Sentences with phrase «start running into a wall»

At some point you're gonna hit a ceiling in terms of capacity and your clients start running into a wall.

Not exact matches

Neither did I think people would be realizing that the banksters run everything... but then it started splintering off into pro-communist slogans (Occupy Wall Street).
This would give the Vikings a stone wall O - Line, and will probably start a run on o - linemen... which might then give the Vikings the opportunity to trade both of our 3rd's to move back into the bottom of the second and grab McDowell.
I agree I live in a upper and right below me are the loudest 2 moms and 1 year old in the world letting there kid run into walls smashing things at as early as 5 - 00 am on top of this both moms slam the door like they are the only ones who live here the whole house shakes with wakes me up and having insomnia it drives me nuts this is due to shitty parenting skills from the start I am very quiet and live alone we get along most of the time I just do nt see how people think they can be so fucking inconsiderate to others well trash is trash
Most companies that started out between 2009 - 2014 have run into one of a number of walls related to scaling — they couldn't capture enough share to make publishers interested, couldn't get big enough to keep investors interested, tried out a business model that didn't work, couldn't raise cash after VCs moved on from ebooks to the next shiny thing, or their parent company didn't see a path to profitability and decided to wind down.
i just written my first eBook the Intrepid Explorer and i went through lulu.com to get my eBook distributed on the barns and noble nook and iTunes, everything has been up and running for couple of months now and i» v sold about 12 copy's, and that was it, nothing else has been happening its as if i ran into a brick wall or something, i have also tried my hand in self promoting by starting a website.
I think many bloggers start off with this great bubble of ideas and passion and run into a wall when they realize they don't get enough readers or just can't figure things out.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
On the multiplayer side the guide continues to impress, starting with the basic movements that need to be learned to survive the online killing festival that is Gears of War and quickly moving into the more advanced techniques such as the Roadie Run Switch and wall bounce.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
So, you want to start a business, but feel like you're running into a brick wall at every turn.
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