Sentences with phrase «start caring about the characters»

Not exact matches

This show is like a poor man's Lost, in that it has characters I care about trapped in a mystery I barely understand (so help me if you start bashing Lost).
And because the film's various characters are left undeveloped beyond their most superficial attributes - ie Foxx's Fleury is the gruff leader, Bateman's Leavitt is the wacky sidekick, etc - it's virtually impossible to care about their efforts at solving the crime (it's even more difficult to muster up any concern for their well - being once things start to get dangerous).
Like the best pulp, though, it gets its hooks into you faster than you can start to wonder why you should possibly care about what happens to any of its despicable characters, and, before you know it, you've been pulled deep into its Dantean vision.
The perplexing story starts with a narrator giving us meaningless exposition about characters we have yet to meet and don't care about yet.
I became bored and uninterested eventually because I started not to care about the characters or just disinterested.
Consequently we care nothing about any one of the characters and in so doing, it starts off laughable, then it gets boring, until you're ultimately angry you invested your time and money on high - dressed dung.
The characters become your best friend and you start to care about where they're going.
Also, with the jumping back and forth from character to character, I didn't feel that it stayed with any one long enough for me to really connect with them and to start to care about the character.
But he knows how to earn your attention, to make you care about characters, to make you interested in what happens before he starts holding forth on things like gods and destiny and free will.
Without wanting to spoil it, all I can say is that emotional moments will be witnesed not long after the game starts, which will make you care about the characters and the lore faster than most RPGs out there.
You get stuck for a while, or it's slow to start, or you cruise through some filler, or certain design choices are clunky, or the characters are flat and you don't care about them, or you know exactly what's going to happen next and therefore when it happens you don't care.
It's not the most cinematic of titles you're going to play with most of the story progression coming in the form of characters speaking at the start and end of missions, but it offers enough to at least make you care about everything that's going on.
As the game progressed I started to care more about the game's main character, Shulk, and his well - being.
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