On the whole
the stealth mechanics work exceedingly well and provide another layer of depth to the mixture of action and platforming on offer.
But while it does many things wrong the actual core
stealth mechanics work pretty damn well, including the newly introduced Swoop trick which lends itself nicely to daring raids on passing guards coin purses, which I must stress is not a euphemism.
The stealth mechanic works very well, as does meleeing and shooting.
Not exact matches
«But there's always more
work to be done getting the Sniper Elite name in the hearts and minds of gamers who are new to the IP, or aren't aware of the
stealth and emergent gameplay that surrounds the core sniping
mechanics»
Games like Dishonored do show that the first person genre can do
stealth when it tries, but having a workable and enjoyable sneaky option set within a balls - to - the - wall shooter is an achievement in my book, as usually it doesn't
work as the shooting
mechanics are too clumsy to accommodate any silence.
The game tries to be
stealth based, but it's
mechanics just don't
work for it.
Once you layer that over the combat and
stealth systems, you've got a pretty robust set of
mechanics to
work with that simply feel good.
Stealth mechanics work similarly too, with a hold of a shoulder button placing your man Talion into a crouch, allowing him to sneak up on unsuspecting enemies and either
stealth kill them or brutalize them, which can often scare nearby foes.
On top of this, the
stealth mechanics allow you to get the first hit much more often, which makes
working your way through dungeons flow much better.
The game also has this «
stealth»
mechanic where you can press C and your character will start to tip - toe around like a cartoon character in an attempt to avoid the zombies, but it only
works about half the time.
What I Like: graphics, high production values,
stealth mechanics, replay value, extra / bonus ops (missions), prep for next installment, voice acting, cinematography, prep
work for Phantom Pain (nice ending credit setup)
We'll approach this from the end and
work backward, and get the downside out of the way first, because, whether or not you're fully aware of how Ground Zeroes slots into Hideo Kojima's grandiose vision for Metal Gear Solid V, this eagerly anticipated return of Snake does most of what you'd expect of it, confidently refreshing the series» core
mechanics, adding some much - needed narrative gravitas (and restraint) and blowing the tightly wound
stealth antics wide open in a miniature sandbox that endures countless retreads.
I totally agree that in a pure
stealth game like Styx, that's how it should be... but only if the
stealth mechanics actually
worked 100 % of the time.