Each Sign provides the player with unique strategies to best your opponent or
start powerful combos.
Not exact matches
While you
start off with normal things like chairs or knives, you'll soon find blueprints for
combo weapons, which teach you how to combine two objects into something more
powerful.
I found that executing the more
powerful combos is pretty easy, but the harder part is to understand and know when to do them since once you
start one, you can interrupt it unless you're hit by the monster.
It
starts simple, but Revengeance's combat builds into a harmonious set of rules, a process of carefully timed deflection and counterattacks that weave into
powerful combos.
For example with the knuckles you
start out with a quick 3 - hit boxing type punch, then at lvl10 after hitting the special attack button right after the first
combo is over your character will do one more punch then a
powerful kick that blasts all enemies in your path away, and at lvl.20 you'll do a few flips towards your enemy ending in one final dive that does massive damage.