The Ghost Archives conforms with genre norms — if you have played any other hidden object games, you will settle into this one immediately — it is a fairly
standard genre game in terms of mechanics and gameplay.
Left in the Dark conforms with genre norms — if you have played any other hidden object games, you will settle into this one immediately — it is a fairly
standard genre game in terms of mechanics and gameplay.
Not exact matches
While the gameplay is a complete divergence from
standard «Halo,» it's a heavy - hitter in its own
genre (real - time strategy
games).
Fallout 4 is a solid free roaming experience, vast and interesting to discover, but not a
game that defines new
standards for the
genre.
Stealth Bastard Deluxe is an old stylish platform
game that takes the
genre to new
standards of quality and difficulty.
People need to quit using
games like skyrim and black ops as
standards for other
games in their
genres.
The tennis
genre has actually been a fun one, with Virtua Tennis for the Dreamcast and later on for the PS2 it really set the
standards for what tennis
games should be like.
The last console generation felt like the peak of the arcade racer
games, with titles like Burnout Paradise (recently remastered for current generation hardware) and the MotorStorm series setting a new
standard for the
genre.
Therefore, with Minecraft setting the
standard for freeform sandbox
games and DQB partially falling into that
genre, measuring one against the other is understandably the natural thing to do.
James Mangold's small - scale western is a
game changer for the entire superhero
genre, daring to defy pretty much
standard by which you expect these movies to operate.
The average
gamer will likely start playing using traditional «lone hero saves the day» tactics,
standard in the action
genre since its inception, but this doesn't work.
However unlike stock
standard RPG
games, Shadow Hearts requires the player to carefully time their attacks which is definitely a twist in the
genre.
He is a rebel who never played the Hollywood
game to begin with, making his films his way, most often without studio support, doing more with a $ 300,000 budget in 1978 than most directors could pull off with ten times that amount, only to create new
standards that have come to define each of the
genres he has entered.
Well, we wouldn't call it a revolution in the
genre of the FPS, since it quite obviously is inspired by
games like Halo and Half - Life, but from what we played and saw, we would lean strongly towards it being a new
standard for how an FPS should be done on the Wii.
Thus far, then, the GPX has shown considerably better performance than a
standard controller in racing
games and either equal or better performance in other
genres.
Fact is, most noticeable
genre for 60 fps is the 1st person shooter, & the racing
game... Pretty much every other
genre can get along at 30 fps just fine, I mean, even 1st person shooters can, as evidenced by Halo & Titanfall & 95 % of other shooters that have ever released... But in this day & age, 1st person shooters & racers SHOULD be 60 fps as
standard.
-- Likewise the
standards I hold a
game to are defined by other offerings in that particular
genre, and nothing else.
After all, how can anyone realistically generate an arbitrary number score for something like the quality of graphics without comparing the
game side by side with every other
game in existence, and then with all other
games on platform, and then with all
games in the
genre, and then with
games released only in recent history (so it's held to the same
standard), and so on?
Of course the truth of this
game is that it extends beyond the
standard boundaries of the
genre and uses its design to hide its devilish nature.
Praise him or condemn him, there is no denying that Kratos has lead a whole new
standard for the hack - n - slash action
genre in video
games, with very few competitors in said
genre making even an ounce of the impact his
games have had in six short years.
Enter The Gungeon has relatively simple controls with one analogue stick doing all the aiming and the other controlling your movement, which is the
standard configuration for almost every
game of this
genre.
This would mean an end to the annualisation of these franchises, an approach that has been an industry
standard for the sports
game genre since the 1990s.
Itadaki is a loved and long - lived (if infrequent) series of board
game titles, a video
genre the Japanese market has made
standard throughout the years.
Many of the features that people think of as «
standard» to the ARPG
genre originated with Diablo, so much so that the
game type is often referred to as «Diablo clones.»
Obviously if you are used to the
standard type of tower defense
games, this one will take some getting used to but it does present some new challenges that refreshes an otherwise tired
genre.
«It's
genre standard stuff that's complicated needlessly by that unblockable [attack] sound effect being exactly the same for every singly enemy in the
game.
