Sentences with phrase «start of a level»

For all the celebration of female filmmakers and the start of a level playing field, the nominations didn't entirely reflect that lofty idea.
At the start of the level, Link flies overhead onboard the Crimson Loftwing from Skyward Sword.
The start of the level is jarring as a result.
Then I enjoyed those haunted woods, which are creepy, because here you feel the beasts can attack you from all directions, and it's just so cool when you finally reach the door from the other side, which opens the shortcut right at the start of the level..!
Congratulating the pupils on their results Jonathan Gillespie, the incoming Headmaster of St Albans School, comments: «These splendid achievements at GCSE level provide an excellent springboard for the start of A level courses.
Each new tag represents the start of another level, in other words.
Hitting walls or obstacles will kill the lovely bird and you will be sent back to the start of the level.
If you get caught you're going back to the start of the level.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
At the start of each level you'll be told what you're getting because the tightly scripted events demand it.
At the start of each level you get to pick from one of four different badass Space Marines, each with their own strengths, weaknesses and special abilities.
Speaking of which, being spotted doesn't always spell the end in Serial Cleaner, although cops can run quicker than you and all it takes is a single hit for it to be game over, sending you back to the very start of the level.
As the player you must use the abilities given to you at the start of the level or gained through crates scattered around the environment to ensure as many sheep survive the ordeal as possible.
I could talk about the painful voice acting, the singularly cringe - worthy cut - scenes, the innumerable graphics glitches, or the moments in the game where you die for no apparent reason (especially in the snowboarding level, which is a particularly low point in gameplay terms as it even manages to feature checkpoints that you can miss by a whisker and then continue playing, only to be plonked right back at the start of the level when you inevitably die by running into a pile of rocks that you couldn't see because the camera was pointed the wrong way).
You have eight Pilgrims at the start of each level and at the end of the level a new Pilgrim with a different hat is introduced.
The retro - inspired art - style means the game looks great, and appears well polished — despite all the action underway at times, I didn't notice any performance issues, although there were a couple of times where I was warped back to the start of the level following contact with a moving object.
These little green people are caged at the start of the level, and their restraints can only be broken by destroying enemies that spawn around them.
Alongside the equipment and Spheroids you'll also have access to power - ups, some can be purchased at the start of each level, others are dropped by enemies once defeated.
Your goal is to get from the start of the level to the white door at the end.
I remember the days when one trip - up meant a return to the start of the level.
The game was, and still is, based on the simple action of moving the world to move help navigate the cast of characters from the start of the level to the eventual goal.
at the start of levels, and music which can sometimes become jarring, the experience can be incredibly frustrating.
If you're confident enough, you can destroy a checkpoint to be rewarded a huge pile of gold, but any future deaths will push you further back to the start of the level, and late - game with more obstacles, enemies and alternate pathways, it does get incredibly difficult and time - consuming to backtrack.
Also make sure that your level is properly tagged by placing «[STE]» at the start of your level's name!
At the start of each level, the player is given a certain amount of crystals, which can be spent to build walls and buildings, as well as train soldiers.
Re-shuffling of tiles is not allowed during a level in such circumstances as running out of possible tile pairings, although tiles automatically re-shuffle at the start of each level you have already played in order to not replicate the same positioning of the tiles; therefore freshening up the gameplay even further, rather than just being about memorising the positioning of the matching tiles by parrot fashion.
I was pummeled after a few dice rolls went in the enemy's favor, and it was back to the start of the level.
The objective of each of the game's 40 levels (which are divided into five worlds) is as simple as its story, the player must guide the LocoRoco from the start of the level to its end.
In fact, they only appear in two levels, World 5 - C, and World 6 - 2, where during the start of the level, the beetle is flipped over.
The third minkit is located towards the start of the level and can be collected at the end of a fishing pole.
The first golden buoy is located towards the start of the level right at the damaged piers edge.
The first flock is located at the start of the level near the damaged pier.
At the start of each level a short part of the story is told which adds some continuity to the game.
At that start of every level, you'll need to try to collect as many studs as you can in order to fill up the stud bar.
Some slight «wow» factor is provided by a neat little effect which flips the screen end over end at the start of each level - call me a spud, but it still impresses me today, especially given the limitations of the system.
Checkpoints are scarce, and depending on how each level is approached, some checkpoints could easily be missed, resulting in an anger - inducing trip back to the start of the level.
Levels where the player is immediately killed by a Goomba placed just over Mario's head at the start of a level, or a trampoline instantly falls and pushes Mario off a cliff as soon as the level begins.
Your goal is to navigate from the start of the level to the end.
Once all three artifacts are returned, you need to backtrack to the blue pipe you came out of at the start of the level (Bowser's doors apparently lead to pipes), and then you repeat this process ad nauseam.
Its unforgiving checkpoint system also gave me some frustration, as dying close to the end of a long platforming sequence will often see you vaulted all the way back to the start of the level.
Luigi will also be playable like the prequel, unlocking him at the start of every level and completing it will unlock a «Ghost Luigi» which you can race for a better completion time.
Let me assure you that there are few things more annoying than leaping for the flagpole and suddenly finding yourself warped back to the start of the level by one of those blue blocks.
Worse still, when you die, the game automatically reloads from the start of the level (a five to ten second process).
At the start of each level, players have a set number of brains, which represent how many zombies can reach the goal before the game is lost.
At the start of each level you are able to choose which warrior you wish to throw into the fray first.
Losing a life will set you back to the start of a level.

Not exact matches

That more accessible level of investment is also why there were more than 9,000 franchises across the world at the start of 2017.
If we want to see more women CEOs, we need to stop underestimating women at the lowest levels of the organization and start betting on them from the get - go.
All of my current colleagues who have been around since I started have ascended to high - level positions within the company.
Choosing the right consultant starts with matching her experience level with the needs of your company.
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