I will buy this if I can control it like a real RC car — left stick controls fwd / rev, right
stick controls turn left / right.
Not exact matches
Juggle till you drop is an activity in which a group of twirlers share one
stick — the juggler with the
stick attempts increasingly more difficult and flamboyant tricks, during his
turn, attempting to «push the envelope» so hard that he loses
control and drops the
stick — a drop is when the
stick hits the ground and comes to rest — whereupon he immediately hands the
control sticks to the next player, who attempts an even more difficult combination of moves.
She innocently slipped a quarter into the Pac - Man slot, curled her fingers around the
controls, held the bright red ball of the joy
stick firmly against her palm, and there she remained — hour upon hour, quarter after quarter, desperately trying to keep her Pac - Man out of the voracious jaws of four different - colored and deceptively cute - looking monsters; trying to make him eat up the dots on the «table» and down the bunches of fruit which occasionally appeared; and sporadically trying to make him
turn the monsters into frightened blue
turn - tails by eating «energizing dots» — all of this in an attempt to build up points for the owner of the increasingly blistered hand.
The old regulator valve gave you maybe 1.5 full
turns of
control whereas the new minimo gives you 5 - 6
turns, which means you can
turn it down to a low simmer so that sticky meals, don't
stick and burn to the bottom, it was great!
Monster 4x4 is as wild as the trucks featured in the game; a real sense of
control over your fate in the race is never established, since a wrong move can get you
stuck thanks to some poor planning, and getting good
turns and boosts seems more like luck than anything else.
Basically we can move the Snake with the press of a button but the actual
controls for how his body behaves is implemented with the Left analog
stick, which means we can use it to twist and
turn across Bamboos and other surfaces to elevate the Snake through some of the carefully designed obstacles and reach the keystones which are used to unlock a gate in each level allowing us to progress to the next one.
There's no way to alter
controls for ship movement other than deactivating the left analog
stick, but all other actions (shooting, burst, fixed burst, and
turn fire) are fully remappable.
The «amateur»
control scheme is similar, however, you only have to flick the right analog
stick up and down to perform transitions instead of moving it up diagonally and performing quarter
turns.
Turn in at high speed, and the SEAT Leon Cupra simply tucks its nose into the bend and
sticks to its line, as the electronically
controlled differential suppresses understeer and boosts traction.
If
stuck too severely for the traction
control system to free the vehicle,
turn the traction
control system off and use the rocking method.
At one point, the Ford Fiesta had traction
control you couldn't
turn off, and I got it
stuck in about three inches of snow on a completely flat driveway.
If you use sales as a self - worth measuring
stick, you are
turning over to others something you can't
control.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get
stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game
controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would
turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Turns out the dev team felt using a single Joy - Con just didn't cut it, as there was no second
stick to
control camera movements.
As it
turns out the youth of South Park are currently involved in a vast real - time role - playing game in which the humans, led by Cartman, whose dressed as a fat - ass wizard, and the Elves, commanded by Kyle, are battling over the mighty
Stick of Truth, which grants the owner
control over the entire universe.
Regardless of setting, the
controls are the same: players use the touch screen on the game pad, or the analog
stick on a controller or gamepad, to draw shapes that
turn into attacks, such as a circle for a fist or a line for a sword.
Also worth mentioning is that if Sixaxis isn't your cup of tea, the Options Menu allows you to
turn all motion
controls off and use the analog
sticks instead.
See, the
controls in BLEED are exceptionally simple — you have the left
stick that
controls player movement, the right
stick that
controls firing and the direction you fire, LB and RB which both swap weapons, LT that slows time, and RT which
controls Wyrn's jump... a jump which can
turn into a triple - jump if needed.
Flight
control is on the left
stick, while the right
controls boost, braking (for tighter
turns) and evasive barrel rolls.
I know DS4 works with it but an analogue
stick on Move would have made VR
controls so much slicker, e.g. for
turning; because
turning your head or the whole «aim at the edge of the screen» to
turn isn't the same as
turning your head independently from your body.
Also
turning is
controlled by the left
stick now too with classic tank style
turning controlled by right
stick.
