Sentences with phrase «standard weapons like»

We'll have your standard weapons like pistols, shotguns, smgs, assault rifles, sniper rifles - as well as more exotic weapons, that dive into various other types of ammunition and powers.
There's your standard weapons like machine guns and missiles, and more specialized weapons like grease that causes your opponents to get even more slippery and a force field that blasts opponents away.
Triple Deluxe has a wide variety of enemies, and I ranged from attacking with standard weapons like swords and spears to more exotic ones like bells and feathers.

Not exact matches

This possibly explains why other non-nuclear nations play a greater role in the international community and enjoy a higher standard of living than Russia, which prioritizes nuclear weapons above other things like investing in education or infrastructure.
On «Death of Me,» he brandishes furious rhymes like a weapon, on «Never Land» he's quietly introspective, which might be a result of the absurd standards he sets for himself.
His standard rhetorical technique when talking about Her Majesty's Opposition is the finger - jab of doom, a gesture of condemnation which was again and again inflicted on Labour like some sort of ultimate weapon.
Offensively, the vehicles can pick up one of three Nerf weapons during the standard race mode, which adds to the nostalgia and child - like mentality of the game, but it could have used a few more options for diversity.
These ARMS range from standard gloved ARMS to curved weapons like boomerangs.
Yes, on some superficial levels it's basic by today's standards, as Halo's once - progressive features - like rechargeable shields and a two - weapon carry limit - are now commonplace among shooters.
Squeezed between the left and right clicks is the standard - issue wheel which sports a decent scrolling action, being smooth enough for everyday use whilst still having enough control for doing things like swapping weapons in the middle of a heated match.
On the surface it seems like a fairly standard top - down twin - stick shooter; you move with the left stick, fire weapons with the right (and certain others with the triggers) while venturing around the universe, taking on the various missions.
His Standard is only similar in that it is a projectile from a gun - like weapon.
And by ability, I mean you can choose which upgrades you'd like to make to the standard issue weapons given.
C.O.R.E. boasts 20 different enemies ranging from your standard mad scientists and insane marines to deadly mutants and bosses, as well as a variety of weapons from classic handguns, shotguns and rocket launchers to experimental weapons like the plasma gun.
In addition, elevating the game to modern standards with the option of playing it as a rogue - like and combining weapons and items gives the game extra points.
The music selection is repetitive, the sound effects (like the weak sounding «pew pew» of your standard weapon) are simple and plain, and the animations are primitive, if not nonexistent.
The item shop is standard fare, selling weapons, healing potions and the like.
God Mode plays like your standard third - person shooter, with your two weapons, a dodge and melee button, and a special ability you can choose prior to battle.
On either your turn or the enemies turn you can bring up the crafting menu and opt to spend ingredients on constructing something new, including numerous variants of standard weapons, like a triple - barreled shotgun.
The mecha in Peace Walker are heavy tank - like walkers and reworked versions of Metal Gear Solid 3's Shagohod, while Front Mission Evolved's mecha conform more to the Real Robot standard of quick - moving humanoid weapons, equipped with thrusters and ground rollers.
These ARMS range from standard gloved arms to curved weapons like boomerangs.
Some of these show the outline of the weapon involved, which can range from standard fare like pistols and shotguns to more outlandish devices like laser guns, katanas, and even mailboxes.
I do not like the shrines that have removed standard temples and I do not like the weapon degradation mechanic.
While you'll get standard evil - fighting weapons like pistols and shotguns, your most useful weapon is a flashlight since enemies can be destroyed by light.
From crazy guns like Nailguns and Microwave Guns, to melee weapons like Katanas and Zweihanders, and all standard weaponry in between, with over 63 weapons to choose from there is certainly a wealth of possibility for players to play around with.
All present standard, wave - based fare, but one introduces harder - hitting environmental dangers (like weapon blocking EMPs) from the beginning, while another gives enemies their entire toolkit from the word go.
Lester's only standard means of attack is the single most pathetic kick in video game history, though at certain points in the game he can pick up weapons like throwing rocks and (at the very end) a sword to fight off pirates.
If you want a weapon better than the standard starting Assault Rifle — it's been upgraded to be much more accurate — then you have to fight your way to the SMG, DMR or Battle Rifle, and also most importantly, power weapons like the Sniper Rifle and the Prophets Bane.
All told, Unreal II has 15 weapons or so, ranging from your standard assault rifle, shotgun and rocket launcher to more exotic alien weapons like the Drakk laser rifle.
Arthur's standard weapon is a throwing lance, though you can pick up other weapons like the throwing knife, the torch, the crossbow, the throwing axe, the scythe and the tri-blade.
There are other weapons that are varied in their function, like a full - auto laser gun, a semi-auto heavy laser gun, a single - shot railgun pistol, and a pair of dual - wieldable miniguns that are a standard unlock and not part of any killstreak.
The franchise has long been a trendsetter in competitive multiplayer games, and several of its innovations — like kill streaks and paying points to unlock weapons revealed through leveling — quickly became standards of the FPS genre.
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