Not exact matches
This stuff may sound pretty
standard to you — it is 2017, after all — but it's far from
standard on a
game console.
It's also the no longer nascent
standard both Sony (sne) and Microsoft (msft) want you thinking about as they zero in on mid-generational
game console updates.
This Director's Cut is able to perfect the already excellent Tequila Works
game, by adding a series of graphic effects that can fit the current
console standards.
Aside from this I still had fun with this
game because the shooting controls felt very nice, but this is definatley a grade b shooter by
console standards but is acceptable because you've probably never seen a true fps experience on a portable like this before.
Just be aware that, right now, EA's
game can't match the
standard of the new
console footie king — PES 2017.
Nintendo's just announced the file sizes for several of its downloadable Nintendo Switch
games, and, incredibly, at least one of them is straight up too big to fit on the
standard console.
The problem is that
standards for
console games are so much lower than for PC
games.
Both the Blu - ray Combo Pack and the single disc DVD include UltraViolet which allows consumers to download and instantly stream the
standard definition theatrical version of the film to a wide range of devices including computers and compatible tablets, smartphones,
game consoles, Internet - connected TVs and Blu - ray players.
The last
console generation felt like the peak of the arcade racer
games, with titles like Burnout Paradise (recently remastered for current generation hardware) and the MotorStorm series setting a new
standard for the genre.
I really like the idea of it being a hybrid between a home
console and a handheld because that they can appeal to both casual and core
gamers, so all they need is a
standard controller for the home
console and good specs that's somewhat comparable to base PS4 specs.
The
game itself is your stock
standard console tennis
game that lets
gamers choose from a plethora of different gameplay modes and also challenge not only their friends but also computer controlled characters in some exciting tennis matches worldwide.
thats total bull, regardless of what people say, 60 fps is not just about how smooth the
game looks, it also makes a massive difference in how the
game feels, some people may not be able to notice between 30 an 60 fps, but most will be able to feel the difference, an the human eye an defo see it, but most
gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for
games, 60 fps is the holy grail, when
console games are
standard 60 fps, native 1080p, then an only then will we be in gaming nirvana, LOL but serious, i agree with u that if a
game is locked at a constant 30 fps, then most times thats fine, for not for a racer, an for a sim racer is even worse, 60 fps makes the input lag the shortest it can possibly be, an so makes a massive difference on how the
game feels, an how responsive it is, an aslo when racing a car, 60 fps helps you feel the speed allot more then 30!
One of the other big additions to the
game is the controls, which now support the previously current
console standard of freestyle controls, which enjoyed a partial revival on the 360 version.
All of these are pretty much a
standard of
game development, and considering the release date of the demo, it is remarkable that the developers were able to retain most of the visuals on current generation
consoles.
In the wait for the
game's release next month, the preview embargo for Guerrilla's action - RPG was recently lifted and early impressions are encouraging, although some media outlets, including IGN, have reported performance drops at the Tallneck encounter on a
standard PS4
console.
E3 2009: Industry -
standard press release service lists just - announced Xbox 360
game as also coming to Sony's
console, Windows system; [UPDATE] Metal Gear Solid: Peace Walker due 2010, Rising confirmed as...
The audio system features a
standard touch screen, Pandora radio (via an iPhone), satellite radio, a video -
game console plug - in, and Bluetooth.
The Android Honeycomb 3.1 upgrade includes
standard enhancements brought to the original version 3.0 Honeycomb, including a USB port that can be used to plug USB 2.0 devices such as mice, keyboards and even
games console controllers to the tablet.
@triplec One small thing is that current gen
games have a lot more higher
standards, gaming engines back in the 360 and PS3 days weren't that far ahead of what
consoles could deliver where as for the XB1 and PS4 gaming engines like Unreal Engine 4 etc are far beyond what todays
consoles can achieve.
Checkerboard 4k at 30 FPS is pretty
standard on AAA current gen
console games..
In like - for - like situations, the PS4 Pro
game sees a 2 - 3 fps deficit, resulting in more noticeable stutter compared to the title running on the
standard PS4
console.
Sony emphasizes that
games running on PS4 Pro must have frame - rates that are better than or equal to the
game running on the
standard PS4
console.
I appreciate that Nintendo's online service will be much cheaper than Microsoft and Sony's versions, but we won't be getting the sort of recent releases
gamers are given on those
consoles in
Games with Gold and PlayStation Plus, there are far far fewer
games to play online (and generally, the online experience on Switch is much lower quality), and Microsoft and Sony have features such as the incredibly generous ability (/ sarcasm) to backup your
game saves (to USB at least) available as
standard.
All
console holders have a rigorous certification process to ensure that all
games which wind up on their platform meet certain quality
standards (for some fun *
games industry history about why this is necessary, read up on the 1983 industry crash).
