There are many games in the Final Fantasy series that give the player access to
status effect spells that adversely affect the enemy, such as Poison or Slow.
The most powerful
status effect spells are the ones that have a chance of instantly destroying the enemy, such as Death or the Odin summon.
This final form possesses the usual stock of Final Fantasy end boss abilities, including powerful attack, debuff, and
status effect spells, as well as one that reduces the party's hit points to one.
However, the game is not merely a hack and slash fest, you can use ranged attacks and bring various angelic and demonic magical attacks into battle with
status effect spells to reduce damage from enemies, mid-range magic projectiles and area effect magic attacks.
Not exact matches
It's essentially an expansion of the turn - based positional combat of Trails of the Sky; you equip «Orbments» that grant
spells and
status buffs and go to town with area - of -
effect attacks and special moves.
Each and every fight is a testing ground for the cause - and -
effect style gameplay that the skill system has laid out, and I often find myself wondering if these two
spells can interact with each other or how that
spell would affect an enemy with certain
status conditions.
Heal circles will heal your entire party quicker, while offensive
spells will break an enemy's defenses or cast
status effects like stun or silence on them.