Sentences with phrase «standing characters in the game»

What happens when we consider the realism of by - standing characters in the game, for example, and the inclusion of extreme content, such as torture?

Not exact matches

In the aftermath, Pochettino said: «Always the character is so important when you receive this type of defeat — you have to stand up and start to win games
In my book, Goodbye Upton Park, Hello Stratford, I referred to a character who used to sit somewhere behind me in the Betway stand at Upton Park, who used to shout the words «back door, back door» continuously throughout the game, when our opponents were attacking our goaIn my book, Goodbye Upton Park, Hello Stratford, I referred to a character who used to sit somewhere behind me in the Betway stand at Upton Park, who used to shout the words «back door, back door» continuously throughout the game, when our opponents were attacking our goain the Betway stand at Upton Park, who used to shout the words «back door, back door» continuously throughout the game, when our opponents were attacking our goal.
While you play as Tim and there's a ton of great characters in the game, Detective Pikachu stands out, he's genuinely a warming character, makes you laugh, a bit of a dag and a romantic.
Like many faith - based productions (most recently the sports drama «When the Game Stands Tall»), the characters are placeholders in moral situations that are the story's real interest.
Actor Jessie Usher, who has appeared in «Survivor's Remorse» and «When the Game Stands Tall,» among other work, will appear in the movie as the son of Will Smith's character from the original movie, Captain Steven Hiller, according to the Hollywood Reporter.
This entry by Connor really stood out to me as being unique by making clever use of the Happy Home Camera feature in the game with the angle of the camera, as well as using Animal Crossing amiibo cards for the characters.
Although she is a clone of the mage Robin, her memorable dark personality stands out over any other character in the game.
As it stands, the game doesn't really offer much stakes in the journey and at times, it feels like the characters are just wasting their time.
For the most part, they actually add to the characters in this game, but one character you meet towards the end of the game stands out in a negative light.
In these scenes, When the Game Stands Tall provides a sense of why Ladouceur — as a character and in reality — is an inspiring figure worth examininIn these scenes, When the Game Stands Tall provides a sense of why Ladouceur — as a character and in reality — is an inspiring figure worth examininin reality — is an inspiring figure worth examining.
Fire Emblem: Fates» three - game structure meant that there were a lot of characters to keep track of, many of whom appear in Fire Emblem Warriors, but Xander stands out as a complex, somewhat tragic figure.
As a cult - classic game, it stood out from Zelda titles as a darker, character driven and more challenging game which made it shine bright in the midst of the Nintendo 64's small game library.
Some voice actors who have done Marvel characters in previous cartoons and games return to do their characters, but otherwise there are some great stand - ins for the voice cast and everyone is able to bring their A-game and deliver some hilarious lines.
Also, the AI is standing around so you can see the different moves the character can preform with ease, and I'm sure it won't be like that in the game.
There's a difference in the storytelling, Walters says: While characters in the game are all seen through the eyes of the main character, Commander Shepard, the characters in the comics stand on their own.
Little League will feature «extraordinarily deep customization» and character creation, so likely no Miis in the stands at these games.
So if they don't include Banjo Kazooie because doing so supports a «rival» platform holder, they don't have a leg to stand on considering past guest characters (in particular Snake and Cloud) effectively advertise games they're featured in that can only be played on other consoles.
There's a pleasing level of detail to be found in the environments and on the character models, especially during the games fantastic cut - scenes which stand as some of the best in quite some time.
Stand out aspects of the game include Dragons which can ravage entire towns on a whim, a brand new levelling system that does away with set classes and gives you 18 skills and 280 perks to choose from, the ability to forge your own armour and weapons, side - quests that dynamically alter to better suit your character and create more interesting missions, and a new Dragon Shout system that allows you to learn powerful battle cries in the Dragon's language that can slow down time, teleport or even summon a dragon to your aid and much more.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
Speaking of grahpics they are certainly a stand out feature in this game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them feel more alive.
Yoshitaka Amano's lavish character illustrations have been eschewed once more in lieu of a rendered graphic of the game's main protagonist, Lightning, standing in front of a plain - jane white background with the game's logo on top.
now, in the last game, character creation wasn't too much to look at since half the parts looked just like something else you could equip and no matter what you made, it screamed «player - created» unlike say, Mortal Kombat: Armageddon where they could blend in perfectly with stock characters, or stand out if you please.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
There's more interaction during puzzles than there's ever been in a Lego game before which is nice, with new buddy - up moves letting you join forces with a second character to break big objects or strike huge foes, while other things like a stacking mechanic lets you stand dwarves on each others shoulders to create a ladder of sorts.
It's very easy to lump this game in with all of the rest of the myriad of Strat - RPGs being released around that time, but what made this one stand out to me was the fact that despite the epic story going on around the characters, it kept a very childlike and innocent tone that you don't see too much in newer titles of the same genre.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
