Sentences with phrase «standard game developer»

Looked at in a vacuum, the Zynga layoffs may seem like just another game developer having standard game developer trouble, similar to the layoffs that Bioware, Blizzard, Rockstar, Midway, and countless other developers have had over the years.

Not exact matches

Oculus and Vive developers must keep variable PC specifications in mind while working on their games, but designing for the PS VR means just one set of standards.
Still, some worry that games based on solid science may be unfairly tarnished, and that the agency may be imposing a standard of evidence that game developers can't meet.
It was firstly created as a joke of lowered standards for independent developers that led to a vast specter of terrible quality games, that were mostly simulators.
Why only 1st person... I think the developers should look at the new tomb raider game as an example of a how to make a game that plays well with graphics to the PS4 standard... do nt buy this game.
The game is nowhere near what it should be in comparison to current standards and norms in development, but the niche subject matter has a great appeal to me personally, and the developers have wisely included some new tweaks to the formula that helped stave off the grinding I was afraid was coming.
The developer cited the upcoming sandbox sequel «needs some extra time» to get it up to the standards we all expect from the first game out of the studio since Grand Theft Auto 5.
Other games from the Swedish developers, including Sprinkle [$ 1.99] and Does Not Commute [Free], have also been of a similarly high standard, and have made every successive release by Mediocre one watch out for.
The developers have tried to keep the battle fresh by adding some mechanics like the support party members or the overdrive feature but the game is usually too easy that you can defeat most of the major bosses with a standard strategy.
With no exception, Chicago - based developer Jackbox Games sets the gold standard for local multiplayer party games.
All of these are pretty much a standard of game development, and considering the release date of the demo, it is remarkable that the developers were able to retain most of the visuals on current generation consoles.
«Reverb's publishing model is all about innovation, going against the grain of publishing standards, and giving independent developers their chance to shine in a crowded games space, and I'm glad to be a part of it.»
Again it shows how lazy Bethesda developers are at optimize there games, why in hell didn't they add an option to run 1080p standard PS4 settings on the Pro them, so the game runs worse on the PS4 pro at 1080p with downsample than on the Standard Ps4 at 1080p... lazy standard PS4 settings on the Pro them, so the game runs worse on the PS4 pro at 1080p with downsample than on the Standard Ps4 at 1080p... lazy Standard Ps4 at 1080p... lazy work...!
In short: To ensure the game meets his quality standards, IGA is bringing on additional developers and has moved his estimate for the game's release back to the first half of 2018.
Map design also needs to see some improvement, largely because the developers chose to attempt to make all five modes playable across the nine standard maps that the game ships with and it simply doesn't work.
The answer to that particular question when it pertains to Serious Sam is that the games do indeed look decent, although be warned they're still nowhere near up to today's visual standards, not that we would really expect them to be unless the developers choose to do a true makeover in the same vein as Halo HD.
EA, Epic Games and developer People Can Fly have announced that Bulletstorm will come in its customary standard retail edition as well as an Epic Edition containing extra in - game content when playing online, including 25,000 experience points, visual upgrades for the leash, deadly Peace Maker Carbine, boots and armor, leaving it all up to you to make those kills as stylish as you can.
Peter Molyneux's decision to resign as a senior Microsoft Studios executive was triggered when his office chair was recalibrated to meet stringent health and safety standards, the veteran games developer has revealed.
The DLC which launches on the same day as when the game is released, has annoyed gamers that believe the game is being sold incomplete and wonder why the DLC wasn't included on the disc as standard but developer, Bioware clarified the situation and explained the reasoning for this decision.
Sony is reportedly requiring developers to make all future PS4 games playable on both the Neo and standard versions of the consoles, meaning those with the new system will simply get the added 4K performance benefits.
The developers were focused on all the bad aspects from the Mario Bros. game, and that gave them ideas for improvements in the new game, and those improvements have also set the standards for all the future games to come.
Jim Yin, equity analyst with Standard & Poor's, points out that it's difficult for game developers to target multiple audiences — in this case, hard - core and casual gamers — with the same title.
Shenmue 3 «s developer said the following about the delay: «the extra time will be used to polish the quality of the game even further, to the high standards it deserves and release the product in the best possible timeframe.»
With PS4 developers encouraged to achieve an average loudness of -24 LUFS, Couthier knew he would have way more headroom compared with previous titles released during the «loudness war»: «The original games» mixes were (as you'd expect) very flat, but the new standard allows much more dynamics.»
Other games from the Swedish developers, including Sprinkle [$ 1.99] and Does Not Commute [Free], have also been of a similarly high standard, and have made every successive release by Mediocre one watch out for.
The Wii U ZombiU Deluxe Set comes with all the contents of the standard Wii U Deluxe Set, plus the addition of the ZombiU game, a black Wii U Pro Controller and a collectible booklet featuring artwork from the game and never - before - seen developer commentary.
