Sentences with phrase «start work in the studio»

Not exact matches

The Spades had cashed out of their business in 2006, and shortly afterward, Spade and longtime friend and colleague Anthony Sperduti, who had been an art director at Kate Spade and Jack Spade, started working on a variety of branding and art projects together, eventually creating their own branding studio, Partners & Spade.
«As soon as I started working here, I began working three times as fast as I was before back in my own little studio,» he says.
Working in the studio every day really cemented for me that I wanted to start my own business.
I really wanted to start working alongside my husband in the studio doing personal training.
It's a Nora Roberts book that Lifetime is turning into a film, and I started working on a new record in the studio recently.
I actually started something on fire in the work kitchen, nearly setting off smoke detectors in a commerical photo studio full of photo equipment.
My daughter Elizabeth teaches Pure Barre classes in Edwards, Colorado and she encouraged me to start working out at the studio.
After sitting in my studio for about 6 months I went to retrieve it and start working on it and it was in two pieces!
From starting out small to advancing his talents by working with Future making the rapper one of the hottest rappers in the mixtape game of 2015/2016 and then getting Kanye West attention in the studio.
In ways Sundance became a victim of its own success: unworthy films started getting bought up speculatively at vastly inflated prices by Hollywood studios, and big - name filmmakers began using the Sundance brand to lend credibility to their work.
PURE GENIUS (working title; fka Bunker Hill) Picked up to series STUDIO: Universal TV / CBS TV Studios TEAM: Jason Katims (w, ep), Michelle Lee (ep), David Semel (d, ep) LOGLINE: Follows a young Silicon Valley tech titan who enlists a veteran surgeon with a controversial past in starting a hospital with a cutting edge, «new school» approach to medicine.
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at a stable framerate on the Wii U, suggesting that tons of work would need to go into optimizing the game for the Wii U, or the development studio would need to wait until the Nintendo NX is announced in order to start working on a port for that console.
Basically, this means Sucker Punch isn't following Naughty Dog's lead of having two teams within the same studio working on two different games (in Naughty Dog's case, The Last of Us and Uncharted PS4), and it looks like their unannounced project will really start development once inFamous: Second Son is wrapped up.
After getting his start on the design team for the BMW Z1, he moved on to work in studios for Volkswagen, SEAT, and Chrysler — the latter bringing him to his current long - term residence in Michigan.
With a mobile showroom that comes to you, a dedicated concierge from start to finish, an in - dealership studio featuring a private fitting room and remote vehicle delivery, * Lincoln Black Label works on your terms.
In that building he started his studio, an open work space where scenery as big as the prow of a ship could be built, erected, painted, and then broken down and shipped off to the city for load - iIn that building he started his studio, an open work space where scenery as big as the prow of a ship could be built, erected, painted, and then broken down and shipped off to the city for load - inin.
This might not work if you live in a studio apartment though — and the dog my also start urinating in other areas of the house if you don't solve the problem.
Well, 343 did just start looking for a graphics lead for the next Halo in mid-April: «343 Industries, the studio developing Halo games, is looking for a Lead Graphics Engineer to join our team working on the next big Halo shooter experience... As the Graphics Lead, you will be leading, managing, and contributing directly on the award - winning graphics team, collaborating closely with the art teams and pushing the visual bar to inconceivable levels on future FPS Halo titles... You will drive graphical innovation and produce amazing systems and visuals for our entire future FPS Halo experiences.
What I didn't catch before, but actually is the most exciting part is that Gears and other XB1 games will start using Unreal 4 Engine which is supposed to be amazing... and with Epic working hand in hand with an XB1 exclusive studio... they should start optimizing that real quick.
Piggybacking off of the success that EA found with the indie darling Unravel in 2015, the company started a new initiative called the EA Originals Program; a way for small indie studios to receive a triple A publisher to distribute their hard work.
Not much is known about if / when 2D Boy will release a new game, with efforts centred on Goo and its ports, plus more general philanthropic work for the rest of the industry — last year, inspired by their successes in indie games, 2D Boy and thatgamecompany teamed up to start the «Indie Fund» to offer financial support for new studios.
It was a «huge piece of technical work given our codebase started all the way back in 1995,» said Philip Daigle, Beamdog's studio director.
Sean isn't a rookie in this industry as he worked at EA before he started his own studio so I have absolutely no idea of what he was thinking or why someone from his dev team didn't tell him to stop with his madness.
Games This is her first time working at a gaming studio, before starting on this new adventure she worked in the movie industry on projects like Free Birds, The Book of Life, Animal Crackers and a TV show called Owlegories.
In a small studio in Manhattan, the video game industry veterans at start - up TURBO Studios are busily working to release their first title this yeaIn a small studio in Manhattan, the video game industry veterans at start - up TURBO Studios are busily working to release their first title this yeain Manhattan, the video game industry veterans at start - up TURBO Studios are busily working to release their first title this year.
