Sentences with phrase «standard games console»

Not exact matches

This stuff may sound pretty standard to you — it is 2017, after all — but it's far from standard on a game console.
It's also the no longer nascent standard both Sony (sne) and Microsoft (msft) want you thinking about as they zero in on mid-generational game console updates.
This Director's Cut is able to perfect the already excellent Tequila Works game, by adding a series of graphic effects that can fit the current console standards.
Aside from this I still had fun with this game because the shooting controls felt very nice, but this is definatley a grade b shooter by console standards but is acceptable because you've probably never seen a true fps experience on a portable like this before.
Just be aware that, right now, EA's game can't match the standard of the new console footie king — PES 2017.
Nintendo's just announced the file sizes for several of its downloadable Nintendo Switch games, and, incredibly, at least one of them is straight up too big to fit on the standard console.
The problem is that standards for console games are so much lower than for PC games.
Both the Blu - ray Combo Pack and the single disc DVD include UltraViolet which allows consumers to download and instantly stream the standard definition theatrical version of the film to a wide range of devices including computers and compatible tablets, smartphones, game consoles, Internet - connected TVs and Blu - ray players.
The last console generation felt like the peak of the arcade racer games, with titles like Burnout Paradise (recently remastered for current generation hardware) and the MotorStorm series setting a new standard for the genre.
I really like the idea of it being a hybrid between a home console and a handheld because that they can appeal to both casual and core gamers, so all they need is a standard controller for the home console and good specs that's somewhat comparable to base PS4 specs.
The game itself is your stock standard console tennis game that lets gamers choose from a plethora of different gameplay modes and also challenge not only their friends but also computer controlled characters in some exciting tennis matches worldwide.
thats total bull, regardless of what people say, 60 fps is not just about how smooth the game looks, it also makes a massive difference in how the game feels, some people may not be able to notice between 30 an 60 fps, but most will be able to feel the difference, an the human eye an defo see it, but most gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for games, 60 fps is the holy grail, when console games are standard 60 fps, native 1080p, then an only then will we be in gaming nirvana, LOL but serious, i agree with u that if a game is locked at a constant 30 fps, then most times thats fine, for not for a racer, an for a sim racer is even worse, 60 fps makes the input lag the shortest it can possibly be, an so makes a massive difference on how the game feels, an how responsive it is, an aslo when racing a car, 60 fps helps you feel the speed allot more then 30!
One of the other big additions to the game is the controls, which now support the previously current console standard of freestyle controls, which enjoyed a partial revival on the 360 version.
All of these are pretty much a standard of game development, and considering the release date of the demo, it is remarkable that the developers were able to retain most of the visuals on current generation consoles.
In the wait for the game's release next month, the preview embargo for Guerrilla's action - RPG was recently lifted and early impressions are encouraging, although some media outlets, including IGN, have reported performance drops at the Tallneck encounter on a standard PS4 console.
E3 2009: Industry - standard press release service lists just - announced Xbox 360 game as also coming to Sony's console, Windows system; [UPDATE] Metal Gear Solid: Peace Walker due 2010, Rising confirmed as...
The audio system features a standard touch screen, Pandora radio (via an iPhone), satellite radio, a video - game console plug - in, and Bluetooth.
The Android Honeycomb 3.1 upgrade includes standard enhancements brought to the original version 3.0 Honeycomb, including a USB port that can be used to plug USB 2.0 devices such as mice, keyboards and even games console controllers to the tablet.
@triplec One small thing is that current gen games have a lot more higher standards, gaming engines back in the 360 and PS3 days weren't that far ahead of what consoles could deliver where as for the XB1 and PS4 gaming engines like Unreal Engine 4 etc are far beyond what todays consoles can achieve.
Checkerboard 4k at 30 FPS is pretty standard on AAA current gen console games..
In like - for - like situations, the PS4 Pro game sees a 2 - 3 fps deficit, resulting in more noticeable stutter compared to the title running on the standard PS4 console.
Sony emphasizes that games running on PS4 Pro must have frame - rates that are better than or equal to the game running on the standard PS4 console.
I appreciate that Nintendo's online service will be much cheaper than Microsoft and Sony's versions, but we won't be getting the sort of recent releases gamers are given on those consoles in Games with Gold and PlayStation Plus, there are far far fewer games to play online (and generally, the online experience on Switch is much lower quality), and Microsoft and Sony have features such as the incredibly generous ability (/ sarcasm) to backup your game saves (to USB at least) available as standard.
All console holders have a rigorous certification process to ensure that all games which wind up on their platform meet certain quality standards (for some fun * games industry history about why this is necessary, read up on the 1983 industry crash).