The Witcher 3: Wild Hunt Standard Edition box contains: A Blu - ray Disc with the game (DVDs on PC) An exclusive CD with the official soundtrack The official, developer - created «Witcher Universe — The Compendium» A...
Shinobi Refle: Senran Kagura has come to the Nintendo Switch — yes, the Switch — in what is looking like a show of a more modern «laissez - faire» approach to letting developers set their own standards, Nintendo has allowed the jiggling, poking, prodding and all of the associated debaucheries that we all know and love from the other games within the franchise.
Gamers said it has been the cancer of the video game industry as certain beloved developers completely ditches they're standards and try to copy Call of Duty to a T for the sake of getting the exact same amount of sales that COD gets every installment.
The tech is there, costs, volume of parts for production will be, importantly we're well into this generation, a standard length of time for a Sony games console and more importantly developers want a bigger canvas to make their art.
We assert as an organization that this standard of ethical behavior is critical for the development, health, and happiness to which all game developers aspire.
It's a perfectly solid premise for a point and click, but alas it's like the developers sat down and instead of really weaving their unique theme into the mechanics opted to instead stick with crafting a perfectly serviceable but bog - standard game, only occasionally bringing in the elements that make Heaven's Hope stand out.
When one game sets a new standard for a genre, it's always interesting to see whether other developers are able to build on what made that special game so successful and put their own spin on it in an effort to take it to the next level.
In fact it is pretty much a standard option of monetizing a game that a developer releases for free.
That's because the great majority of the features are devoted to games that are months and sometimes over a year away, and as a result the content is mostly the standard developer interview, with lots of meandering speculation on the game's internals, concept art, and screenshots that are obviously not honest - to - goodness screen grabs, no matter how much the captions claim it's so.
In addition to the standard «Game Only» edition, the developer is also planning to replenish your stock of plastic instruments with a Rock Band 4: Guitar Bundle and a Band - In - A-Box Bundle.
All Pro-mode games will run at 1080p at standard, but the rest is down to the developer.
In this writer's humble opinion one of Develop's best ever features, a young Ben Cousins — then of BC developer Intrepid — wondered if there already existed a standard language for game design.
Anyway, my impending mental breakdown aside, this looks like a bog - standard action - adventure from shovelware developer Behaviour Interactive, famous of course for their most recent game, Doritos Crash Course 2.
Indie Game Ignite has a purpose, which is to increase the skill and standards of game developers in Indonesia so that they can compete at a global level and also giving publication to the game made to be more known by people, developers, game industry, and the woGame Ignite has a purpose, which is to increase the skill and standards of game developers in Indonesia so that they can compete at a global level and also giving publication to the game made to be more known by people, developers, game industry, and the wogame developers in Indonesia so that they can compete at a global level and also giving publication to the game made to be more known by people, developers, game industry, and the wogame made to be more known by people, developers, game industry, and the wogame industry, and the world.
Academics Scott Rigby and Richard Ryan went on to develop this approach into the «player experience need satisfaction» or PENS model — a commercial standard that games developers can use to determine if a game is meeting a player's needs in this regard.
LEGO City does have some drawbacks, in particular are the loading times when you commence the game or when you enter or exit the police station, it takes a solid 30 seconds to load which by today's game standards is totally unacceptable and I am not sure if it's a hardware limitation or developer laziness, however its annoying and can be frustrating at times.
After the mixed performance of the original Homefront — which featured an intriguing plot yet a standard first - person shooter campaign, hopes of a better experience were kindled when Crytek, the developers behind Crysis, got the rights to the game when former publisher THQ dissolved.
Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.
i've been playing Shadow of the Colossus for about an hour now... in 3D:) WOW... if you haven't upgraded that display yet... this is a great time to do it, it doesn't even look like it could of been a PS2 game, it feel like a PS3 game, (i never played the PS2 versions) the graphics are beautiful and you've set the standard for HD remasters, i expect nothing less from a remake going forward from any developer now..
With the upcoming Spring 2018 release of RAGE 2 teaming up original developer id Software and veteran developer Avalanche Studios, it's clear that Bethesda is going for a sort of new gold standard that combines id's FPS expertise and Avalanche's penchant for massive and massively entertaining open world games with that post apocalyptic vibe that's guaranteed to sell a few million copies right out of the gate.
Italian game developer 34BigThings were not content to create your standard racing experience.
The developers at Microgaming have decided to skip on this standard bonus feature and incorporate a much more interactive bonus game but to get there, you first need to land three or more scattered space shuttles anywhere on the reels.
It was due to release during the second half of this year, but developer Ys Net will now take extra time to «polish the quality of the game even further, to the high standards it deserves and release the...
Provide support and improve the overall standard of China's game developers on the PlayStation ® platform
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