Sentences with phrase «stats like armor»

In my mind this opens up a really thrilling possibility (and it's important to note that this is pure, wild speculation on my part): It's entirely possible that in this game combat isn't governed by artificial stats like armor or hit points.

Not exact matches

Cortex Manager is more like a traditional sports game's Franchise Mode, featuring the ability to spend winnings on free agents and armor, simulate or play the games, tracking of other games around the league, salary cap, stats, injuries, college draft, end of season tournament, and even a Sports Book to place wagers on matches.
In a similar way, Assassin's Creed Origins allows you to keep upgrading a certain weapon or armor if you like the skin and stats.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Too much junk tends to drop, and proper stat - management / «builds» seem like they could very easily upset the balance of the fights, which thankfully managed to tend toward «intimidating» at the state that I tackled them at (mostly due to wearing intentionally crappy - armor, sticking only to using the first non-wood weapon I found, and strategically - suiciding to stave off the temptation of cashing in the excessive fruits of my unintentional grinding).
The game also features a cosmetic gear tab, which means you can armor up based purely on stats while keeping the look of whichever armor or costume set you like the best visually.
There's a variety of items that do what you expect, like buff weapons, heal, remove status effects, and more, and there's also a variety of clothing that'll improve various stats on your hunter, though without a weight penalty ala previous games in the series, so players don't have to worry about combining armor when they need it the most.
In a similar way, Assassin's Creed Origins allows you to keep upgrading a certain weapon or armor if you like the skin and stats.
Not only does this lend to distinct stats — for instance, sedan - like cars have better top speeds and acceleration, whereas trucks and vans have more armor — it also affects weapon selection.
Dropping the ancient modifier on legendary items, a set of weapons or armor increases stats like strength, intelligence, vitality and Resist All.
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