The Legend of Zelda: Breath of the Wild will provide players with a landmark Nintendo Switch experience on the console's launch day on 3rd March, and will be available as a standard solus game and two bundles: The Limited Edition Bundle, which contains the game with an A3 poster, The Legend of Zelda: Breath of the Wild Sound Selection CD, a rolled map, collectible coin, and a Master Sword of Resurrection figure, and the Limited Collectable Bundle, which contains The Legend of Zelda: Breath of the Wild Sound Selection CD, a rolled map, collectible coin, and a Master Sword of Resurrection figure.
He said the Vita is genuinely one of his favourite consoles due to the excellent tools and support, but the GPU on the Vita makes it tricky to produce the kind of graphical effects that have become a standard these days, which means sometimes we have to ship games without the full range of effects they might have on other systems, even older systems like the PS4.
Back from 1996, Nights Into Dreams is one of the first console games to make use analog controls, which has now become standard.
I'm sorry, but seeing a console mascot that is so shallowly developed that I can't tell you a single solitary detail about him besides «he wears green armor and shoots a lot of aliens» as the new gold standard that all other games aspire too, as sopposed to the colorful robust console mascots of yesteryear like Mario, Sonic, and Crash, forgive me if I can't help but feel a little disheartened by that.
'' [Rewind] is so obvious and so helpful that I wish it was standard issue on all consoles, not just little retro consoles... you can suspend the game at any point and it will be saved there, ready for you to pick it right up again.
The fact that a five day only beta that appeals to the EXACT type of gamer that propelled the PS4 to an early console lead is pushed off in a cavalier manner to be deployed in the standard weekly update (15 hours into the first day available for those on the east coast!)
Sony is reportedly requiring developers to make all future PS4 games playable on both the Neo and standard versions of the consoles, meaning those with the new system will simply get the added 4K performance benefits.
The Xbox One X, Xbox One S, PS4 Pro and standard PS4 all support HDR, though the list of HDR - enabled games varies by console.
As the Xbox One X will be a 4K console, Microsoft will also use «super sampling» on the Xbox One X to allow new games to look even better on standard 1080p televisions.
- Q&A: THX's Tuffy On God Of War II Audio, Neural THX Advances «As console tech advances swiftly, HDTVs are joined by surround sound systems as important equipment for high - end gamers, and THX's Mark Tuffy talks to Gamasutra about the company's audio / video standards, its work on Warhawk and God Of War II and plans for «a major publisher» to use its Neural THX tech next year.»
Bungie's first console offering is widely regarded as a revolutionary landmark for console gaming; it was the first FPS game on a pad that used dual - stick mechanics to the standard that we see in games today.
Making it difficult to game with your friends due to controllers not being released separately just yet, or making you spend more money for a simple feature than competing consoles have standard is just frustrating, and may make people look away from your product on the shelf in search of something more user - friendly.
smart TV or a game console will cost you $ 200 + until we reach a point where every tv made and sold is a smart tv, and smart tv is the standard in the majority of households products like chromecast and roku won't be going anywhere
Is not talking about games hes taking about hardware evolution!And thats something that in consoles is already outdated by today standards!
The tech is there, costs, volume of parts for production will be, importantly we're well into this generation, a standard length of time for a Sony games console and more importantly developers want a bigger canvas to make their art.
From another perspective though, what's clear is that the current build of the game is a long way short of the standards expected from a polished console release.
Perhaps Nintendo did not want to confuse its messaging of Switch being able to play standard home console games on the go.
If PSTV is such a niche, most of us know the limitations and that not all games will work well with a standard console controller.
It's hard to say that Revelations on 360 is better than the original — while the textures are better, the game does feel more impressive as a high - standard handheld title than it does as an average - looking console title.
Out of the box, the console came standard with four game controller ports, a DVD player, hard drive, and broadband internet access.
Gamers don't havbe a problem with how Steam, the all - digital PC game platform, works, so why have a double standard with console games?
- Contributed towards the design of unique maps through a standard pipeline process from paper maps to final implementation for a console game.
Players will be hard pressed to notice that this is a PS4 game as the visuals are incredibly outdated by modern console standards.
Nintendo Australia have run a similar promotion where new buyers of standard 3DS consoles can claim a free download of one of a selection of games, including New Leaf, however 3DS XL purchasers here are not quite as lucky.
Devs are getting 16 times as much memory to work with so 60 fps and 1080p should be standard for all games on these consoles otherwise what's the improvement over the last generation?
This is by far the best looking game out on any next generation console, it looks fantastic, even on a standard PS4.
a b c d e f g h i j k l m n o p q r s t u v w x y z