Sentences with phrase «start increasing the load»

In this way you prepare your muscles for the upcoming demanding training, and at the same time you ensure that you'll have good form when you start increasing the load.

Not exact matches

Significantly, the starting and final RPE values were similar between conditions, and the rate of increase in RPE in the glycogen - depleted state was significantly greater than in the loaded state.
A stretchy wrap is no longer the optimal option, as it will start to sag because of the increased load.
«We try to ration it and sometimes increase price a little because we can not restock till after the break when loading starts at the depot.
«We suspect that as amyloid plaque load in the gray matter increases, the brain's white matter starts to break down or malfunction and lose its ability to move water and neurochemicals efficiently,» added Dr. Prescott.
Continue increasing the angle to 60 degrees, and perform another set of 10 reps.. It's crucial that you choose weights that allow you completing three sets of 10 reps.. So consider starting with lower loads, and increase them only when you are able to handle them with ease.
Short rest periods are great at the start of the training cycle as they increase the effectiveness of lighter weight loads, and enhance the growth of satellite muscle cells, thus creating the foundations for later workouts.
In order to achieve that, you will need to start lifting weights exposing your muscle fibers to mechanical stress that will stimulate them to grow and become stronger so that they can endure the ever increasing load.
Always do your warm - up before starting each workout and strive to increase the load every two to three weeks.
Essentially, while in the heated sauna, your heart starts to beat faster with your heart rate reaching up to 120 beats per minute; blood flow increases; and vessels get a healthy load of cleaned blood with new nutrients.
However, in the double pyramid you continue with the exercise by reducing the weight and increasing the reps.. In the reverse step loading you start the workout with the heaviest weight and fewest reps, and with each next set you decrease the weight and increase the reps. Hence the term reverse pyramid.
When you start eating carbs again, those same mechanisms are still active for a little while, which means increased glycogen loading — or supercompensation.
Start with a lighter kettlebell and increase the load as you master your form.
But he can squat with lighter loads, that he can move at 0.5 or 0.6 meters per second and when he starts to move these loads even faster, then we can increase the loads and this approach doesn't ruin his snowboarding.
Even back then Zane would train in the 20 - 30 rep range and Arnold would start most sets with 20 reps and would reduce the reps as the load would be increased, you do that with 4 or 5 movements per body part and you end up with a lot of reps and rarely a achieving absolute failure.
Start the first week with sets of 12, and each week gradually increase load (which will bring about a loss of reps) until you're performing sets of 10 on week 5.
You can start doing a modified version of the test (milder) and just increase your fat intake slightly, especially in the mornings (think loading up your breakfasts with avocado & cooking with more coconut oil).
Additionally, by starting from a static load at a determined phase of the clean; you can increase power production and teach athletes to finish the pull.
Does it correlate with a bump, or switching something on, or signaling, or increasing (or decreasing) engine load — perhaps when something automatic happens like the A / C compressor cutting in or cooling fans starting.
But what I had just experienced planted a seed in my mind and so less than 10 mins later I felt an irresistible urge to try again so I loaded up again reset my career - considering you have so little cash to play with at the start so EVERYTHING counts and started again but this time with increased focus.
Content levels, luxuries and leather wrappings correspond to the trim upgrades and price increases but the HR - V starts well loaded with even the entry - level LX model offering heated front seats, power windows, power mirrors and power door and tailgate locks, intermittent windshield wipers and de-icer, electronic parking brake, included rearview camera, 17 - inch alloy wheels, tilt / telescoping steering wheel with audio and cruise controls, Bluetooth HandsFreeLink phone interface and Honda's seven - inch touchscreen Display Audio telematics interface with 160 - watt four - speaker audio system.
If, say, the vehicle starts climbing a gradient, the engine load increases and the turbocharger and fuel system provide more power.
