The 2.5 D game combines freerunning with combat that features martial art based attacks and
stealthy takedowns from the shadows.
You'll to forage items such as medicine, learn
stealthy takedowns wildebeests and enhance your hunter prowess with brimming adrenaline to take aim against foes.
The industrious setting of Dunwall enthralled me, providing missions in which the city acted as a playground for
stealthy takedowns.
From
stealthy takedowns to Batman - like group battle scenarios, the game looks like ton of fun.
But since this is a kids game (and it is, despite what the damn 12 + rating on the box claims) Tintin never kills anyone, instead
stealthy takedowns are done by picking up enemies and slamming them face first into the ground, leaving them in amusing positions with little stars floating above their head.
White - knuckled firefights can be supplemented with
stealthy takedowns and traps, making the game far more nonlinear than its predecessor.
Screamers absolutely demand
stealthy takedowns, lest they spot you and summon more zombies, while Bloaters, which emit a lingering toxic cloud upon death, are best dispatched with ranged weaponry.
Not exact matches
Customize your weapons, your skills and your approach to each mission, whether you favor intense run - and - gun action,
stealthy close - up
takedowns, or long range sniping.