Not exact matches
Reports in Chile emerged last week that Sanchez is keen on forcing his way out in the summer after yet another disappointing
campaign with Arsenal, but the
story from the
Standard claims that the player is yet to make up his mind regarding the issue.
The best RPGs effectively tell
stories over dozens of hours of gameplay, making you far more engaged in the plot compared to your
standard action
campaign.
It's not a truly profound
story, though, as there were moments where the game didn't delve as deeply into the moral implications of Hollow Children as it could, or even should, have, yet the final hour of this seven hour single - player
campaign had me on the edge of the seat, eagerly trying to anticipate what was coming next Sure, it's not going to have you questioning your moral values or beliefs too much, but by shooter
standards this is some deep stuff, making Binary Domain's
story its greatest asset and worthy of your time.
It's a little weird at times, as even the cutscenes from the
standard campaign remain the same, but all in all, it's a scintillating unlockable and quite an impressive amount of work went into the voice overs and making the
story fit within the missions that you already played.
It has a
campaign mode, but this is really just a set of
standard multiplayer matches with some assorted
story - focused dialogue layered over the action, like someone decided to put on a radio play while you shoot at people.
NetherRealm has very much set the
standard with its
story campaigns, knowing first - hand how to craft a well - structured and compelling narrative, as evidenced by the two most recent Mortal Kombat titles, as well as its DC Universe crossover, and it's a blueprint that even Capcom attempted to clone for its Street Fighter V
story mode (but failed miserably).