As a huge fan of very
stealth focused games, I think this is a no - brainer buy.
While not
a stealth focused game like its predecessors, it can be challenging at times.
While not
a stealth focused game...
Not exact matches
this
game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this
game has so man cutscenes but i could not decide whether this was a good thing or abad thing this
game has less a
focus on
stealth and more a sense of action and the ending this is the sort of ending you cry at and anyone who says they did nt is either lying or a haertless ****
this
game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this
game has so man cutscenes but i could not decide whether this was a good thing or abad thing this
game has less a
focus on
stealth and more a sense of action and the
G.G Series THE HIDDEN NINJA KAGEMARU is a unique arcade
focused, 2D
stealth platformer that manages to put forth a distinct and compelling gameplay system that'll keep
gamers coming back again and again.
Those interested in working on the unnamed entry in the
stealth -
focused series should possess a «rich imagination,» be able to generate «innovative ideas» and have a «strong passion» for making
games, a job listing says.
Metal Gear is also one of the founders of the
stealth game genre, but for Kojima, the main
focus of the
game was always elsewhere.
Gamers can pick one of four versions of Snake, each with its own equipment and
focus on
stealth, combat, or a mix of the two.
Dedicated players could easily clock 20 - 40 hours + with the
game, drilling deeper into the
focused sub-missions to learn new approaches to
stealth or all - out gunplay.
The definition of what the series meant for the fans might differ depending on your preference and how you experience it, but for me, Metal Gear Solid is predominantly a
stealth -
focused game that offers lengthy cutscenes that are amazingly choreographed and features an enjoyable cast of characters with their own unique personality.
It's no longer a
stealth game focused on blades, it's now a stylish action
game in the style of Devil May Cry, a genre that Platinum Games is renowned for.
There are eight different maps and four different
game modes, each
focused on
stealth gameplay.
It was marketed as a
game that was
focused on
stealth and kills with a Sniper Rifle...
The FOB insurance service is introduced in a new, heavily FOB
focused update that's dropped for the
stealth action
game today.
Before we move on to the actual
focus of the
game, though, I want to touch briefly upon another element that Revengeance has retained from past
games:
stealth.
That razor - sharp
focus on atmosphere and
stealth gameplay makes Alien: Isolation one of the best
games of the year.
We're pretty excited here at TXH to see the official launch of Styx, having covered it fairly extensively over the last few months and the
stealth / infiltration
game from Cyanide Studios and
Focus Home Interactive will shortly be with us.
The trailer's description does seem to emphasize that the
game will probably
focus on
stealth.
A lean,
focussed stealth experience that can be played as a balls out action
game should the desire take you.
A lot of the
game seems
stealth focused with you being able to get up in the rafters and move around quietly to get the drop on unexpected enemies.
A surprisingly old - school and well - crafted
stealth game, Styx: Shards of Darkness is a welcome sneaky outlet in a world so often
focused on open combat.
A pure
stealth experience of the kind not seen since the Splinter Cells of old, Cyanide's latest
game is
focused on proper
stealth, instead of the action - centred excuses for sneakiness of modern times.
Besides making Dishonored a more competent, accessible
game, it simultaneously solves another design issue found in both this and more
stealth -
focused games like Metal Gear Solid.
Dynasty Warriors 9 is the next hack and slash
game with
stealth elements that revamps the hardcore, fast - paced gameplay of the series with the introduction of the open world environment with day - night cycles and dynamic weather systems set in China that can be explored on foot, horseback or boat, though the
game will
focus on livable environments such as cities and towns as well as places where large battles take place.
Created by ex-IO Interactive developers, «ECHO» is an intriguing
stealth game which
focuses on the player teaching the AI how to defeat them.
Styx has all the tools to sneak around, distract, and dispatch enemies silently, and the title's
focus is on subtlety; this is a
stealth game like the original Splinter Cell, and a very good one at that.
In the end, Styx: Shards of Darkness is a surprisingly old - school and well - crafted
stealth game, providing a welcome sneaky outlet in a world so often
focused on open combat.
