Not exact matches
The Spades had cashed out of their business
in 2006, and shortly afterward, Spade and longtime friend and colleague Anthony Sperduti, who had been an art director at Kate Spade and Jack Spade,
started working on a variety of branding and art projects together, eventually creating their own branding
studio, Partners & Spade.
«As soon as I
started working here, I began
working three times as fast as I was before back
in my own little
studio,» he says.
Working in the
studio every day really cemented for me that I wanted to
start my own business.
I really wanted to
start working alongside my husband
in the
studio doing personal training.
It's a Nora Roberts book that Lifetime is turning into a film, and I
started working on a new record
in the
studio recently.
I actually
started something on fire
in the
work kitchen, nearly setting off smoke detectors
in a commerical photo
studio full of photo equipment.
My daughter Elizabeth teaches Pure Barre classes
in Edwards, Colorado and she encouraged me to
start working out at the
studio.
After sitting
in my
studio for about 6 months I went to retrieve it and
start working on it and it was
in two pieces!
From
starting out small to advancing his talents by
working with Future making the rapper one of the hottest rappers
in the mixtape game of 2015/2016 and then getting Kanye West attention
in the
studio.
In ways Sundance became a victim of its own success: unworthy films
started getting bought up speculatively at vastly inflated prices by Hollywood
studios, and big - name filmmakers began using the Sundance brand to lend credibility to their
work.
PURE GENIUS (
working title; fka Bunker Hill) Picked up to series
STUDIO: Universal TV / CBS TV Studios TEAM: Jason Katims (w, ep), Michelle Lee (ep), David Semel (d, ep) LOGLINE: Follows a young Silicon Valley tech titan who enlists a veteran surgeon with a controversial past
in starting a hospital with a cutting edge, «new school» approach to medicine.
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at a stable framerate on the Wii U, suggesting that tons of
work would need to go into optimizing the game for the Wii U, or the development
studio would need to wait until the Nintendo NX is announced
in order to
start working on a port for that console.
Basically, this means Sucker Punch isn't following Naughty Dog's lead of having two teams within the same
studio working on two different games (
in Naughty Dog's case, The Last of Us and Uncharted PS4), and it looks like their unannounced project will really
start development once inFamous: Second Son is wrapped up.
After getting his
start on the design team for the BMW Z1, he moved on to
work in studios for Volkswagen, SEAT, and Chrysler — the latter bringing him to his current long - term residence
in Michigan.
With a mobile showroom that comes to you, a dedicated concierge from
start to finish, an
in - dealership
studio featuring a private fitting room and remote vehicle delivery, * Lincoln Black Label
works on your terms.
In that building he started his studio, an open work space where scenery as big as the prow of a ship could be built, erected, painted, and then broken down and shipped off to the city for load - i
In that building he
started his
studio, an open
work space where scenery as big as the prow of a ship could be built, erected, painted, and then broken down and shipped off to the city for load -
inin.
This might not
work if you live
in a
studio apartment though — and the dog my also
start urinating
in other areas of the house if you don't solve the problem.
Well, 343 did just
start looking for a graphics lead for the next Halo
in mid-April: «343 Industries, the
studio developing Halo games, is looking for a Lead Graphics Engineer to join our team
working on the next big Halo shooter experience... As the Graphics Lead, you will be leading, managing, and contributing directly on the award - winning graphics team, collaborating closely with the art teams and pushing the visual bar to inconceivable levels on future FPS Halo titles... You will drive graphical innovation and produce amazing systems and visuals for our entire future FPS Halo experiences.
What I didn't catch before, but actually is the most exciting part is that Gears and other XB1 games will
start using Unreal 4 Engine which is supposed to be amazing... and with Epic
working hand
in hand with an XB1 exclusive
studio... they should
start optimizing that real quick.
Piggybacking off of the success that EA found with the indie darling Unravel
in 2015, the company
started a new initiative called the EA Originals Program; a way for small indie
studios to receive a triple A publisher to distribute their hard
work.
Not much is known about if / when 2D Boy will release a new game, with efforts centred on Goo and its ports, plus more general philanthropic
work for the rest of the industry — last year, inspired by their successes
in indie games, 2D Boy and thatgamecompany teamed up to
start the «Indie Fund» to offer financial support for new
studios.
It was a «huge piece of technical
work given our codebase
started all the way back
in 1995,» said Philip Daigle, Beamdog's
studio director.
Sean isn't a rookie
in this industry as he
worked at EA before he
started his own
studio so I have absolutely no idea of what he was thinking or why someone from his dev team didn't tell him to stop with his madness.
Games This is her first time
working at a gaming
studio, before
starting on this new adventure she
worked in the movie industry on projects like Free Birds, The Book of Life, Animal Crackers and a TV show called Owlegories.
In a small studio in Manhattan, the video game industry veterans at start - up TURBO Studios are busily working to release their first title this yea
In a small
studio in Manhattan, the video game industry veterans at start - up TURBO Studios are busily working to release their first title this yea
in Manhattan, the video game industry veterans at
start - up TURBO Studios are busily
working to release their first title this year.
