So instead of
staring at loading screens, I'm playing baseball.
It's to the point some times where when my wife is coming in and out of the room and sees the spinning shield on the screen and the boom chica wow music coming out of the speakers she chuckles because it seems like to her I spend more time
staring at a loading screen then playing.
Strangely it actually feels like the game is holding your hand, often making every encounter feel incredibly easy up until the point where the unfair death hits you and leaves
you staring at the loading screen.
Most games are about 5 - 10 seconds, so you shouldn't expect to spend too much time
staring at loading screens.
It wasn't uncommon to experience moments where you'd be
staring at a loading screen for at anywhere between 60 and 80 seconds.
However, by learning the ins and outs of your computer, you can help avoid some of these problems and make sure you aren't just
staring at a loading screen all day.
I play it for 30 seconds, I then die, and then I have to
stare at a loading screen for more of less one minute.
Not exact matches
If you
stare at the monumental
load of work and assume that you'll be alright in the long run if you attack it all head on, you might just be setting yourself up for failure.
The reason: a novel design to deal with the tremendous heat
load from
staring at the sun, which creates an image disturbance called «seeing» — like the shimmering mirage sometimes seen on a hot highway.
It wouldn't surprise me if I've spent over an hour of my life
staring at Just Cause 3
loading bars.
I want to quit my day job so badly that I bought countless books and did
loads and
loads of research and just
stared at my monitors for hours waiting and taking less than favorable trades (now that I look back) until I found your site and the rest is history.
It can take quite a while for guns to actually
load - up, leaving you to simply
stare blankly
at the menu for a while.
I tried again, and ended up
staring at an endless
loading screen.
Long waiting times abound, prefacing the smallest cutscenes and biggest story events, presenting us with more time spent
staring at the (admittedly attractive)
loading screens than the PS3 or Xbox 360 version.
One minute you'll be crushing everything in sight, the next minute a wave of enemies will ride into battle so thickly that you'll be left
staring at a lengthy
loading screen.
Another bone of contention many have with the game are the ridiculously long
loading times, with it not uncommon to sit
staring at a black screen with Bloodborne emblazoned upon it for a good forty seconds or so after each death or transition from one area to another.
One of the issues I had was that the game has extremely long
load times (30 - 40 seconds a pop), so it really sucks when players die and die again, only to
stare at a black screen for so long.
This comes
at a cost later in the game though, as the higher grades come with more cars, so players might find themselves
staring a
loading screen for two minutes immediately following a grade unlock.
Speaking of flying; we can't really see any point in customising your ship when you're just relegated to
staring at it
at the
loading screen.
And some are claiming that the
loading times are cut down a bit but to be honest I did not personally feel that way, but with the next - gen consoles there is no worry as you can easily pop in and out of a game while it runs in the background and you can do other stuff while you wait instead of
staring at a picture of the map you are about to play
loads up.
The
loading times: a problem of many PSP games take an age here and because of a lengthy amount of time
staring at a swirly thing, which signifies that the game is
loading.
We lost count of the number of times we gave up on Facebook, after
staring at the blue
loading screen for
at least 30 seconds.