The Ability to Crouch not a hunched over
stealth like GTA 5 Bring climbing back please Dual Wielding which looks to be true if you look at the characters with double holsters in the official
game poster
Focus more on Singe player than Multiplayer via DLC content etc Over 100 Story Missions.
Mimimi has created a great
stealth real - time tactics
game with nice graphics, audio that doesn't distract and keeps you in the
game and provides almost endless replay fun by playing through
focusing on the different characters or speed - running the levels.
They said the
game will
focus a lot more on sneaking and
stealth assassinations — I hope this means there will be serious changes in the melee department.
Each individual element still isn't as strong as one would expect to find in a
game focused toward guns or
stealth, but Watch Dogs still manages to surpass most other
games in this genre.
It's a
stealth action
game focusing on Co-Op...
It's a
stealth action
game focusing on Co-Op that takes place after Ground Zeroes, where wormholes suck the heroes into «alternate timelines» where they have to face
stealth challenges.
Never Stop Sneakin» is a very clear Metal Gear pastiche, though its
focus seems to be less on the «Sneakin»» of the title and more on the «Never Stop,» emphasizing continual forward progress over the patience and careful gameplay that usually characterize
stealth games.
In the years since Chaos Theory, Splinter Cell and the majority of
stealth games have veered from a
focus on purely covert scenarios, and it's easy to see why.
We have seen various
games change their mechanics for sequels, Fallout 1 and 2 were isometric top - down RPGs which become 1st person Action - RPGs, Resident evil went through many stages before becoming first - person in Resident Evil 7, Zelda went from top - down to side - scrolling then back to top - down before hitting 3d... Fear Effect was originally a 3d third - person
stealth - action puzzle
game yet Fear Effect Sedna has been presented as a fixed - angle top - down isometric twin - stick shooter style which
focuses on
stealth, action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie
game studio.
All of this is
focused on the core
stealth gameplay, which works really well in many of the smartly designed levels (though the developers did opt to recycle levels in the second half of the
game).
Games like Dishonored or Mark of the Ninja obviously place a
focus on
stealth, but both
games and plenty others also place emphasis on killing when things get hairy, and give you plenty of satisfying tools to do so.
The limited ammunition and supposed
focus on
stealth make this more of a traditional survival horror
game than recent Resident Evil titles or even Dead Space, but the
game's heavy
focus on combat turned my feelings of dread into frustration quickly.
Card Thief is a homage to classic
game Thief from Looking Glass and strives to create a
focused version of the original
stealth game reimagined as a solitaire style card
game.
It's this
focus — a
focus on being the fastest, on restarting over and over until your name is proudly displayed on a meaningless virtual plaque, on finding the objectively «best» outcome — that really just takes all the things I like about
stealth games and sets them on fire.
Much like the previous
game, the
stealth mechanics forego any particular
focus for a loose grab - bag of toys and abilities; you can creep around out of sight, hiding in shadows, under tables and out on ledges, or if that's too pedestrian, you can vomit up a clone to act as a decoy, turn invisible, leave acid traps underfoot and shoot people full of darts.
Opposed to the massive battles of the previous
games, Shadow Fall
focuses more on
stealth and guile with small skirmishes being the differences between winning and losing.
They also
focused on action gameplay when much of the
game encouraged the player to use
stealth skills.
While Metal Gear Solid
games are typically story - heavy, the
focus here is squarely on the
stealth.
Similarly, Metal Gear Solid 5 took a step back from the
stealth -
focused gameplay of the other Metal Gear
games and took an open world approach which is quite different from any of its predecessors.
Stealth Inc 2 is a
stealth -
focused puzzle platform
game from the makers of Fluidity and Hydroventure.
Focusing extra on survival and resource - gathering versus the collection» acquainted
stealth - action gameplay,
gamers must scrounge for provides, craft new gear and tools, and rescue different survivors throughout the lands.
As the title suggests, Metal Gear Survive is
focused on survival, and this mixes up the usual
stealth play and action quite well with expanded mechanics that we saw hints of in previous Metal Gear
games.