Challenge other players on 3 different rankings (Time, Sprint & Mountain)-- NEW: New achievements, participation rewards in the career mode — All the official stages of the Tour de France 2016 but also for the other famous competitions.
A day stage can be completed in about three minutes or so, but the night stages can take around an average of eight minutes to complete (and that's for an S ranking; stumble or get lost a few times and that time can expand upwards of twelve to fifteen minutes), and making matters worse is that the night stages tend to come in groups of three, meaning that for about every half hour or more of night brawling, players are rewarded with a quick romp through the daylight before being sent back to the dark.
A seminal shooter that introduced some of the coolest looking monsters ever to terrorise an arcade screen, and a fabulous weapon system to boot, R - Type rewarded players for persevering with its horrendous difficulty level with stage after stage of pretty graphics.
Speaking of Star Fox, upon completion of the first stage, players will be rewarded with the previously unreleased Star Fox 2.
At the end of each group of stages, players must defeat a boss to receive a treasure chest of reward cards, which may include bundles of coins or gear that impacts the damage rating of characters, as examples.
Occasionally the game will challenge players to achieve perfection on a certain stage, rewarding the victorious with reading material and / or music tracks that can be accessed at the coffee shop as well.
Players can replay stages for additional rewards, or to collect any treasure chests they missed the first time around.
As opposed to each stage feeling disjointed and tied together by a common theme, each hidden stage in Mario Odyssey is a unified, bite - sized experience that acts as a reward for the player's curiosity and explorative ambition — differentiating them from the traditionally obligatory existence.
To progress across the map and attain the best rewards, players will have to complete stages with high rankings, scoring points based on completion time, damage taken, and number of kills.
Players are taken to a show stage where they select their challenges to compete for cash rewards, and the privilege to keep their life.
SINGLE PLAYER CAMPAIGN — Wage epic battle against Super Villains in stage - based battles across a deep, immersive single player RPG campaign to unlock exclusive content, new costumes and rewards!
Inspire your allies and destroy your enemies — Give buffs and special titles to players in your kingdom, as well as kingdom buffs Dragon Campaign and Ancient Battlefield — Compete in massive staged PVP battles and competitions — Battle against players from other kingdoms, fight for the pride of your kingdom — Win massive in game rewards from the matches
INTENSE ONLINE MULTIPLAYER ACTION * Epic team - based matches with up to 8 players: 1v1, 2v2, 3v3 and 4v4 * 11 customizable match types: Annihilation, Bio Mode, Shotgun Shower & more * 9 PVP maps * Take part in multiplayer qualifier matches for bonus XP and Gold HUGE SELECTION OF WEAPONS AND GEAR * Over 40 upgradeable weapons: pistols, assault rifles, sub-machine guns, sniper rifles and the awesome Gatling Gun * Upgrade your armor and kit including helmets, body armor and grenades * 10 configurable loadouts for tactical superiority * Stand out from the crowd with rare weapons and equipment, including the limited edition \» Jack O \» Lantern \» disguise * Stunning 3D graphics with incredibly detailed weapon models EXTENSIVE MULTIPLAYER RANKING AND CLAN FUNCTIONALITY * Sophisticated social and clan management systems including Clan v Clan battles * Chart your progress in the global rankings * Take part in daily rewards and challenges to win prizes TEST YOUR SKILLS OFFLINE * Hone your skills offline with single - player combat VS bots across 16 fully customizable stages * Unique maps exclusive to single - player modes * How long can you last in wave - based target practice mode?
Convincing friends to join them in playing the game rewards players by unlocking new stages to tackle.
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