Full disclosure: I'm not very good at first - person shooters and I usually don't like them because the shooting mechanics
start getting repetitive fast in my experience.
Game looks interesting, but much like Platinum's other games it will probably be short and
start getting repetitive toward the end of the game.
Since the formula gets boring as everything that
starts getting repetitive, they try to release a Mario game every 2 or 4 years, enough for you to forget how sick you are of the games.
Seems fun at first, but after a few hours
it starts getting repetitive and shallow.
Not exact matches
If you look at Wilshere clearly he has these matches since his injury where he
starts to
get back to his old self.Honestly, I see an injury free Wilshere being world class even if it's not with us.The talent in him is just too much and only these
repetitive injuries can hold him back.I don't see him becoming a normal player because even when you look at his Bournemouth loan which was okay the way he performed against the top teams shows he will make it.He's better than Ramsey but more injury prone.If he had Ramsey's fitness he'd be better.However, it's best we sell him with a buy back clause or send him on lian to aid his development.
Because I'm a data nerd (note former career as a cognitive neuroscientist) and in order to keep myself accountable, at the beginning of the challenge I
started a log of my daily driving (drive to
get Violet from school, drive kids to soccer, drive to business meeting, drive to grocery store, drive to meet Mom... these were highly
repetitive themes) and included a «DONE!»
Once I
start yelling it is unstoppable and
repetitive, it only
gets worse and worse, louder and louder.
Your nose will
start bleeding and I will finally
get repetitive strain injury from typing.
Since I haven't done a monthly favourites since the year
started (I have decided to ease away so that we don't
get repetitive with some of the products), I thought I would share with you 5 things I'm loving right now since it's officially summer!
I
started reading fashion blogs for inspiration but quickly realized how dull
repetitive «inspiration» can
get.
Hmm... How should I
start talking about such amazing game... I never
got disappointed while playing Dragon Ball Xenoverse, this game is well made but I don't see a considerable difference between the PS3 / PS4 or X360 / XONE graphics or perfomance, this game is good but... this game can become
repetitive and boring as you play it.
I expect action movies to at least be fun but when they
start to
get repetitive, it ruins the whole movie.
The controls really
started to wear me down, and the Gameplay can
get a bit
repetitive.
Shaun is put through the ringer as she attempts to break back into the house to
get her kids and take control of the situation, which quickly
starts to feel
repetitive.
The picture
gets repetitive, though, since its terrors are pretty much the same from
start to finish.
Playing for long periods of time can
start to feel
repetitive, but you've
got online leaderboards to stack your score and time up against other players, and you can also go hunt the poker - themed collectibles scattered across the levels.
After all the momentum this gathers, it does
start to
get repetitive and redundant right when it needs to make some major turns and head for the finish.
The 3DS game wasn't the worst, but it was very
repetitive, and it
started to
get glitchy and mostly broken after an hour of play.
The film
starts off well but then really takes a turn for the worst about 30 minutes in where it just
gets repetitive and boring.
Despite being very brief, the album does
start to
get a bit
repetitive, so it's a good job it's not longer — but packaged like this, Their Finest is Portman's most satisfying piece of work in a very long time.
Repetitive In start the game can be full of fun element, but towards the end it gets repetitive, as all it features is shooting aimlessly at multipl
Repetitive In
start the game can be full of fun element, but towards the end it
gets repetitive, as all it features is shooting aimlessly at multipl
repetitive, as all it features is shooting aimlessly at multiple enemies.
To be honest, I was disappointed shortly after I first
started playing Mirror's Edge Catalyst as I was put off by the open world approach that quickly
got boring and
repetitive.
While the action wastes no time in
starting up, the story - beats do
get a little
repetitive and I glanced at my watch more than once during the final third — surprising as the film only runs for 90 minutes.
These games were generally well received among the fans but the formula was
starting to
get a little
repetitive.
