Sentences with phrase «standard platformer with»

Designed with a variety of gameplay — including classic platforming, puzzle - solving, formidable boss battles and thrilling chases — Embers of Mirrim ascends beyond the standard platformer with precise controls, unique mechanics, and rich environments.
The game, from a distance, looks like your standard platformer with various enemies to overcome, simple puzzles and a nice «indie» aspect to the graphics; however, once you actually start playing the game you begin to see that there is much more to it than meets the eye.
Half - Genie Hero starts off as standard platformer with the running, jumping, climbing and thwacking.

Not exact matches

By all standards, it's also a highly competent platformer with a flair for classic style.
On the surface it's a standard action platformer with plenty of running, jumping and shooting enemies, but a novel ability to jump in and out of both the foreground and background creates a unique experience and some devilishly designed levels.
Overall, Microsoft displayed a decent range of games, mixing standard fare like «Halo» and «Call of Duty» in with games like the music creator «Fantasia: Music Evolved» and a new small - studio platformer called «Ori and the Blind Forest.
As a 2D side - scrolling platformer, the combat is pretty standard in that you attack the enemies in front of you with your different form - based weapons or the power - ups you find throughout the levels.
After starting out with some interesting gameplay and moves, including a adventurous amount of big Boss battles, I - Ninja falls back on a few too many standards of the genre that go back to the granddaddy of the modern platformer, «Super Mario 64.»
The RC Car is annoying and awkward to control, the Bound Bowl is worse, Volleyball is either too hard or too easy based on whether you're playing with Mario and Cappy... in other words, they're your usual bog - standard 3D platformer mini games.
Sessions with a wide range of games, from indies like Rogue Legacy to colorful platformer LEGO Jurassic World to the chilling first - person frights of Alien Isolation all saw the slim PS4 hitting the same frame rates you would expect from a standard PS4.
Another returning feature from the original game is the seamless switching between the standard third person gameplay and a side - on view which makes the game look and play rather like a platformer with the combat being restricted to two dimensions.
Samus Aran's 1994 Super Nintendo outing built on these elements with sharper graphics, cinematic elements, and even more refined gameplay, setting the standard for the side - scrolling action - adventure platformer genre that would come to be known as «Metroid - vania.»
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