Sentences with phrase «stealth mechanics»

Master thief Garrett came back with new tools, stealth mechanics and a new world that needs his aid.
The watch visible on protagonist Artyom's left wrist indicates if the character is visible, and just about any light source can be destroyed or turned off to facilitate the stealth mechanics.
Boasting a skilled free - flow combat system and engaging stealth mechanics utilizing the various gadgets Batman acquires, this game is a highly addictive journey.
Featuring stunning and varied locations, exciting combat and effective stealth mechanics, Lara's epic outing often feels movie - like in its execution and scope.
During Sony's E3 conference, an extended gameplay showcase of the upcoming Spider - Man video game from Insomniac was presented, offering a look at stealth mechanics, combat (which also features interactive environments), open world gameplay, and a taste of the story.
If only the stealth mechanics weren't so utterly stale.
I took down entire bandit camps 6 or so levels higher than me, using only the stealth mechanics and perks from the stealth skill tree.
Having that scenario in amongst the other combat scenarios was ambitious for Alpha 1 but it really was a make or break as a test for our heat and stealth mechanics.
I would like to give fair warning, I'm terrible at stealth in literally every single game so I may be way off with my thoughts on the stealth mechanics.
I totally agree that in a pure stealth game like Styx, that's how it should be... but only if the stealth mechanics actually worked 100 % of the time.
With new technologies and mechanics available, a new Metal Gear Solid 2 would result in the highest quality stealth mechanics.
The stealth mechanics, supernatural elements, fluid combat, and the beautiful Victorian steampunk setting made Dishonored one of my all time favorites.
Within the trailer there were uses of stealth mechanics, hiding in bushes and using camouflage, an aspect that never held a huge importance in previous titles.
Assassin's Creed Unity looks amazing on the Xbox One and offers the same incredible stealth mechanics this series is highly regarded for.
What I Like: graphics, high production values, stealth mechanics, replay value, extra / bonus ops (missions), prep for next installment, voice acting, cinematography, prep work for Phantom Pain (nice ending credit setup)
I think there's a very fine sweet spot in stealth mechanics that very few games every really reach.
However, everyone agrees that the game's stealth mechanics are as solid as ever.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
Smoothing out its predecessors rough edges, Last Light succeeded by combining its improved shooting, intuitive stealth mechanics, and incredible world in fascinating ways.
Unfortunately, these virtues are undermined by the inept incorporation of stealth mechanics and a plot which fails to capitalize on its poignant potential.
With accessible stealth mechanics and a progressive learning curve, Vandals encourages players to consider each possibility in a level, and carefully plan their next move, in order to collect all available bonuses across 60 increasingly challenging levels.
Despite the emphasis on the stealth aspects, The Evil Within 2 fumbles with clumsy stealth mechanics.
A lot of the stealth mechanics required aren't yet present, but you will run out of ammo and possibly get swarmed and killed if you go guns - blazing.
Your equally mysterious female companion guides you through the basics of the game's controls and stealth mechanics, and you quickly find yourself in the midst of some great ninja stealth action.
After nearly two decades, Metal Gear Solid's once - innovative stealth mechanics seem outdated, the cutscenes have lost some of their action movie punch, and the game's treatment of women is often out of touch.
For those that don't know, Dishonored is a first - person action - adventure game that combines stealth mechanics with supernatural powers.
A first - person horror title that saw players steering freelance journalist Miles Upshur through a suitably terrifying asylum, a combination of jump scares, stealth mechanics and a camcorder / night vision aesthetic left many a gamer sleeping with the light on.
Unfortunately, Rise of the Tomb Raider suffers the same problem encountered by many other games with optional stealth mechanics in that there's no real reward for avoiding a combat encounter.
Another story takes players to the skies for dogfights, while another set in the Middle East emphasizes a more stealthy approach as opposed to the franchise's usual «blow stuff up, ask questions later» style (even if the game's stealth mechanics can often come off as frustrating).
On the whole the stealth mechanics work exceedingly well and provide another layer of depth to the mixture of action and platforming on offer.
Most of the line of sight stealth mechanics.
Cold War Russia has also been tipped to appear, as well as the possibility of stealth mechanics.
The biggest introduction of the upcoming The Witcher 3 Devil's Pit mod update are true stealth mechanics, which will also influence some of the equipment found in the main game
Meanwhile, another mission features stealth mechanics that'll remind players of the early parts of Legend of Zelda: Wind Waker, as enemies emit a FOV that only stops when they all laugh or turn away from you.
Highlighted in the video are the game's use of the Fulton Recovery System (for sending soldiers, vehicles and sheep back to Big Boss» headquarters, Mother Base), its updated stealth mechanics, and the multiple supply and support options available.
Really, an open - world game with the MGS stealth mechanics is promising, and of course you get a peek at the typical pack of entertaining weirdos that comprise the cast of any MGS game nowadays.
The stealth mechanics are on - the - whole well done, but after the first two segments, they become rather redundant and uninspired; it consists of hiding in tall shrubbery, taking down enemies and hiding their bodies out of sight and using vertical ledge takedowns.
Waking in the hospital weeks after a brush with death, with nothing but a hospital gown and blurry vision that literally affected your game as you pushed yourself to escape — fleeing the hospital became an exercise in frustrating stealth mechanics, and in - game nausea.
It had fairly good combat and stealth mechanics, the crafting was fine and it had a large map, but it just wasn't executed well enough overall.
Sneaking up on the camp, I gave the stealth mechanics a test drive and found it pretty satisfying, albeit a tad poorly designed.
So far, while I had tried to assault the outpost quietly I ended up having to go in guns blazing; this mission would be my first chance of trying out some of the stealth mechanics.
While the fun cat and mouse stealth mechanics would make Party Hard fairly enjoyable on their own, what really brings it together as a cohesive whole is the aesthetics of the game.
The stealth mechanics feel similar to previous games but with small improvements, like a dynamic cover system that lets you take cover without the press of a button.
The frustratingly imprecise parkour control; the lukewarm stealth mechanics; the uninspired and repetitive mission templates; the ten - hour - long tutorial sequence.
However with some clunky combat and stealth mechanics as well as the frame drop issue Seven would benefit from some more time in testing.
This story made me think immediately about how I could implement stealth mechanics in an airport setting.
While any game with stealth mechanics requires a certain suspension of disbelief, guards here are happy to stand tall and still even knowing Karl's in their midst, climb to a ladder that he's waiting at the top of with a sub-machine gun, or return to their patrol with a bullet wound to the chest.
There were hacking and stealth mechanics, combined with shooter and weapons, creating something entirely unique and ground breaking at the time.
On top of this, the stealth mechanics allow you to get the first hit much more often, which makes working your way through dungeons flow much better.
However, the key stealth mechanics do not feel as satisfying as they have in the previous big budgeted AC games.
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