But also similar to last year the game at times does
start to feel a little bit like a button masher and the combat does seem to
get a little
repetitive after a bit of time.
There are several future battle sequences that all look amazing, but there are no stakes and at some point I stopped caring that my favorite heroes were dying — not to mention it was same group of mutants and Mystique's scenes
started to
get repetitive and formulaic.
One thing a second viewing wouldn't help is how
repetitive the film
starts getting at about the halfway mark.
The structure is
repetitive: Baby Doll and her cohorts figure out where they can
get one of the items from the list, she lazily sways to an electronic choral version of a classic rock song (The idea is to distract the man in possession of the needed item), and, just when the singing and dancing would usually
start, the movie shifts into yet another fantasy level.
That being said, missions
start to
get repetitive once you've progressed significantly because you'll begin to see the same patterns in the objectives over and over again.
You will have to beat each Street Fighter Arcade Mode with select characters in order to
get their artwork unlocked, and this can take a lot of your time and can
start to feel
repetitive after a while.
So the
repetitive natures of the environments
start to
get to you as you
get through the game.
Once you figure out all of the complexities, battles
start to
get repetitive.
I don't think the battle system is really all that great especially the enemy design can
get repetitive easily so it
starts to feel like a grind.
It's
repetitive, it has a lack of varied content and things are all over before it even
gets the chance to
get started, but I still managed to find it a pleasurable experience.
More of a problem is the fact that towards the end, they
start getting rather
repetitive.
I had an almost masochist need to finish any book I
started, even if I
got bored five pages in, found it
repetitive, or decided the author was annoying.
When the narrative finally
starts to ease off towards the end of the game, it's the
repetitive gameplay that
gets in the way.
Whilst often
repetitive Croixleur Sigma is a tonne of fun, it's definitely worth checking out if you're a fan of the Warriors or Senran Kagura games, or even if you're looking to
get into the Hack - n - Slash genre for the first time this is a cheap and worthwhile
start, with a Platinum trophy and leaderboards at your disposal, you can do far worse than this.
Although the multiplayer was fun at first, it did
get a little
repetitive at times, and a lot of the players that I played against would quit as soon as I
started to beat them.
You can see an overview of all its specifications in the trailer released below showcasing the impressively detailed modelling of the Energica EGO: While it's encouraging to see bike manufacturers gain more exposure in video games thanks to Ride, these trailers are
starting to
get a tad
repetitive.
The dialogue options are decent — at least for the first couple of hours before things
start to
get super
repetitive — and the situations you'll find coming through the red emergency phone are pretty lifelike.
Despite the initial class variation, which isn't that big to
start with, it soon
gets pretty
repetitive.
As you progress through the story you quickly realize just how
repetitive the missions are, and at some point you
start to
get story missions that are locked behind a wall, meaning you have to free X amount of areas before you can progress with the main story.
This
gets easier with time, but just as you
start to
get to grips with the game's system, it begins to
get tedious since these exchanges seem to work in
repetitive circles and particular patterns begin to emerge.
It could do with more content given the price though, as after a few rounds things
start to
get repetitive.
Things do
gets repetitive quickly at the
start, but fighting against groups of enemies is fast paced and exciting when using the various powers of your favorite Marvel super heroes at will.
You continue doing these quests throughout the game, and while they
start out fun, after the third time you
get summoned you begin to notice how
repetitive these quests are and how many you'll have to complete for the big pay - off.
I specify that for this game in particular because a common complaint I hear about GTA 4 is that it
starts off with a similar sense of enthrallment and immersion, but then just
gets repetitive and boring.
Commentary at the
start of each race weekend
gets repetitive and you see the same driver interactions in their garages - it would be nice to see greater variations and scenes taken from different angles and areas of the F1 paddock.
These powerup's really bring the game some much needed life at the midway point of the game, but as you
start to
get to the end the game just
starts to take a tail end spiral for the worse and becomes quite
repetitive.