Not exact matches
After a brief
tutorial of the controls (
standard for a Metal Gear game: L1 is enter aim
mode, R1 is shoot, O is close quarter combat, etc.) we were let loose.
If you're buying this game expecting a wealth of content, you'll be disappointed: there aren't a whole lot of
modes (Story
Mode is pointless, the «dungeon crawling» type
mode is basically just a big menu with fights in and the
standard tutorial section clearly doesn't have the commitment sibling series BlazBlue has received in the last few instalments).
Unfortunately, while the dojo
mode is an absolutely fantastic
tutorial by fighting game
standards, it still falls prey to some of the symptoms that these
modes usually exhibit.
The offline
modes include only a
tutorial, training missions, and mind - numbingly boring matches against A.I. bots in either wave - based survival, or
standard battles (with optional Hero characters).