Using a combination of the two systems brings a delicious element of risk versus reward to the otherwise
standard turn based battles.
Not exact matches
Like its predecessor, The Thousand - Year Door was a
standard RPG with a
turn -
based battle system and a heavy emphasis on action.
Fighting is accomplished by means of a fairly
standard turn -
based battle system which is heavily biased towards getting the elements of your attacks (& defence) correct, as characters and monsters in the game will often be able to deflect or even absorb some types of damage.
Napoleon: Total War defines a new
standard within the genre with exciting characters and a cinematic narrative, mind - blowing
battle sequences and an unrivaled mix of
turn -
based and real - time strategy.
Battling for the most part is
standard turn -
based RPG fare allowing you to choose what each character will do in the next round of moves before proceeding.
The
battles fought in the game are
standard turn -
based — you manually decide your party's strategy, then each character, good or bad, carries out one attack / action before the cycle starts again.
Onmyoji is, on a surface level, a fairly
standard team battler - you build up a squad, send them into
turn -
based battles, level them up, and so on.
Battles are the
standard turn -
based affair but as your ladies are mages they are a little bit weak and squishy so in order to make them survive a little bit longer you can pair them up with a robotic Guardian.
They are pretty
standard battles,
turn based and
based on attacks, special moves, and the use of items.
The
battle system is your
standard random encounter,
turn based RPG.
is fairly
standard, offering a
turn -
based battle system that fans of classic JRPGs will be sure to recognize.
Combat in Atelier Lydie & Suelle is fairly
standard, offering a
turn -
based battle system that fans of classic JRPGs will be sure to recognize.
The
battles are
standard turn -
based combat with the familiar jump, hammer, items and bros attack options.
Although Cyber Sleuth is a
standard, generic,
turn -
based battle system, it is stable and entertaining.
Blending your
standard turn -
based battle style with light spatial awareness mechanics, the game presents a story in a Hogwarts-esque fantastical boarding academy with a cold military slant.
In combat, which is your very
standard turn based ATB setup (Active Time
Battle, where your action bar fills up alongside the enemy's), you choose your actions with the directional buttons or num.
The art style is still nice, although clearly dated, and the
standard turn -
based battle system, while a tad clunky, still feels even more customizable than other games of this era.
Battles are, for the most part, the
standard turn -
based affair, but when involving alchemy, it's a whole different beast.
Experimentation continued as well, as Square made huge changes to the
standard turn -
based battle system that had been in place since the very first game.
The
standard turn -
based RPG
battle system was replaced with a tactical RPG system, which resembled chess.