Battles are fairly
standard JRPG fare, towards the bottom of the stack in terms of visual presentation.
Fairly
standard JRPG but the real problem, as an SMT fan, is that the changes made from earlier SMT's kill that SMT vibe.
Still, there's
the standard JRPG mythology behind the world — all of the floating islands and watched over by at least six moons, each corresponding to a different magic set, civilization, and ultimately a great Gigas of incredible power.
The gameplay has a few stumbling blocks too, but it's more or less
your standard JRPG fair.
It is
a standard JRPG and the story isn't much different to its ilk, but the mix between classic Dragon Quest with its menagerie of monsters really did make for a compelling DS title.
By the time felt like I had the basics of the battle system down, I proceeded to farm it as much as I would in
a standard JRPG, and in a way I guess you can call it that, a JRPG.
This immediate threat and faster style of gameplay makes the use of
standard JRPG menus inefficacious.
Like a lot of gamers out there, I'm tired of
your standard JRPG protagonists.
I must quickly note that thankfully Monolith Soft deliberately eschewed
standard JRPG conventions and built the game around more contemporary RPG design schemes.
Speaking of, the combat in Regalia is the bog -
standard JRPG strategy gameplay, with a squad of people who can attack and then move, or move then attack, once per turn.
Its unique melding of
standard JRPG storytelling with a revised and deep party management and evolution system easily made it one of the must - have games for JRPG Vita gamers.
Like a lot of gamers out there, I'm tired of
your standard JRPG protagonists.
That said, Arc Rise Fantasia is a fairly
standard JRPG.
Otherwise, it follows
standard JRPG / dungeon crawl lines that aren't worthy of any special warnings.
+ The battle system is interesting, and provides a little bit of a change from the most
standard JRPGs.
Not exact matches
It was a departure from Squaresoft's
standard line up of
JRPGs.
Soul Hackers may have been a great game when it was originally released on the SEGA Saturn, but this 3DS port can not live up to modern gaming
standards and will only appeal to old - school
jrpg fans.
With KOEI Tecmo, Square Enix and even Atlus's partner SEGA all bringing their
JRPGs to PC as
standard it's frustrating that Atlus and the excellent Persona series are still holdouts.
New players should be warned that this game is, even by
JRPG standards, a huge commitment.
The controls as mentioned earlier are
standard for a
JRPG.
is fairly
standard, offering a turn - based battle system that fans of classic
JRPGs will be sure to recognize.
Combat in Atelier Lydie & Suelle is fairly
standard, offering a turn - based battle system that fans of classic
JRPGs will be sure to recognize.
However one small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always
standard in today's
JRPGs in my mind.
Maybe fore special deluxe releases like many
JRPGs did for the PSP but no
standard handheld game should ever cost more than 40.
The game was good enough but not to the
standards expected, so it will be interesting to see how this
JRPG fairs when it releases January 27.
The turn - based system is chock full of
JRPG standards — your usual flair of melee attacks, ranged attacks, offensive and defensive magic skills — but adds a few elements that are more intrinsic to the Persona series.
This game goes to some very dark places, particularly for a sequel to a title with a fairly
standard power - of - friendship
JRPG storyline.
A draw (or bane) to the game is the traditional
JRPG learning curve that's
standard when it comes to complex mechanics.
Persona 5 is the traditional
JRPG perfected to a fine, razor - sharp edge, setting a new
standard for the genre.
Character voices are pretty
standard for a
JRPG.
This is your
standard looking retro - styled
JRPG with nice graphics, touch screen controls, monsters that look both cute and not so cute.
While the
standard of
JRPG voice acting is better than it once was, you still get a lot of stinkers.
While the plot falls in line with
standard Square - made
JRPG fare, the gameplay differed from its forebears in a number of striking ways.
The flow and combat of the game bears a surface - level resemblance to the
standard - bearer of tactical
JRPGs, Final Fantasy Tactics.