In 2001 he joined EA at the Westwood
studio and
started working on the Command & Conquer franchise.
After a 10 years experience
in studios such as Eden Games or Ankama Games (Alone
in the Dark, Test Drive, Wakfus les Gardiens...) they finally create
in 2015 «Piece of Cake
Studios» with a 3rd associate, Bérenger, who
worked with and for
start - ups
in the field of communication, he brings to the team the hindsight and creative support it needs
In November 2009, a small filmmaking production
studio called Mexican Standoff
started working on a non-profit fan film based on Valve's hit zombie shooter Left 4 Dead.
After studying composition, orchestration and arrangement at the American School of Modern Music (Paris, France) and Berklee College of Music (Boston, USA), Nicolas quickly
started his career
in the video - game industry, and has since
worked with
studios all over the world as a Composer and Music Editor.
In the short time since our fifth, huge interview with Mr Itagaki, the leader of Tecmo's Team Ninja studio has completed work on Ninja Gaiden 2 and you'll be able to start slicing off limbs starting tomorrow in America and this Friday in Europ
In the short time since our fifth, huge interview with Mr Itagaki, the leader of Tecmo's Team Ninja
studio has completed
work on Ninja Gaiden 2 and you'll be able to
start slicing off limbs
starting tomorrow
in America and this Friday in Europ
in America and this Friday
in Europ
in Europe.
Joakim has
worked as senior developer at Paradox Interactive where he took part
in starting up their Umeå
studio, and is now one of the key talents at Zordix.
I
started out
in voice acting, and then moved into the game industry
working as a technical product manager for game engines, a producer on titles, and now
studio head for Panic Button.
Starting small, and beginning by
working with indie developers as a marketing consultant at first, Surprise Attack quickly became a significant player
in the Australian independent development scene and
worked with more than 100 indie
studios over the next couple of years, learning a lot about indie games, indie developers and how to
work with them.
The
studio is currently
working on the PS4 title Dreams, the next evolution
in the play, create and share experience
started with LittleBigPlanet.
Zoink was
started back
in 2001 by our CEO Klaus who wanted to make his own games while
working at another
studio.
«We plan DLC
in advance and
start working on it once the main game content is finished, or have other
studios working on it
in parallel to the lead
studio's development of the main game,» says Anne Blondel, VP of live operations at Ubisoft.
In secret, Vlambeer had
started work on an iOS version of Radical Fishing called Ridiculous Fishing with an all - star team - a project that was promptly derailed when a San Francisco
studio released a clone of Radical Fishing on iOS.
After having
worked a couple of years
in the games industry I decided the time was right to
start my own
studio to learn how to run a business and have creative control over the games I make.
«Many teams (indie and AAA alike) seem to
start a project already calculating
in crunch to the schedule for added content or productivity, which is bizarrely short - sighted and disgusting,» said Tanya X Short, a co-founder at the indie
studio Kitfox Games who has also
worked in AAA development.
Dempsey writes that, Cunningham, a graphic designer who abruptly refused to exhibit his paintings after a successful
start to his painting career, «
worked in the solitary atmosphere of his chapel
studio in Battersea, where he would travel each day to
work on his canvases.
Peter Layton is an English glass artist who
started one of the first hot - glass
studios in Europe, and today London Glassblowing is the premier
studio where Peter and other fine art glass artists create their
work.
I
started off the year moving from my old home
studio (due to a house move) into a lovely container unit which is where I planned on
working from but, there was no space for my kiln so, I had a pretty basic shed built
in the new house to accommodate it.
In the comments there a great discussion started about the differences between small paintings from life and large studio works like what we see in Constable and Coro
In the comments there a great discussion
started about the differences between small paintings from life and large
studio works like what we see
in Constable and Coro
in Constable and Corot.
To
start, with café con leche at the Manhattan
studio she's lived and
worked in since 1954.
In all seriousness I am an avid workaholic, but when I
started really struggling with my
studio work, I just kept trying new things until it made sense again.
Small Paintings features the small - scale oil paintings that Katz (b. 1927)-- who has had a home and
studio in Lincolnville, Maine, for more than sixty years — produces at the
start of all of his
works, regardless of finished size.
Starting out with vast sheets of pure colour
in huge trays on his
studio floor, his finished
works are something between painting and sculpture, a joyous celebration of colour and material.
«If you live
in this neighborhood, you know the demographics, and these people would not be walking down this street on a Friday night,» said Baker, who moved to Long Island City soon after she
started working at Socrates, a sculpture park that was founded by Mark di Suvero, whose
studio,
in an former brick factory, is adjacent to the park.
Conceived by writer and curator David Campany, the exhibition takes as a
starting point the 1920 photograph taken by American artist Man Ray of Marcel Duchamp's
work in progress The Large Glass (1915 — 23) deliberately left to gather dust
in his New York
studio.
We
started by talking about a painting he was
working on
in the
studio, although the first words on my recording were: «I'm no good at this shit.»