Sentences with phrase «stand up to developers»

And, when I need, to I'll stand up to developers on delivering affordable housing, ensuring that the London Plan is amended with a 50 % target for affordable homes and measures to ensure that Londoners, not overseas investors, always get first dibs on the homes we build.

Not exact matches

I am hopeful that the developer will sit down with my office to negotiate this issue and others prior to the City Council's upcoming vote on the project, and I will continue to stand up and do what is right for the people of The Bronx,» said Bronx Borough President Ruben Diaz Jr..
Whether it was standing up to Destiny developer Bob Congel, having the courage to take on state leaders to kick - start the Joint Schools Construction Project or tackling crime with the increased use of police cameras, voters know they can count on Mayor Miner to take on their fights and win them.
The ad campaign focused on a bill that would partially reimburse developers for the cost of cleaning up old landfills, an incentive that supporters say stands to benefit nearly 300 sites statewide.
After working as a software developer, Dickey's artistic talents surfaced, inspiring him to become an actor and a stand - up comedian.
Fighting games were born in the once - dominant world of the arcade, but for years, developers struggled to translate the magic of the stand - up cabinet onto home consoles.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
In celebration of the original mod's seventh anniversary, developer Unknown Worlds has whipped out the first two screenshots from Natural Selection 2, the stand - alone follow - up to the highly praised FPS / RTS Half - Life mod.
I've actually have «meaningful» conversations with developers from Bioware on Twitter, eg Mike Gamble for instance... and he knew what I thought, but he replied to me quite a few times, and we've talked a very stand up guy and does not deserve what most tweet or say on BSN or Facebook or wherever.
The only thing that disappointed me was that Insomniac Games could make a game that blended so easily in with every other game in the same genre, I don't blame them for trying something new, I always applaud when developers step out of their comfort zone but when the end product ends up looking, playing and feeling like almost every other game in that specific genre you haven't really put that much effort into making your game stand out and give gamers a reason to buy your game instead of the competition's game.
New games don't come out free for PS + because developers stand to make more money by just selling their game while it's new and hyped up and pricey.
Sony have been making a concerted effort to bring more of their franchises to mobile phones (as either stand alone games as with No Heroes Allowed or connected apps to their PS4 games) and that doesn't seem like the actions of a developer that's gearing up for the release of a new mobile console.
The developers try to spice things up with challenges that must be completed in some waves, and these provide somewhat of a twist to the shooting action by having you kill X number of enemies while standing in a specific location of the map, or melee killing Y number of enemies.
If the developers were to focus more on the atmosphere and tighten up the gameplay then they would have a solid product on their hands, but as it stands, the game plays like someone who learned RPG Maker over the weekend in an attempt to make their own version of Resident Evil.
Add to this the fact that you guys are being impossibly overambitious thinking this game will stand up as a worthy 4th installment to the originals, especially after admitting to reusing assets and implementing features that will in execution allow the developers to be more lazy with badnik implementation.
With Rockstar deciding not to put Red Dead Redemption up for nomination this year, I'm sure there were several developers thinking that their game (s) would stand a chance.
However, developer Daybreak Games is gearing up to bring its last - person - standing shooter to the PlayStation 4 soon.
In an effort to stand out from others, game developers and publishers often hype up their latest titles as much as possible.
Obviously I can't read the developers» minds, but I highly doubt they really had Occupy Wall Street and subtexts of greed in mind while they made the game; I bet they just wanted a gimmick to make the game stand out and this was the best they could come up with.
It is designed for teams of three to nine developers who break their work into actions that can be completed within timeboxed iterations, called sprints (typically two - weeks) and track progress and re-plan in 15 - minute stand - up meetings, called daily scrums.
The designers crafted a beautiful phone without properly considering how it would feel in the hand, the engineers kept it thin without leaving room for a battery that could keep up with the other components, and the developers created some flashy apps and software to stand out from the pack without considering whether users actually wanted or needed the features.
Update: We were pleased to learn that Apple has decided to stand up for its developers.
Developers are now free to update their apps for Android TV and submit them to Google Play, and it'll be interesting to see how the quality of apps stands up over time.
With single click deployment of Ethereum blockchains on the Microsoft Azure cloud available, and integrated development in Visual Studio, smart contract and decentralized application developers can get to work on their applications immediately without having to deal with the complexity of first standing up a development blockchain.»
Closely worked with product managers, developers, and UX team to build software from initial requirements through deployment and maintenance; participated in stand - up Scrum meetings, Triage meetings, Sprint Planning meetings
The architect notes that developers need to assess standing seam metal roof systems differently than built up or other conventional roofing types.
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