Sentences with phrase «start getting into the character»

It's when we (eventually) start getting into the character development / trust - building phase that the movie starts crumbling.
I had just started getting into the characters.

Not exact matches

I always think the great thing about wrestling is, if you're not into a character when their intro starts, after they do the Gisele Bundchen - at - the - Olympics walk - across - the - field to get to the ring, they've got their characterization all together.
Let's get started with two new books — one for middle grades and one for young adults — that show two different ways of incorporating LGBTQ characters and themes into a story.
A good - hearted character who starts in poverty and danger, gets into countless scrapes, has fantastic adventures, grows in maturity and understanding through it all, and succeeds in the end.
Like the best pulp, though, it gets its hooks into you faster than you can start to wonder why you should possibly care about what happens to any of its despicable characters, and, before you know it, you've been pulled deep into its Dantean vision.
Free Fire takes too long to get started with poorly developed characters and when it does kick into action the movie doesn't really improve too much.
Best game ever, you start with only one character and I love microtransactions, gets me off, makes me feel all hot and gooey... Nowadays its rare that rarely puts out good games anymore, but this game is great at manipulating people into microtransation... MMM my favorite with a side of bacon... I wan na put killer instinct as the hall of fame game
It starts off well by helping the audience get emotionally invested into Jackie's character but the second half devotes most time to unraveling conspiracy.
After years away from the limelight of the big screen, Smith started out 2015 by reminding us just how well he can harness his movie star wattage in the underrated Focus, and he ends it here by showing us what a gifted dramatic actor he is when he's willing to buckle down and get into the heart and soul of his characters.
Sure, there is some grinding involved but once you get your characters to certain levels, things start falling into place, especially with all the items and bonuses the game throws at you, not to mention the customisation options!
The controls may be a bit overwhelming at first considering how many different attacks each character is capable of but once you start to get into the groove, you'll realise just how intuitive everything is.
Rebecca Ferguson - so fantastic in the most recent «Mission Impossible» - is utterly wasted as new wife Anna, a character who seemed to have been designed to wring sympathy from the audience, something I couldn't bestow given that she cheated and lied her way into her seemingly perfect life and don't even get me started on Haley Bennett's Megan, a woman whose tragic past was overshadowed entirely by her fingernails - down - the - blackboard performance as a one dimensional woman who had nothing but overt sexuality and a flat whining energy to offer.
Before getting into how spectacular the action sequences truly are (and trust me, they save the blockbuster from plundering to the bottom of the ocean), it must be said that Oscar - nominated Kon - Tiki directors Joachim Ronning and Espen Sandberg have no idea whose story the movie should actually belong to, starting out as Henry Turner's (Brenton Thwaites) quest to free his cursed father at sea Will Turner (Orlando Bloom in a glorified cameo along with Keira Knightley as his partner Elizabeth Swann) to locate the Trident of Poseidon subsequently lifting that curse, and while the ultimate goal of the movie for all characters is finding said artifact for different reasons, by the end it's hard to fault the audience if they have forgotten all about that plot element and are just living in the moment of Jack Sparrow and company battling an army of decomposing, undead ghost pirates led by Captain Salazar.
Ben Mendelsohn's character sure doesn't wait long to ask Luke to start robbing banks, which is a pretty massive contrivance purely to get Luke into a position where he can be chased by the cops.
He starts with a few notes about the Machete trailer before he gets into the script and its development, working within the «grindhouse» motif, cast, characters and performances, music and editing, sets and locations, changes made for the longer cut of the film, effects, and a few stories.
He has literally two proper scenes; the first is to justify demoting Cruise's character and sending him into battle in order to cover his own ass (somehow) and thus set the story in motion, and the second is to give Blunt and Cruise the MacGuffin when they finally decide that they've been faffing about for long enough and should probably get act three started.
We're starting to get a real sense of the characters Bryan Singer hopes to include into X-Men Apocalyspe, which he's been confirming multiple times is set in 1983.
For a start, matches usually last at least a couple of minutes because you've got to knock out three characters instead of one, which lets you really dig into the synergy potential of assists and supers.
I've been wanting to for a while to get back into MHFU, and I plan on starting from the beginning with a new character.
Written, produced, and directed by Charles Kiselyak, the comprehensive retrospective flows in a logical direction, starting with the book and moving onto the long process to get it made into a film, casting, the story and characters, and the experiences filming in a real mental hospital.
From the start, we get a look at how the characters find themselves in the positions that would see them turn into a quartet of heroes determined to protect the world.
I don't know what changed their minds, but I started over, with the series you saw, and indeed, getting him out into space, with the vistas and all the Marvel space characters, was what was needed.
«Magic City» gets off to a methodical start as characters are established and story lines are put into play.
And while the video starts with a pretty clear explanation of how copyright works (thankfully with the help of a narrator, rather than the cartoon characters» typical gibberish), when the video gets to the issues that most people probably do have questions about — particularly fair use and mashups — the narration runs into high speed, brushing over legalese like it's a joke.
Instead of doing a science fair with a potato battery powering a light bulb (a project that gets reimagined in Portal 2 as punishment for the AI character GLaDOS), I thrust the students into the role of game designers, where they took control of implementing all aspects of an experiment from start to finish.
Then for some inexplicable reason the characters start to get into Francesca's blood.
They start blogs, pay for blog tours and giveaways, banner advertisements, join twitter and create facebook pages, tweet as their characters, pray for reviews (and sometimes pay for them), get sucked into hours on social media, and generally do all the things that pull them away from what they love best — writing.
The charming and colorful Comic Strip Center in Brussels gives you a glimpse into not only the art and history of comic strips but also some of your favorite characters that got their start in Brussels studios.
At the start of the game you'll get to pick from three characters, each of which have been accepted into the official X-men cannon, who are part of a peace demonstration trying to counter the rising mutant hatred.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Our goal with the story, in terms of getting the game started quickly and players into really compelling story situations... that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
This is my first foray into the series, but instead of starting with the main RPG titles, I got to play Hyperdevotion, which is a turn - based strategy game with the same characters in a similar universe.
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
I can write an endless book by starting it with a character getting into a car and ending it with said character getting out, after a million pages of «brrrmmm brmmm, bbrrrrrrmmm.»
Then he'll offer to pay you back some amount of bells into your new character's ABD to help get you started again in your new town.
The care and detail you can put into customizing your characters is breath - taking, but it all falls apart once you get into a dungeon and actually start fighting.
The game starts out with you in control of Aloy as a child, teaching you the basics of combat, stealth, and exploration — there's nothing overly complicated but this section really felt impactful as you get to see how Aloy comes into contact with her «focus» and you see how the relationship builds between her and other characters in the game.
Once you take your lone character and venture out into the world for a bit, things start to get interesting.
I hadn't passed character and fitness yet, and so I knew I had to make sure that when we were doing what we did, that we weren't setting ourselves up to get into trouble, so I started just doing some basic research into the legal do's and don'ts, both as a participant and an organizer.
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