Core systems change little from the first game — three different strengths of attack and a character - specific trait sit on the face buttons, with shortcuts for throw and interact on triggers along with the Meter Burn button for powering up moves and NetherRealm's ever - pointless
stance switch button.
Not exact matches
These mechanics include things like
stance -
switching (high, mid, and low
stances for each weapon offer different benefits and penalties), carefully managing your «Ki» (stamina) so that you don't run out in the middle of a battle and leave yourself wide open to a counter-attack, and mastering the use of the «Ki Pulse» technique (a well - timed
button press which allows you to instantly recover lost Ki).
Regardless of which
stance you've opted to go for, and
switching up generally is advisable against certain enemies, one
button is for focused strikes against a single foe and the other is for weaker attacks that can hit numerous baddies at once.
The controls are appropriately mapped to the DualShock 4 controller with the basics of the stand up control scheme consisting of pressing square to throw a left punch; pressing triangle to throw a right punch; pressing X to perform a left leg kick; pressing O to perform a right leg kick; holding L1, L2 or R1 while throwing a punch or performing a kick to apply a technical, body or signature modifier respectively; holding R2 to block opposing punches and kicks to the upper body; holding R2 and L2 simultaneously to block opposing punches and kicks to the lower body; changing the direction of the left analogue stick to manoeuvre your fighter around the cage; changing the direction of the right analogue stick to move your fighter's head; pressing R3 to
switch stance; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.