Would enjoy more games like this,
the static camera angles worked well in my opinion, but can be slightly cumbersome.
Not exact matches
Sometimes the motion is as simple as a background of TV
static, sometimes it's as complex as a scene where the
camera angle shifts while the characters are moving.
Even if you're watching from Twitch or YouTube on a regular monitor, you'll be able to enjoy immersive
camera angles set up by the broadcaster instead of having to view a
static headset feed.
One of the biggest differences is that, unlike most games in the genre that simple use
static character images during conversation scenes, story scenes in XBlaze are more akin to an animated feature, complete with shifting
camera angles, dramatic music cues, and all sorts of various trickery to make an already great story just that much more engrossing.
Admittedly, these
static backgrounds do interfere with the new contextual control scheme, as fixed
camera angles sometimes result in you running back where you came from.