It stands as arguably the best game that BioWare have ever made, is a game I attempt to play through at least once every 12 - 18 months, and back at the 2004 Game Developers Choice Awards it won three major prizes: Game of the Year, Excellence in Writing, and Best Original Character (take that, meatbagame that BioWare have ever made, is a game I attempt to play through at least once every 12 - 18 months, and back at the 2004 Game Developers Choice Awards it won three major prizes: Game of the Year, Excellence in Writing, and Best Original Character (take that, meatbagame I attempt to play through at least once every 12 - 18 months, and back at the 2004 Game Developers Choice Awards it won three major prizes: Game of the Year, Excellence in Writing, and Best Original Character (take that, meatbaGame Developers Choice Awards it won three major prizes: Game of the Year, Excellence in Writing, and Best Original Character (take that, meatbaGame of the Year, Excellence in Writing, and Best Original Character (take that, meatbags).
I've played a few games throughout 2017 which have you control multiple characters at the same time in order to solve puzzles, such as The Girl and The Robot, but what makes Vesta stand out is the difficulty curve and the ingenious puzzle / level design on offer.
The cartoony style of the game is also evident in the variety of costumes you can equip to make your character stand out even more.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
Anyone who played Gearbox's loot and shoot classic Borderlands last year knows that in an entire game full of crazy characters none stood out more than the Claptraps.
The clever mechanic that really makes the game stand out is how instead of interacting with the characters, you interact with the environment by moving the camera around, which in turn lets you alter the narrative.
Characters taken from throughout the franchise's history spawn in a giant map and fight it out until one team or person is left standing just like all the other Battle Royale games.
The main character, along with the other creatures, lacks detail, and considering that the game is primarily based in hell, the environments don't really stand out in any way.
Two minutes of new Mortal Kombat X gameplay have been shown off in a brand new trailer, alongside the reveal that long - standing character Raiden will make a return for the new game.
Most of the game's assorted cast of characters are Stand - Users (Stands being the guardian - like entities which manifest themselves in unique and various ways).
Imagery that has appeared on IGN shows a new character standing in front of the San Francisco Golden Gate Bridge, which is the same area the game has been rumoured to be set in.
It stands as the best boss battle in the game by quite a bit, seconded by a fun encounter with a certain Lazarus using character.
I got them, played them, finished them and so on, however, silent hill really stood out for me due to the ambiguity of its surroundings, the focus on psychological horror which was unheard of in games at the time, eerie soundtrack, disturbing environments, the amazing puzzles, the unforgettable scenes such as when Lisa was bleeding off to death due to Samael's possession and the fact that the hell the character was experiencing didn't have much explanation at the time and that added to the appeal of the game.
In Catherine, the new game for PS3 and Xbox 360 from Atlus, gamers play as Vincent, a thirtysomething office drone whose life is thrown into disarray after a one - night - stand with the titular character.
In the base game, you'll be able to have Super Saiyan Blue versions of Goku and Vegeta as your Lobby Character for online mode, however if you pre-order, your character will have the SSB Aura, which will help you stand out as only these two characters have thCharacter for online mode, however if you pre-order, your character will have the SSB Aura, which will help you stand out as only these two characters have thcharacter will have the SSB Aura, which will help you stand out as only these two characters have their aura!
In fact, it stands on top of the other simply because I am familiar with some of the characters and I am working on my list of Zelda games that I have not played yet.
One of the defining parts of Sun and Moon was the character Lillie, who the player travels with and sees develop and grow from being a timid, powerless girl into a confident character willing to take on her fears and even stand up to her abusive mother (it's never described as such, but yeah, there's straight up abuse via child neglect and verbal assault in these games).
Now it's not that I'm a killjoy, some of my favourite games deal with adult themes, but when this is a 16 - rated game (it has been an 18 - rated game in previous forms) that aims its humour at those at the lower end of the puberty scale (there are trophies for standing in poo and tipping strippers) it begs the question whether the Duke really is a parody of the action heroes of the Eighties and Nineties as many people believe him to be or just a poorly - judged lead character for a video game.
In Adorables you can play with 3 fully customizable cute characters in 6 different game types: soccer, beach ball, CTF, Last Adorable Standing, ice hockey and mummIn Adorables you can play with 3 fully customizable cute characters in 6 different game types: soccer, beach ball, CTF, Last Adorable Standing, ice hockey and mummin 6 different game types: soccer, beach ball, CTF, Last Adorable Standing, ice hockey and mummy.
I'm not one to respond back to comments but to say Horizon Zero Dawn didn't earn all those awards in my eyes they deserved more they delivered on every aspect of the game, come on the game was so good and unique that it caught the eye of the great Hideo Kojima let's say this again the Great Hideo Kojima and now he's teamed up and working with gorilla games on his Death Stranding project after that I need say anymore but one thing when it comes to all time classics I put this game in my top 3 story mode games of all time and this game ain't even called a classic yet but you'll see in due time this game stands up to great games like God of War, The Last of Us and Uncharted just to name a few and if real hardcore gamers are out there they would agree with this statement, so in closing I don't think you really took the time to let this game absorb and immerse you in all its richness and fluidity of gameplay and character movement and mind you I didn't even add the beautiful Frozen Wilds Dlc which was breathtaking and masterfully done and crafted this game is original.
It uses the map layout that has been seen in various other games, with the main character standing at the stage, and there are a certain amount of stars that can be collected for each stage.
The game's story doesn't into too much detail about Avil's past nor does the character get fully realized in any stand - out way.
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