Sentences with phrase «standard genre game»

The Ghost Archives conforms with genre norms — if you have played any other hidden object games, you will settle into this one immediately — it is a fairly standard genre game in terms of mechanics and gameplay.
Left in the Dark conforms with genre norms — if you have played any other hidden object games, you will settle into this one immediately — it is a fairly standard genre game in terms of mechanics and gameplay.

Not exact matches

While the gameplay is a complete divergence from standard «Halo,» it's a heavy - hitter in its own genre (real - time strategy games).
Fallout 4 is a solid free roaming experience, vast and interesting to discover, but not a game that defines new standards for the genre.
Stealth Bastard Deluxe is an old stylish platform game that takes the genre to new standards of quality and difficulty.
People need to quit using games like skyrim and black ops as standards for other games in their genres.
The tennis genre has actually been a fun one, with Virtua Tennis for the Dreamcast and later on for the PS2 it really set the standards for what tennis games should be like.
The last console generation felt like the peak of the arcade racer games, with titles like Burnout Paradise (recently remastered for current generation hardware) and the MotorStorm series setting a new standard for the genre.
Therefore, with Minecraft setting the standard for freeform sandbox games and DQB partially falling into that genre, measuring one against the other is understandably the natural thing to do.
James Mangold's small - scale western is a game changer for the entire superhero genre, daring to defy pretty much standard by which you expect these movies to operate.
The average gamer will likely start playing using traditional «lone hero saves the day» tactics, standard in the action genre since its inception, but this doesn't work.
However unlike stock standard RPG games, Shadow Hearts requires the player to carefully time their attacks which is definitely a twist in the genre.
He is a rebel who never played the Hollywood game to begin with, making his films his way, most often without studio support, doing more with a $ 300,000 budget in 1978 than most directors could pull off with ten times that amount, only to create new standards that have come to define each of the genres he has entered.
Well, we wouldn't call it a revolution in the genre of the FPS, since it quite obviously is inspired by games like Halo and Half - Life, but from what we played and saw, we would lean strongly towards it being a new standard for how an FPS should be done on the Wii.
Thus far, then, the GPX has shown considerably better performance than a standard controller in racing games and either equal or better performance in other genres.
Fact is, most noticeable genre for 60 fps is the 1st person shooter, & the racing game... Pretty much every other genre can get along at 30 fps just fine, I mean, even 1st person shooters can, as evidenced by Halo & Titanfall & 95 % of other shooters that have ever released... But in this day & age, 1st person shooters & racers SHOULD be 60 fps as standard.
-- Likewise the standards I hold a game to are defined by other offerings in that particular genre, and nothing else.
After all, how can anyone realistically generate an arbitrary number score for something like the quality of graphics without comparing the game side by side with every other game in existence, and then with all other games on platform, and then with all games in the genre, and then with games released only in recent history (so it's held to the same standard), and so on?
Of course the truth of this game is that it extends beyond the standard boundaries of the genre and uses its design to hide its devilish nature.
Praise him or condemn him, there is no denying that Kratos has lead a whole new standard for the hack - n - slash action genre in video games, with very few competitors in said genre making even an ounce of the impact his games have had in six short years.
Enter The Gungeon has relatively simple controls with one analogue stick doing all the aiming and the other controlling your movement, which is the standard configuration for almost every game of this genre.
This would mean an end to the annualisation of these franchises, an approach that has been an industry standard for the sports game genre since the 1990s.
Itadaki is a loved and long - lived (if infrequent) series of board game titles, a video genre the Japanese market has made standard throughout the years.
Many of the features that people think of as «standard» to the ARPG genre originated with Diablo, so much so that the game type is often referred to as «Diablo clones.»
Obviously if you are used to the standard type of tower defense games, this one will take some getting used to but it does present some new challenges that refreshes an otherwise tired genre.
«It's genre standard stuff that's complicated needlessly by that unblockable [attack] sound effect being exactly the same for every singly enemy in the game.
When one game sets a new standard for a genre, it's always interesting to see whether other developers are able to build on what made that special game so successful and put their own spin on it in an effort to take it to the next level.
Levelling and choosing your loadout really change the game from being just a simple score - challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer score competition while adding in gameplay systems that make sense today, while still throwing in different things to keep the game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new gameplay mentalities.
The game incorporates the now genre - standard enemy models on the overworld so you can engage or avoid to your heart's delight.
It may not change the genre completely, but it certainly raises my standards on what to expect from a visual novel and a dating simulator game.
TellTale's The Walking Dead launched a new genre by combining standard adventure game tropes with Choose Your Own Adventure narrative decisions.
It is a unique fun game in the style of defense of your castle from the crowds of enemy units, which sets new large - scale standards in real time strategy (rts) genre for mobile platforms.
What makes the game such a joy to play isn't its plot however, but the way it completely rewrites the RPG rule book, flat out refusing to conform to the typical gameplay tropes and standards set by countless other games in the genre.
Total War is a series of strategy games that many of you already have come to love, and rightfully so as the latest release from the series Total War Shogun 2 was a masterpiece in a genre where it takes so much for a game to rise above the standard set by games of this calibre, and I was personally very excited to get to review Total War Rome 2 but after withholding this review for weeks while waiting for patches to release I figured it was time to let my voice be heard about the state of this game as of now.
Visual novels can be too wordy for their own good, making you click - click - click through reams of text before you get to anything interactive, but Tokyo Dark is relatively concise (by the standards of the genre), because it's broken up by adventure game puzzles, exploration, and decisions.
Featuring video game titles across all skill levels, genres, and age groups, Konami continues to set new standards in the video game industry.
The design is what would be expected from a Japanese role - playing game, and after playing it for close to half an hour, it gave me the impression that the game is definitely going to live up to the standards of the genre.
It's almost impossible to put the game into a standard genre, I suppose it could be best described as a squash «em up!
Homeworld 1 and 2 has set the standard for other space strategy games to meet and now newcomers to the series can find out for themselves how these games we're able to inspire an entire genre for many years to come.
This second game in Vanguard's Mistbound universe sets a new standard for the twin - stick shooter genre and the production values of XBLA games in general.
The standard Training Mode (excellent for the genre) is still complemented by the very smartly - designed Lesson Mode, teaching basic fighting game mentality and theory in addition to just showing how to perform moves.
While the graphics and sound design of the game are not quite up to the standard for what we are seeing on the Nintendo Switch right now, it's definitely still a good looking little game and definitely worth the money if you are a fan of the racing genre.
Some of the most noteworthy standouts in PC gaming's history, which set new genre standards and still influence game design to this day, quietly snuck their way onto consoles at one time or another.
In the world of video game shooters, the Tom Clancy's Ghost Recon franchise is one of the elder - statesmen of the genre; pioneering a focus on realistic hardware and present - day settings well before doing so became standard procedure for the industry.
These five nominees have all released games that represent the standard for accessibility within particular genres or hardware
It's a fast paced game by adventure genre standards, moving from each screen, puzzle, and character briskly, but you can't help but want to sit by and watch these characters become more involved and developed.
Tower - defense games, if you're not familiar with the genre, are an industry standard in the mobile gaming world.
Steve Boxer: The latest instalment of Bethesda's much - loved fantasy RPG was one of E3's stand - out games — it means to set a new standard for the entire genre
Deadwood seems to set itself apart from the standard survival game genre, as the game features a heavy adventure game story and a huge open world filled with quirky characters.
Adding a layer of monetization to the game (beyond the ability to buy card packs, which is the genre standard), players will have to «research» different combinations which can take hours to do — or be sped up by spending premium currency.
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