When one
game sets a new
standard for a
genre, it's always interesting to see whether other developers are able to build on what made that special
game so successful and put their own spin on it in an effort to take it to the next level.
Levelling and choosing your loadout really change the
game from being just a simple score - challenge arcade throwback and turn it into a more modern take on the
genre that's more than homage; it's an evolution with modern
standards and systems in place, keeping that old school multiplayer score competition while adding in gameplay systems that make sense today, while still throwing in different things to keep the
game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new gameplay mentalities.
The
game incorporates the now
genre -
standard enemy models on the overworld so you can engage or avoid to your heart's delight.
It may not change the
genre completely, but it certainly raises my
standards on what to expect from a visual novel and a dating simulator
game.
TellTale's The Walking Dead launched a new
genre by combining
standard adventure
game tropes with Choose Your Own Adventure narrative decisions.
It is a unique fun
game in the style of defense of your castle from the crowds of enemy units, which sets new large - scale
standards in real time strategy (rts)
genre for mobile platforms.
What makes the
game such a joy to play isn't its plot however, but the way it completely rewrites the RPG rule book, flat out refusing to conform to the typical gameplay tropes and
standards set by countless other
games in the
genre.
Total War is a series of strategy
games that many of you already have come to love, and rightfully so as the latest release from the series Total War Shogun 2 was a masterpiece in a
genre where it takes so much for a
game to rise above the
standard set by
games of this calibre, and I was personally very excited to get to review Total War Rome 2 but after withholding this review for weeks while waiting for patches to release I figured it was time to let my voice be heard about the state of this
game as of now.
Visual novels can be too wordy for their own good, making you click - click - click through reams of text before you get to anything interactive, but Tokyo Dark is relatively concise (by the
standards of the
genre), because it's broken up by adventure
game puzzles, exploration, and decisions.
Featuring video
game titles across all skill levels,
genres, and age groups, Konami continues to set new
standards in the video
game industry.
The design is what would be expected from a Japanese role - playing
game, and after playing it for close to half an hour, it gave me the impression that the
game is definitely going to live up to the
standards of the
genre.
It's almost impossible to put the
game into a
standard genre, I suppose it could be best described as a squash «em up!
Homeworld 1 and 2 has set the
standard for other space strategy
games to meet and now newcomers to the series can find out for themselves how these
games we're able to inspire an entire
genre for many years to come.
This second
game in Vanguard's Mistbound universe sets a new
standard for the twin - stick shooter
genre and the production values of XBLA
games in general.
The
standard Training Mode (excellent for the
genre) is still complemented by the very smartly - designed Lesson Mode, teaching basic fighting
game mentality and theory in addition to just showing how to perform moves.
While the graphics and sound design of the
game are not quite up to the
standard for what we are seeing on the Nintendo Switch right now, it's definitely still a good looking little
game and definitely worth the money if you are a fan of the racing
genre.
Some of the most noteworthy standouts in PC gaming's history, which set new
genre standards and still influence
game design to this day, quietly snuck their way onto consoles at one time or another.
In the world of video
game shooters, the Tom Clancy's Ghost Recon franchise is one of the elder - statesmen of the
genre; pioneering a focus on realistic hardware and present - day settings well before doing so became
standard procedure for the industry.
These five nominees have all released
games that represent the
standard for accessibility within particular
genres or hardware
It's a fast paced
game by adventure
genre standards, moving from each screen, puzzle, and character briskly, but you can't help but want to sit by and watch these characters become more involved and developed.
Tower - defense
games, if you're not familiar with the
genre, are an industry
standard in the mobile gaming world.
Steve Boxer: The latest instalment of Bethesda's much - loved fantasy RPG was one of E3's stand - out
games — it means to set a new
standard for the entire
genre
Deadwood seems to set itself apart from the
standard survival
game genre, as the
game features a heavy adventure
game story and a huge open world filled with quirky characters.
Adding a layer of monetization to the
game (beyond the ability to buy card packs, which is the
genre standard), players will have to «research» different combinations which can take hours to do — or be sped up by spending premium currency.