Sentences with phrase «stick controls igniculus»

It packs not one but two quad - core processors, a sparkling 5 - inch touchscreen OLED display, dual analogue stick controls and games that go way beyond what any other portable device is currently capable of.
Below that option you can configure which analog stick controls this virtual stylus, and configure how it handles.
It loses these points right out of the gate for the lackluster virtual stick controls for the «classic» mode - a direct port of the arcade release - however the addition of an AI control...
There's also gyroscope controls, although the motion controls feel more imprecise than the classic stick controls, which are arguably the best way to play the Super Monkey Ball games.
You start with a basic laser, and using dual - stick controls, you can tilt your stream of fire approximately 45 ° upward or downward.
A location - based title that detects the city and country of the user (so that this region can be used as the starting point in - game), In A Space appears to be your basic shooter on the surface, one which employs standard dual - stick controls, and plays out over sphere shaped stages.
The standard twin stick controls are only the default for Daisy Mae.
The PS4's right stick controls Octodad's right arm, while the L2 and R2 shoulder buttons manage his legs and the left stick handles the direction of his movements (alternatively you can use the PS Camera).
Dual - stick controls made a world of difference (even if the O.G. Xbox controller's size was hilariously ungainly), turning multiplayer matches from awkward slap - sessions into intense frag-fests.
Basically, the left stick controls the direction that you face and the right stick will allow you to rotate the ship — simple.
The left stick controls your bipedal Gatling gun mech, while the right stick controls where your mech is aiming.
It is the world's first widescreen bullet - hell shmup, with multidirectional dual - stick controls.
Bungie nailed the twin - stick controls, which remain a standard in the genre to this very day, and although hardcore PC gamers will be forever wedded to their mouse and keyboard combo, Halo felt simply great to play with a gamepad.
Even the dual - stick controls in Ultratron aren't anything like the old arcade classic.
The flight stick controls your ship and fires lasers and torpedos, while the throttle speeds your ship up and down.
Shoulder buttons take care of forward and reverse thrust, the left stick controls which direction the ship faces and on top of these controls there is a drifting mechanic and afterburners.
Using unique and intuitive twin stick controls, you harness the telekinetic connection between a girl and her powerful firefly to jump, swing, and destroy obstacles through an atmospheric landscape splashed with mysterious hand - drawn apparitions — all accompanied by an eerie original soundtrack.
In typical EA fashion, they've chucked a horde of player and tournament licenses and right analogue stick controls at the game in an attempt to dazzle us.
Items are picked up along the way, and the right stick controls the item wheel, as equipping certain items and using them on points of interest can combine their use in order to solve the various puzzles and obstacles that the characters find themselves in.
More then any past Tiger Woods game the new analog stick controls are fantastic.
Dual stick controls were born out of necessity.
The right stick controls the camera and swaps targets, which can be problematic when you're just trying to get a better view.
Ben of XBLIG.co is one of the few reviewers to understand and appreciate that Score Rush is not a dual - stick arean shmup, like Geometry Wars, but instead is a 2D overhead view scrolling bullet hell shmup that happens to have dual - stick controls.
In addition to the standard analog stick controls found in Golden Abyss, PlayStation Vita's innovative control set brings a fresh feel to the well - known acrobatic and puzzle - oriented gameplay of the Uncharted game series.
With the simplified stick controls, the game has never been more approachable for casual golf fans.
The gameplay is built upon those same foundations, with familiar twin stick controls for running and gunning, a powerful melee when enemies get too close and a dash for when you need to try and get out of a sticky situation.
The left stick controls movement and the right one aims your unbearably inadequate weapons.
The left analog stick controls your red hooded hero, while the right controls the camera.
The right stick controls the body orientation and where Bob will reach his arms and A is to jump.
Other upgrades the New Nintendo 3DS offers include the C stick controls, faster load times in some games, and eye - tracking 3D.
Each stick controls one of the two characters.
One stick controls orange and the other controls blue.
While purists may scoff at this next sentence, the analog stick controls surprisingly well in this game too, giving prospective gamers even more options when it comes to controlling our little blue hero.
The game is a very simple twin stick shoot»em up, where the left stick controls your movement around the map and the right stick controls the rotation of your craft, but in this case it actually revolves the world round you whilst you remain pointing upwards on the screen.
While there's nothing wrong with playing the game on a keyboard, the controller gives you the option of moving with both the d - pad and the analog stick, which is very handy since there are some attacks that are easier to dodge moving in the more constrained, very directional controls the d - pad offers while other attacks are easier to dodge using the more free and fluid analog stick controls.
While the left stick is used to control the bike like usual, the right stick controls the rider's weight, adding a new layer of thinking that goes into every turn and jump.
The left analog stick controls movement, the right analog stick aims, and R1 shoots.
I will buy this if I can control it like a real RC car — left stick controls fwd / rev, right stick controls turn left / right.
This creates some artificial rush but the dual - stick controls negate this a bit and makes the game a lot easier overall.
Left stick controls movement, right stick aims your systems (weapons & devices).
I played perhaps even too meticulously while someone more confident with twin stick controls could rack up constant combo kills and time - dash through the levels, wrecking a beautiful havoc in Alexa's wake.
Analog stick controls are great, and are as easy as pulling back either of the two sticks to define the power, and then pushing forward in a direction for hit angle.
Playing that way, your head only controls the aiming reticle, while the right stick controls what direction you face and the left moves your body independently.
The left stick controls movement while the right stick controls your main weapon.
Add to that the replayability through finding secret levels, collecting all of the shards in each level, and the complete mind - f *** that is the single player mode where each analog stick controls one of the characters, and you have yet another indie title that is destined to become one of the classics that PlayStation gamers will talk about for years to come.
I also would've preferred analog stick controls and some online leaderboards while we're at it.
The gameplay is clean, the controls concise — left stick controls your isometric movement, right stick is your aim -, which makes it rather easy to get your head around with little effort, thanks to how well the game describes each new addition to your arsenal such as weapons and shields and energy bars.
Since the left stick controls the angle of your punches, you can't move in one direction and punch in the other.
No problems apart from the right analogue stick controls being too sensitive.
And in No Pressure, the left analog stick controls a firing platform while the right analog stick controls the platform's targeting reticle, itself a vulnerable avatar in the playfield.
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