Sentences with phrase «status effect damage»

Not exact matches

For those suffering from lead or other heavy metal poisoning, a protective diet that avoids processed foods and emphasizes the central components of a nutrient - dense and antioxidant - rich WAPF - style diet is essential (see sidebar).21 Nutritional status shapes susceptibility to lead toxicity in important ways, affecting lead's intestinal absorption; its mobilization, distribution and retention in the body; and excretion.22 Because oxidative stress is a likely mechanism explaining some of lead's toxic actions, some investigators have begun to explore whether natural antioxidants and trace minerals may help mitigate lead - induced cell damage.17 Specifically, researchers in Spain found that administration of vitamins A, B6, C and E along with zinc modulated some of the negative effects of lead exposure in rat pups, confirming the influence of nutritional factors on health outcomes following lead exposure.17 Vitamin D also should be a major component of a protective diet.
These provide conditional extra damage, healing, or some status effect.
I decided to hold off on explaining elemental damage and status effects which are a big reason to actually use S & S. I am confident these topics will be covered in future episodes once weapons with these attributes are available to us.
However, all Daemonic Machines are strong against shock and corruption, and you need to hit them with more elemental damage to trigger a status effect like Burning or Frozen.
Coatings range from positioning based damage like «Close - Range Coating» to status effect coatings like «Poison Coating.»
The powers that you get as a Superhero are used here to damage foes depending on your reach, attack strength and the status effects that you can inflict on them.
As you are attempting to dispatch of the threat in a particular area, you not only have to be aware of the damage that your player controlled character is taking, but you also have to be aware of the damage that your brigades are taking as well as issuing them commands and trying to administer potions to heal yourself or to counteract status effects.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The best part is that the moves not only do damage, but they have status effects as well.
Everything is always scary at first — the new enemy types will present new problems, like status effects, or area of effect damage, or burst so high it'll kill someone in one hit without something to mitigate it.
Players get to move along the grid and use abilities and attacks that affect certain squares on the grid, so strategy comes to play as players carefully move their team around the field or obstacles and use certain commands to maximize damage, take out dangerous targets, afflict status effects, use items and summons, or protect teammates.
Other than the Reactive Attacks, all of those mentioned are the new power hits that are available, and once charged enough are able to break down the enemy guard and cause damaging status effects on the enemy.
However, the game is not merely a hack and slash fest, you can use ranged attacks and bring various angelic and demonic magical attacks into battle with status effect spells to reduce damage from enemies, mid-range magic projectiles and area effect magic attacks.
From normal weapons with different damage outputs, reload speeds, accuracy, and more, to more powerful and explosive weapons with status and elemental effects like fire, corrosion, lighting and others, there is something for everyone here.
You may not get Maiming Strike in your lifetime but put in the time to Forma that Galatine Prime (which must also be farmed separately through Relics, which — as you've guessed — must be farmed separately) and you'll gain a beast of a weapon with 200 percent more melee damage, numerous status effects, higher attack speed and a new stance.
Drones can cause regular damage or negative status effects, so beware!
Enemies will also damage you with various elemental status effects, from freezing and burning to cursing and dazing.
Depending on how much energy you've built you get various buffs, increased damage, and the chance to inflict status effects.
EX skills act as buffs or debuffs and can cause various status effects (Poisonga slowly depletes BP, Doom automatically breaks whomever it hits if they don't damage you within 10 seconds, and Bindga holds an enemy in place should they be caught in the attack).
Eating uncooked food, drinking dirty water, or taking damage has a chance of putting a status effect on your character which you must cure in the menus.
We saved a turn AND did damage with that hack combo like a status effect chain.
For instance, you could combine an Insect Glaive (for easy mounting and toppling), a Light / Heavy Bowgun (to inflict status effects), a Hammer for K.Os and a Great Sword for raw damage.
Though most status effects work briefly on Deviljho, poison seems to be the easiest to inflict on the beast works on it can supplement your damage nicely as well.
Calibretto is a support character and therefore doesn't hit for much damage, but it also inflicts Sunder, which is a status effect that breaks the target's physical damage.
For example: One of Red Monika's default attacks, Chimera Sting, does damage based on attack power, adds a random debuff status effect to the target, and generates overcharge (a temporary boost to mana).
I assume the right - click - to - improve - aim will still be there, but I'd love to see the nerdy math behind cover / concealment / suppression penalties, range penalties, effects of weapon status / merc health / merc stance, damage vs armor, single shot vs burst vs auto, etc..
Rodriguez had a chilling effect and pressured undocumented injured plaintiffs in a personal injury lawsuit from choosing between (a) revealing their immigration status in a public trial and being subjected to deportation proceedings (b) revealing their immigration status and having the jury scrutinize and judge their legal status in the United States, or (c) not reveal their immigration status and drop their lost future earnings no matter how high the damage.
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