The Legend of Zelda: Breath of the Wild will provide players with a landmark Nintendo Switch experience on the
console's launch day on 3rd March, and will be available as a
standard solus
game and two bundles: The Limited Edition Bundle, which contains the
game with an A3 poster, The Legend of Zelda: Breath of the Wild Sound Selection CD, a rolled map, collectible coin, and a Master Sword of Resurrection figure, and the Limited Collectable Bundle, which contains The Legend of Zelda: Breath of the Wild Sound Selection CD, a rolled map, collectible coin, and a Master Sword of Resurrection figure.
He said the Vita is genuinely one of his favourite
consoles due to the excellent tools and support, but the GPU on the Vita makes it tricky to produce the kind of graphical effects that have become a
standard these days, which means sometimes we have to ship
games without the full range of effects they might have on other systems, even older systems like the PS4.
Back from 1996, Nights Into Dreams is one of the first
console games to make use analog controls, which has now become
standard.
I'm sorry, but seeing a
console mascot that is so shallowly developed that I can't tell you a single solitary detail about him besides «he wears green armor and shoots a lot of aliens» as the new gold
standard that all other
games aspire too, as sopposed to the colorful robust
console mascots of yesteryear like Mario, Sonic, and Crash, forgive me if I can't help but feel a little disheartened by that.
'' [Rewind] is so obvious and so helpful that I wish it was
standard issue on all
consoles, not just little retro
consoles... you can suspend the
game at any point and it will be saved there, ready for you to pick it right up again.
The fact that a five day only beta that appeals to the EXACT type of
gamer that propelled the PS4 to an early
console lead is pushed off in a cavalier manner to be deployed in the
standard weekly update (15 hours into the first day available for those on the east coast!)
Sony is reportedly requiring developers to make all future PS4
games playable on both the Neo and
standard versions of the
consoles, meaning those with the new system will simply get the added 4K performance benefits.
The Xbox One X, Xbox One S, PS4 Pro and
standard PS4 all support HDR, though the list of HDR - enabled
games varies by
console.
As the Xbox One X will be a 4K
console, Microsoft will also use «super sampling» on the Xbox One X to allow new
games to look even better on
standard 1080p televisions.
- Q&A: THX's Tuffy On God Of War II Audio, Neural THX Advances «As
console tech advances swiftly, HDTVs are joined by surround sound systems as important equipment for high - end
gamers, and THX's Mark Tuffy talks to Gamasutra about the company's audio / video
standards, its work on Warhawk and God Of War II and plans for «a major publisher» to use its Neural THX tech next year.»
Bungie's first
console offering is widely regarded as a revolutionary landmark for
console gaming; it was the first FPS
game on a pad that used dual - stick mechanics to the
standard that we see in
games today.
Making it difficult to
game with your friends due to controllers not being released separately just yet, or making you spend more money for a simple feature than competing
consoles have
standard is just frustrating, and may make people look away from your product on the shelf in search of something more user - friendly.
smart TV or a
game console will cost you $ 200 + until we reach a point where every tv made and sold is a smart tv, and smart tv is the
standard in the majority of households products like chromecast and roku won't be going anywhere
Is not talking about
games hes taking about hardware evolution!And thats something that in
consoles is already outdated by today
standards!
The tech is there, costs, volume of parts for production will be, importantly we're well into this generation, a
standard length of time for a Sony
games console and more importantly developers want a bigger canvas to make their art.
From another perspective though, what's clear is that the current build of the
game is a long way short of the
standards expected from a polished
console release.
Perhaps Nintendo did not want to confuse its messaging of Switch being able to play
standard home
console games on the go.
If PSTV is such a niche, most of us know the limitations and that not all
games will work well with a
standard console controller.
It's hard to say that Revelations on 360 is better than the original — while the textures are better, the
game does feel more impressive as a high -
standard handheld title than it does as an average - looking
console title.
Out of the box, the
console came
standard with four
game controller ports, a DVD player, hard drive, and broadband internet access.
Gamers don't havbe a problem with how Steam, the all - digital PC
game platform, works, so why have a double
standard with
console games?
- Contributed towards the design of unique maps through a
standard pipeline process from paper maps to final implementation for a
console game.
Players will be hard pressed to notice that this is a PS4
game as the visuals are incredibly outdated by modern
console standards.
Nintendo Australia have run a similar promotion where new buyers of
standard 3DS
consoles can claim a free download of one of a selection of
games, including New Leaf, however 3DS XL purchasers here are not quite as lucky.
Devs are getting 16 times as much memory to work with so 60 fps and 1080p should be
standard for all
games on these
consoles otherwise what's the improvement over the last generation?
This is by far the best looking
game out on any next generation
console, it looks fantastic, even on a
standard PS4.