Starting from minimal intake - valve lift (i.e. idling), an increase in engine load causes the lift and timing of intake valve 1 to increase faster than that of valve 2.
-2.0 Liter TwinPower Turbo Direct Injection 4 - Cylinder with 240HP and 255 lb - ft Torque -8-Speed Sport Automatic Tranmission - xDrive All Wheel Drive - Driving Dynamics Control with ECO PRO, COMFORT, SPORT, and SPORT settings - Dynamic Stability Control with Dynamic Traction Control - Brake Fade Compensation, Start - Off Assistant, Brake Drying, and Brake Stand - by features -4-Wheel Ventilated Disc ABS Brakes with Dynamic Brake Control and Cornering Brake Control - Dual Front Impact and Front Side Impact Protection - Rollover Protection System - Power Convertible Top M Sport Package (a $ 2,600 Option): - Aerodynamic Kit - Rear Spoiler - Shadowline Exterior Trim - Anthracite Headliner - Brushed Aluminum Trim - High - Gloss Black Accent - Full Power Sport Seats - Increased Top Speed Limiter - M Steering Wheel - M Sport Suspension -18» M Sport Alloy Wheels (Style 461M) Lighting Package (a $ 900 Option): - Xenon HID Headlamps - Adaptive Light Control Driver Assistance Plus Package (a $ 700 Option): - Active Driving Assistant - Lane Departure Warning - Forward Collision Warning - Pedestrian Warning - City Collision Mitigation - Speed Limit Info Display Driver Assistance Package (a $ 950 Option): - Rearview Camera - Park Distance Control Technology Package (a $ 2,150 Option): - Navigation System - BMW Online and BMW Apps - Advanced Real - Time Traffic Information - Remote Services - Instrument Cluster with Extended Contents Harman / Kardon Premium Sound System (a $ 875 Option): - HD Radio - USB Audio Connection - Auxiliary Audio Jack - Bluetooth Streaming Audio and Phone Connectivity Enhanced Bluetooth and Smartphone Integration (a $ 500 Option) Cold Weather Package (a $ 700 Option): - Heated Steering Wheel - Heated Front Seats - Retractable Headlight Washers Premium Package (a $ 3,400 Option): - Ambiance Lighting - Auto - Dimming Interior Exterior Mirrors - Auto - Dimming Rearview Mirror - Universal Garage Door Opener - Dual Power Front Seats with Lumbar Support - SiriusXM Satellite Radio - Comfort Access Keyless Entry Anti-Theft Alarm System (a $ 400 Option) BMW Assist eCall and TeleServices - iDrive System with 6.5» Full - Color Display, Center Controller, and 6 Programmable Buttons - Rain - Sensing Windshield Wipers - Automatic Climate Control - Automatic Headlamp Control - Front Fog Lamps - Through Loaded Rear Seat... and all other standard 2 - Series features * This Vehicle Qualifies for Our Low Rate Financing Special!
I started out with $ 500, and they have a huge selection of no - load, no - transaction fee mutual funds, so I've never paid a dime that didn't increase the value of my retirement account.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Increased processor power and loading times also mean you'll be playing games rather than waiting for them to start, while 8 GB of speedy flash memory reserved exclusively for the operating system makes the console more responsive overall.
DESIGN & BALANCE Level cap raised to 35 Reviewed all survival events: obstacles have a lesser slow down effect Added Pure Time Attack game mode in Quick Race Slightly increased Turbo performances for Conqueror, Lunare, ESA Slightly increased engine power for ESA Slightly increased wall damage (10 %) Solved a bug for which the AI would very rarely use powerups Fixed some contracts that would propose the wrong event and / or the wrong reward AUDIO & VISUALS Option to change audio to 5.1 or 2.0 Added Windowed / Fullscreen option Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading screen.
Loads of the Bomberman traditions still present to this day started off in the NES Bomberman, including the power - ups that increase your blast size, let you drop more bombs and move faster.
If I finished the college program and took some programming courses, he could start off - loading work to me and increase my hours.
As the gas turbine starts and ramps up, it increases its output at the steepest possible gradient right up to full load, without waiting for staggered startup of the steam turbine, as is customary.
From increasing the geographical start - stop points, to increasing the organizational load for air traffic controllers the system uses information instead of brute force.
If your desktop or explorer icons load slowly when they start the Windows PC, you may want to increase Icon Cache size and see if it helps you.
The other thing is that the extra money that has come in has encouraged the federal court to start to increase their case loads and bring their cases on earlier.
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