Sentences with phrase «stamina meter»

A "stamina meter" refers to a visual representation or measure of how much energy or endurance a character in a game or a person in real life has left to perform actions or activities before needing to rest or recharge. Full definition
Just like you the AI enemies all have a visible stamina meter under their health that you can use to your advantage, just like they can do to you.
Then I noticed I could climb down the hole slowly (but not too slowly, because stamina meter).
There is also a new stamina meter this year also.
I wondered if perhaps having a static stamina meter under the hearts would have been better option but having it pop on and off shouldn't bother most people.
I never once really ran into any of the free to play garbage I hate like stamina meters, the need to buy fake currency with real currency or any time or any sort.
The new combat system introduced is something along the lines of Dark Souls, but a little less nuanced and without a measurable stamina meter.
You choose a character and one of many ugly, palette - swapped horses, and try to collect as much carrots as you can to maintain a healthy stamina meter.
On top of that, the player is tasked with balancing their «ki,» a functional stamina meter that the game calls your «fighting spirit.»
However, «Nioh» does sport the «Ki» stamina meter from the beginning.
For example, the career mode is just a string of tournaments with a stamina meter measuring your fatigue from tournaments and traveling.
In order to quickly heal you will have to keep your stamina meter high, and you are going to have to eat!
Adding some new elements like the progressive healing and the stamina meter only better the experience and longer the actual length of the game.
The stamina meter is also used to fuel Link's newfound athleticism to climb walls, trees and mountains with muscular prowess.
They have several differences in structure (they don't use items, they don't have a stamina meter, and so on) and Generations offers missions that can only be completed by these ferocious felines.
Building on the success of the Assassin's Creed climbing mechanics, which unfortunately don't look as fluid and refined in I Am Alive, the game incorporates it heavily adding a stamina meter as well as various sliding and rolling mechanics too.
Governing it all is a stamina meter.
The more enemies you defeat and the stronger your influence in a particular area, the quicker your stamina meter will fill back up, with a full influence bar causing it to basically never run out.
Combat operates very much like it does in Souls games, complete with a stamina meter, but now you can target body parts to cleave off crafting materials for upgrading your own exosuit.
The only drawback to all of this is it can be a pain to have to hit Start so often to change camouflage, heal wounds or eat to raise the stamina meter, making it feel like Tactical Espionage Role - Playing.
The two basics to keep in mind when playing with a beginner - friendly weapon like the hammer are your stamina meter and your sharpness meter.
Each bot also has a stamina meter that drains with each punch thrown or dodged.
Each Pokemon has its own HP as always, but the game also introduces a Belly meter, which is essentially a stamina meter when traversing these dungeons.
The two best examples of this are the stamina meter and the power - ups.
There are no health bars, stamina meters, tutorials or any on - screen prompts.
While the inclusion of a stamina meter may seem like a turn - off, it works to keep you focused and think about what clues are relevant to the investigation at hand so you don't simply investigate every small detail until you eventually progress in the game's main story.
One interesting layer of depth comes from David's stamina meter, which decreases whenever you perform an action such as speaking to a potential suspect, pushing aside an obstruction, or examining an item in the environment.
You can run now, but there's a stamina meter so that you can only run for so long.
Since the grid constricts your movement from tile to tile, there isn't a way to slowly sneak up on your prey — which means we don't need a stamina meter either, just health and hunger.
Also because there is no longer a stamina meter, the game has removed the dash which was rather useful in avoiding enemy attacks.
Sadly, the stamina meter just feels like the new chain grappling system.
However, the world map being large could be seen as a positive if not for the stamina meter which drained too quickly and refilled at a snail's pace.
Link has the ability to climb, run, and swim as long as his stamina meter holds out.
One design decision also hurts the fun, with teleportation linked to a stamina meter of sorts.
My personal favorite mechanic in the game is that weapon usages rely on a stamina meter instead of a quantity.
Armed with a sword, players soon find out that it's similar to the Souls series, with the main character having the typical health bar and a stamina meter that drains with most actions, known here as Ki.
When Link can climb any surface and leap off to perform a lengthy glide with the Paraglider, no wall or mountain range is a barrier — as long as he's got some green left in his stamina meter.
MKX brings back the stamina meter that started in MK3.
You could throw bombs or toss the boomerang (which kills in this game, by the way) at enemies as many times as the stamina meter allows for before it refills itself.
The stamina meter has two blocks and each run, back dash or interactable use takes energy from it.
The stamina meter will slowly recharge when not in use.
Additionally, a Stamina Meter continues to be added beneath the medical bar, which consists of two sections, and is consumed whenever the player runs, performs particular special moves, like the canceled teleports of Scorpion, a combo breaker, a period interaction, or a rear sprint.
Deadlight also has a stamina meter which must be taken into consideration.
Thomas can also run out breath, there's no stamina meter to monitor, so players have to listen to the frequency of his breathing to determine when he'll need to stop for a break.
The stamina meter is also something you'll instantly become familiar with if you want to truly survive and master the combat.
The stamina meter and hearts for health return from previous games, but both are tweaked slightly in order to cope with Breath of the Wild's new open world format.
A stamina meter governs all but the most basic of attacks, as well as dodging, though enemies move so erratically that trying to precisely land a hit or avoid an incoming swipe is more a case of guesswork than anything else.
Be aware that these special moves will drain Juan's stamina meter, which recharges over time but can be emptied if you abuse them too much.

Phrases with «stamina meter»

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