You've got the usual throttle, brake and steering options, but to win races you'll also have to learn to
control the riders weight with the right
stick, the bikes clutch with LB and learn about using seat bounce to perform braking
turns and get the most out of jumps.
The game features tank - like
controls, with the left
stick turning your worm's head and the A button accelerating (this is a good time to note that most of the games were PC games played with an Xbox 360 controller).
The
controls of your ship take some getting used to as
turning left on the analog
stick actually
turns your ship right.
CONTROLS L2 Button strafe left L1 Button (hold) walk D - Pad Up forward D - Pad Left left D - Pad Down back D - Pad Right right Left Analog
Stick left Right Analog
Stick right Select Button weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly
turn around Circle Button draw / holster weapon Square Button jump; thrust; swim X Button fire current weapon; action (if no weapon drawn)
One of the first things most players did during [i] EWatLO [/ i] was to
turn off the voices in the cut scenes (you were
stuck with the in - battle sound clips either way) because of a horrible echoing that slipped through quality
control and made the voices painful to hear.
It
turns out the single
stick approach is the perfect tool for playing first - person games on a handheld, supplemented here with a little Splatoon - style gyro
control that allows you to fine tune your aim (a more traditional dual
stick first - person shooter style system is available for those with a New 3DS, though the smaller nub doesn't seem up to the task it's been handed).
With the DS4 you have standard dual
stick racing
controls or the option to motion track the DS4,
turning it into a steering wheel.
Silent Hill Shattered Memories plays differently between platforms; on the Wii, the motion
controls are used to physically
turn knobs, pick up objects, etc. (Much like in Heavy Rain) On PlayStation 2 and PSP, the analog
sticks allow for more accurate movement, alleviating some of the reported frustration.
The camera's movement can be
controlled by both the right thumb -
stick, as well as the gamepad's accelerometer, though it's safe to say that the motion
controls seem shoe - horned in, at least on early impressions, and seemingly can't be
turned off.
The analogue slider also
turns out to be ill - equipped to deal with the nuances of the Metal Gear Solid
control system - sneaking up on opponents and staying quiet requires just a small nudge on the controller and keeping that position locked is nowhere near as easy as it is on a conventional Dual Shock, or indeed the PlayStation Vita
sticks.
While the left
stick is used to
control the bike like usual, the right
stick controls the rider's weight, adding a new layer of thinking that goes into every
turn and jump.
Managing your speed, airtime, and
turns are critical as you
control your direction with the left
stick, and the weight of your rider with the right
stick.
For larger camera movements the analogue
stick is fine as you don't want to
turn the Vita too far away from yourself, but for minor adjustments, the motion
controls are excellent.
The first gives you precise
control over every punch you throw but in
turn leaves you alternating between the left hand punches and movement with the left
stick.
A
turned - based, one death «rogue - like» game, players
control an astronaut
stuck on an alien planet.
Controlled slices and draws can also be achieved by moving your hands with the left
control stick,
turning the club face in or out.
The hardware includes a wheel that gives you 900 degrees of rotation in both directions and
turn knob, gas and break pedal base, as well as a Side Panel complete with a front loader
control stick and multiple programmable buttons.
Folks usually
turn to traditional fighting methods, like an arcade
stick or FightPad, to
control their character, but with the iPad and iPhone touch screens, you'll need to utilize an on - screen controller and button scheme.
Dual -
stick controls made a world of difference (even if the O.G. Xbox controller's size was hilariously ungainly),
turning multiplayer matches from awkward slap - sessions into intense frag-fests.
A co-worker and I dueled yesterday evening via PSN where I soundly defeated him 6 - 1 (it
turns out that he didn't know he could use the
control stick instead of just the cumbersome
control pad for some reason, but I like to think that my skills are just that good).
Even if I
turn around and sell the spare box with the actual
Control Stick for a more realistic price of $ 20 CAD I'll still have spent $ 42 on Styrofoam.
If it
turns out to be better than the regular
control stick, however, remains to be seen.
We're big fans of the latest Roku Streaming
Stick (introduced in the fall of 2017) for a whole bunch of reasons — voice recognition, strong networking support, and more — but we're particularly enthusiastic about the new remote
control that can
turn the TV on and off and
control its volume.