Sentences with phrase «start getting repetitive»

Full disclosure: I'm not very good at first - person shooters and I usually don't like them because the shooting mechanics start getting repetitive fast in my experience.
Game looks interesting, but much like Platinum's other games it will probably be short and start getting repetitive toward the end of the game.
Since the formula gets boring as everything that starts getting repetitive, they try to release a Mario game every 2 or 4 years, enough for you to forget how sick you are of the games.
Seems fun at first, but after a few hours it starts getting repetitive and shallow.

Not exact matches

If you look at Wilshere clearly he has these matches since his injury where he starts to get back to his old self.Honestly, I see an injury free Wilshere being world class even if it's not with us.The talent in him is just too much and only these repetitive injuries can hold him back.I don't see him becoming a normal player because even when you look at his Bournemouth loan which was okay the way he performed against the top teams shows he will make it.He's better than Ramsey but more injury prone.If he had Ramsey's fitness he'd be better.However, it's best we sell him with a buy back clause or send him on lian to aid his development.
Because I'm a data nerd (note former career as a cognitive neuroscientist) and in order to keep myself accountable, at the beginning of the challenge I started a log of my daily driving (drive to get Violet from school, drive kids to soccer, drive to business meeting, drive to grocery store, drive to meet Mom... these were highly repetitive themes) and included a «DONE!»
Once I start yelling it is unstoppable and repetitive, it only gets worse and worse, louder and louder.
Your nose will start bleeding and I will finally get repetitive strain injury from typing.
Since I haven't done a monthly favourites since the year started (I have decided to ease away so that we don't get repetitive with some of the products), I thought I would share with you 5 things I'm loving right now since it's officially summer!
I started reading fashion blogs for inspiration but quickly realized how dull repetitive «inspiration» can get.
Hmm... How should I start talking about such amazing game... I never got disappointed while playing Dragon Ball Xenoverse, this game is well made but I don't see a considerable difference between the PS3 / PS4 or X360 / XONE graphics or perfomance, this game is good but... this game can become repetitive and boring as you play it.
I expect action movies to at least be fun but when they start to get repetitive, it ruins the whole movie.
The controls really started to wear me down, and the Gameplay can get a bit repetitive.
Shaun is put through the ringer as she attempts to break back into the house to get her kids and take control of the situation, which quickly starts to feel repetitive.
The picture gets repetitive, though, since its terrors are pretty much the same from start to finish.
Playing for long periods of time can start to feel repetitive, but you've got online leaderboards to stack your score and time up against other players, and you can also go hunt the poker - themed collectibles scattered across the levels.
After all the momentum this gathers, it does start to get repetitive and redundant right when it needs to make some major turns and head for the finish.
The 3DS game wasn't the worst, but it was very repetitive, and it started to get glitchy and mostly broken after an hour of play.
The film starts off well but then really takes a turn for the worst about 30 minutes in where it just gets repetitive and boring.
Despite being very brief, the album does start to get a bit repetitive, so it's a good job it's not longer — but packaged like this, Their Finest is Portman's most satisfying piece of work in a very long time.
Repetitive In start the game can be full of fun element, but towards the end it gets repetitive, as all it features is shooting aimlessly at multiplRepetitive In start the game can be full of fun element, but towards the end it gets repetitive, as all it features is shooting aimlessly at multiplrepetitive, as all it features is shooting aimlessly at multiple enemies.
To be honest, I was disappointed shortly after I first started playing Mirror's Edge Catalyst as I was put off by the open world approach that quickly got boring and repetitive.
While the action wastes no time in starting up, the story - beats do get a little repetitive and I glanced at my watch more than once during the final third — surprising as the film only runs for 90 minutes.
These games were generally well received among the fans but the formula was starting to get a little repetitive.
But also similar to last year the game at times does start to feel a little bit like a button masher and the combat does seem to get a little repetitive after a bit of time.
There are several future battle sequences that all look amazing, but there are no stakes and at some point I stopped caring that my favorite heroes were dying — not to mention it was same group of mutants and Mystique's scenes started to get repetitive and formulaic.
One thing a second viewing wouldn't help is how repetitive the film starts getting at about the halfway mark.
The structure is repetitive: Baby Doll and her cohorts figure out where they can get one of the items from the list, she lazily sways to an electronic choral version of a classic rock song (The idea is to distract the man in possession of the needed item), and, just when the singing and dancing would usually start, the movie shifts into yet another fantasy level.
That being said, missions start to get repetitive once you've progressed significantly because you'll begin to see the same patterns in the objectives over and over again.
You will have to beat each Street Fighter Arcade Mode with select characters in order to get their artwork unlocked, and this can take a lot of your time and can start to feel repetitive after a while.
So the repetitive natures of the environments start to get to you as you get through the game.
Once you figure out all of the complexities, battles start to get repetitive.
I don't think the battle system is really all that great especially the enemy design can get repetitive easily so it starts to feel like a grind.
It's repetitive, it has a lack of varied content and things are all over before it even gets the chance to get started, but I still managed to find it a pleasurable experience.
More of a problem is the fact that towards the end, they start getting rather repetitive.
I had an almost masochist need to finish any book I started, even if I got bored five pages in, found it repetitive, or decided the author was annoying.
When the narrative finally starts to ease off towards the end of the game, it's the repetitive gameplay that gets in the way.
Whilst often repetitive Croixleur Sigma is a tonne of fun, it's definitely worth checking out if you're a fan of the Warriors or Senran Kagura games, or even if you're looking to get into the Hack - n - Slash genre for the first time this is a cheap and worthwhile start, with a Platinum trophy and leaderboards at your disposal, you can do far worse than this.
Although the multiplayer was fun at first, it did get a little repetitive at times, and a lot of the players that I played against would quit as soon as I started to beat them.
You can see an overview of all its specifications in the trailer released below showcasing the impressively detailed modelling of the Energica EGO: While it's encouraging to see bike manufacturers gain more exposure in video games thanks to Ride, these trailers are starting to get a tad repetitive.
The dialogue options are decent — at least for the first couple of hours before things start to get super repetitive — and the situations you'll find coming through the red emergency phone are pretty lifelike.
Despite the initial class variation, which isn't that big to start with, it soon gets pretty repetitive.
As you progress through the story you quickly realize just how repetitive the missions are, and at some point you start to get story missions that are locked behind a wall, meaning you have to free X amount of areas before you can progress with the main story.
This gets easier with time, but just as you start to get to grips with the game's system, it begins to get tedious since these exchanges seem to work in repetitive circles and particular patterns begin to emerge.
It could do with more content given the price though, as after a few rounds things start to get repetitive.
Things do gets repetitive quickly at the start, but fighting against groups of enemies is fast paced and exciting when using the various powers of your favorite Marvel super heroes at will.
You continue doing these quests throughout the game, and while they start out fun, after the third time you get summoned you begin to notice how repetitive these quests are and how many you'll have to complete for the big pay - off.
I specify that for this game in particular because a common complaint I hear about GTA 4 is that it starts off with a similar sense of enthrallment and immersion, but then just gets repetitive and boring.
Commentary at the start of each race weekend gets repetitive and you see the same driver interactions in their garages - it would be nice to see greater variations and scenes taken from different angles and areas of the F1 paddock.
These powerup's really bring the game some much needed life at the midway point of the game, but as you start to get to the end the game just starts to take a tail end spiral for the worse and becomes quite repetitive.
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