In 2001 he joined EA at the Westwood studio and started working on the Command & Conquer franchise.
After a 10 years experience in studios such as Eden Games or Ankama Games (Alone in the Dark, Test Drive, Wakfus les Gardiens...) they finally create in 2015 «Piece of Cake Studios» with a 3rd associate, Bérenger, who worked with and for start - ups in the field of communication, he brings to the team the hindsight and creative support it needs
In November 2009, a small filmmaking production studio called Mexican Standoff started working on a non-profit fan film based on Valve's hit zombie shooter Left 4 Dead.
After studying composition, orchestration and arrangement at the American School of Modern Music (Paris, France) and Berklee College of Music (Boston, USA), Nicolas quickly started his career in the video - game industry, and has since worked with studios all over the world as a Composer and Music Editor.
In the short time since our fifth, huge interview with Mr Itagaki, the leader of Tecmo's Team Ninja studio has completed work on Ninja Gaiden 2 and you'll be able to start slicing off limbs starting tomorrow in America and this Friday in EuropIn the short time since our fifth, huge interview with Mr Itagaki, the leader of Tecmo's Team Ninja studio has completed work on Ninja Gaiden 2 and you'll be able to start slicing off limbs starting tomorrow in America and this Friday in Europin America and this Friday in Europin Europe.
Joakim has worked as senior developer at Paradox Interactive where he took part in starting up their Umeå studio, and is now one of the key talents at Zordix.
I started out in voice acting, and then moved into the game industry working as a technical product manager for game engines, a producer on titles, and now studio head for Panic Button.
Starting small, and beginning by working with indie developers as a marketing consultant at first, Surprise Attack quickly became a significant player in the Australian independent development scene and worked with more than 100 indie studios over the next couple of years, learning a lot about indie games, indie developers and how to work with them.
The studio is currently working on the PS4 title Dreams, the next evolution in the play, create and share experience started with LittleBigPlanet.
Zoink was started back in 2001 by our CEO Klaus who wanted to make his own games while working at another studio.
«We plan DLC in advance and start working on it once the main game content is finished, or have other studios working on it in parallel to the lead studio's development of the main game,» says Anne Blondel, VP of live operations at Ubisoft.
In secret, Vlambeer had started work on an iOS version of Radical Fishing called Ridiculous Fishing with an all - star team - a project that was promptly derailed when a San Francisco studio released a clone of Radical Fishing on iOS.
After having worked a couple of years in the games industry I decided the time was right to start my own studio to learn how to run a business and have creative control over the games I make.
«Many teams (indie and AAA alike) seem to start a project already calculating in crunch to the schedule for added content or productivity, which is bizarrely short - sighted and disgusting,» said Tanya X Short, a co-founder at the indie studio Kitfox Games who has also worked in AAA development.
Dempsey writes that, Cunningham, a graphic designer who abruptly refused to exhibit his paintings after a successful start to his painting career, «worked in the solitary atmosphere of his chapel studio in Battersea, where he would travel each day to work on his canvases.
Peter Layton is an English glass artist who started one of the first hot - glass studios in Europe, and today London Glassblowing is the premier studio where Peter and other fine art glass artists create their work.
I started off the year moving from my old home studio (due to a house move) into a lovely container unit which is where I planned on working from but, there was no space for my kiln so, I had a pretty basic shed built in the new house to accommodate it.
In the comments there a great discussion started about the differences between small paintings from life and large studio works like what we see in Constable and CoroIn the comments there a great discussion started about the differences between small paintings from life and large studio works like what we see in Constable and Coroin Constable and Corot.
To start, with café con leche at the Manhattan studio she's lived and worked in since 1954.
In all seriousness I am an avid workaholic, but when I started really struggling with my studio work, I just kept trying new things until it made sense again.
Small Paintings features the small - scale oil paintings that Katz (b. 1927)-- who has had a home and studio in Lincolnville, Maine, for more than sixty years — produces at the start of all of his works, regardless of finished size.
Starting out with vast sheets of pure colour in huge trays on his studio floor, his finished works are something between painting and sculpture, a joyous celebration of colour and material.
«If you live in this neighborhood, you know the demographics, and these people would not be walking down this street on a Friday night,» said Baker, who moved to Long Island City soon after she started working at Socrates, a sculpture park that was founded by Mark di Suvero, whose studio, in an former brick factory, is adjacent to the park.
Conceived by writer and curator David Campany, the exhibition takes as a starting point the 1920 photograph taken by American artist Man Ray of Marcel Duchamp's work in progress The Large Glass (1915 — 23) deliberately left to gather dust in his New York studio.
We started by talking about a painting he was working on in the studio, although the first words on my recording were: «I'm no good at this shit.»
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