Not exact matches
This show is like a poor man's Lost, in that it has
characters I
care about trapped in a mystery I barely understand (so help me if you
start bashing Lost).
And because the film's various
characters are left undeveloped beyond their most superficial attributes - ie Foxx's Fleury is the gruff leader, Bateman's Leavitt is the wacky sidekick, etc - it's virtually impossible to
care about their efforts at solving the crime (it's even more difficult to muster up any concern for their well - being once things
start to get dangerous).
Like the best pulp, though, it gets its hooks into you faster than you can
start to wonder why you should possibly
care about what happens to any of its despicable
characters, and, before you know it, you've been pulled deep into its Dantean vision.
The perplexing story
starts with a narrator giving us meaningless exposition
about characters we have yet to meet and don't
care about yet.
I became bored and uninterested eventually because I
started not to
care about the
characters or just disinterested.
Consequently we
care nothing
about any one of the
characters and in so doing, it
starts off laughable, then it gets boring, until you're ultimately angry you invested your time and money on high - dressed dung.
The
characters become your best friend and you
start to
care about where they're going.
Also, with the jumping back and forth from
character to
character, I didn't feel that it stayed with any one long enough for me to really connect with them and to
start to
care about the
character.
But he knows how to earn your attention, to make you
care about characters, to make you interested in what happens before he
starts holding forth on things like gods and destiny and free will.
Without wanting to spoil it, all I can say is that emotional moments will be witnesed not long after the game
starts, which will make you
care about the
characters and the lore faster than most RPGs out there.
You get stuck for a while, or it's slow to
start, or you cruise through some filler, or certain design choices are clunky, or the
characters are flat and you don't
care about them, or you know exactly what's going to happen next and therefore when it happens you don't
care.
It's not the most cinematic of titles you're going to play with most of the story progression coming in the form of
characters speaking at the
start and end of missions, but it offers enough to at least make you
care about everything that's going on.
As the game progressed I
started to
care more
about the game's main
character, Shulk, and his well - being.