And don't forget to stock up on potions, antidotes and other
status healing items before you head into the wilderness too.
Not exact matches
Once in that area, action takes place in side - scrolling fashion and players can dispatch of enemies using various attack combos all while collecting loot - drops of weapons for her or her party members,
items to improve their weapons and potions that regain health or
heal status ailments.
After players have grown used to the new combat system, the top complaint is usually that the enemies in [i] BKO [/ i] hit a [b] lot [/ b] harder than in the previous game, which is the by - product of the revamped equipment system and the fact that you never need to
heal outside of combat; your party is automatically restored to full health and
status after every encounter (except for a few gauntlet - style fights) without demanding any consumable
items from your inventory.
There's a variety of
items that do what you expect, like buff weapons,
heal, remove
status effects, and more, and there's also a variety of clothing that'll improve various stats on your hunter, though without a weight penalty ala previous games in the series, so players don't have to worry about combining armor when they need it the most.
From the inability to directly control the use of
healing and
status - curing
items, oft - monotonous dungeon crawls, to the abysmal framerate exhibited when exploring, co-developers Idea Factory and Compile Heart seemed content to sully the series» moe - motivated charms.
When an immortal character is downed in combat, they do not require a
healing item in order to return to fighting
status like their counterparts.
But there are still tons of
healing items to find, which can be assigned to a quick - use button, some of which also provide additional curative effects or
status buffs.