Sentences with phrase «stick controls turning»

I will buy this if I can control it like a real RC car — left stick controls fwd / rev, right stick controls turn left / right.

Not exact matches

Juggle till you drop is an activity in which a group of twirlers share one stick — the juggler with the stick attempts increasingly more difficult and flamboyant tricks, during his turn, attempting to «push the envelope» so hard that he loses control and drops the stick — a drop is when the stick hits the ground and comes to rest — whereupon he immediately hands the control sticks to the next player, who attempts an even more difficult combination of moves.
She innocently slipped a quarter into the Pac - Man slot, curled her fingers around the controls, held the bright red ball of the joy stick firmly against her palm, and there she remained — hour upon hour, quarter after quarter, desperately trying to keep her Pac - Man out of the voracious jaws of four different - colored and deceptively cute - looking monsters; trying to make him eat up the dots on the «table» and down the bunches of fruit which occasionally appeared; and sporadically trying to make him turn the monsters into frightened blue turn - tails by eating «energizing dots» — all of this in an attempt to build up points for the owner of the increasingly blistered hand.
The old regulator valve gave you maybe 1.5 full turns of control whereas the new minimo gives you 5 - 6 turns, which means you can turn it down to a low simmer so that sticky meals, don't stick and burn to the bottom, it was great!
Monster 4x4 is as wild as the trucks featured in the game; a real sense of control over your fate in the race is never established, since a wrong move can get you stuck thanks to some poor planning, and getting good turns and boosts seems more like luck than anything else.
Basically we can move the Snake with the press of a button but the actual controls for how his body behaves is implemented with the Left analog stick, which means we can use it to twist and turn across Bamboos and other surfaces to elevate the Snake through some of the carefully designed obstacles and reach the keystones which are used to unlock a gate in each level allowing us to progress to the next one.
There's no way to alter controls for ship movement other than deactivating the left analog stick, but all other actions (shooting, burst, fixed burst, and turn fire) are fully remappable.
The «amateur» control scheme is similar, however, you only have to flick the right analog stick up and down to perform transitions instead of moving it up diagonally and performing quarter turns.
Turn in at high speed, and the SEAT Leon Cupra simply tucks its nose into the bend and sticks to its line, as the electronically controlled differential suppresses understeer and boosts traction.
If stuck too severely for the traction control system to free the vehicle, turn the traction control system off and use the rocking method.
At one point, the Ford Fiesta had traction control you couldn't turn off, and I got it stuck in about three inches of snow on a completely flat driveway.
If you use sales as a self - worth measuring stick, you are turning over to others something you can't control.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Turns out the dev team felt using a single Joy - Con just didn't cut it, as there was no second stick to control camera movements.
As it turns out the youth of South Park are currently involved in a vast real - time role - playing game in which the humans, led by Cartman, whose dressed as a fat - ass wizard, and the Elves, commanded by Kyle, are battling over the mighty Stick of Truth, which grants the owner control over the entire universe.
Regardless of setting, the controls are the same: players use the touch screen on the game pad, or the analog stick on a controller or gamepad, to draw shapes that turn into attacks, such as a circle for a fist or a line for a sword.
Also worth mentioning is that if Sixaxis isn't your cup of tea, the Options Menu allows you to turn all motion controls off and use the analog sticks instead.
See, the controls in BLEED are exceptionally simple — you have the left stick that controls player movement, the right stick that controls firing and the direction you fire, LB and RB which both swap weapons, LT that slows time, and RT which controls Wyrn's jump... a jump which can turn into a triple - jump if needed.
Flight control is on the left stick, while the right controls boost, braking (for tighter turns) and evasive barrel rolls.
I know DS4 works with it but an analogue stick on Move would have made VR controls so much slicker, e.g. for turning; because turning your head or the whole «aim at the edge of the screen» to turn isn't the same as turning your head independently from your body.
Also turning is controlled by the left stick now too with classic tank style turning controlled by right stick.
You've got the usual throttle, brake and steering options, but to win races you'll also have to learn to control the riders weight with the right stick, the bikes clutch with LB and learn about using seat bounce to perform braking turns and get the most out of jumps.
The game features tank - like controls, with the left stick turning your worm's head and the A button accelerating (this is a good time to note that most of the games were PC games played with an Xbox 360 controller).
The controls of your ship take some getting used to as turning left on the analog stick actually turns your ship right.
CONTROLS L2 Button strafe left L1 Button (hold) walk D - Pad Up forward D - Pad Left left D - Pad Down back D - Pad Right right Left Analog Stick left Right Analog Stick right Select Button weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly turn around Circle Button draw / holster weapon Square Button jump; thrust; swim X Button fire current weapon; action (if no weapon drawn)
One of the first things most players did during [i] EWatLO [/ i] was to turn off the voices in the cut scenes (you were stuck with the in - battle sound clips either way) because of a horrible echoing that slipped through quality control and made the voices painful to hear.
It turns out the single stick approach is the perfect tool for playing first - person games on a handheld, supplemented here with a little Splatoon - style gyro control that allows you to fine tune your aim (a more traditional dual stick first - person shooter style system is available for those with a New 3DS, though the smaller nub doesn't seem up to the task it's been handed).
With the DS4 you have standard dual stick racing controls or the option to motion track the DS4, turning it into a steering wheel.
Silent Hill Shattered Memories plays differently between platforms; on the Wii, the motion controls are used to physically turn knobs, pick up objects, etc. (Much like in Heavy Rain) On PlayStation 2 and PSP, the analog sticks allow for more accurate movement, alleviating some of the reported frustration.
The camera's movement can be controlled by both the right thumb - stick, as well as the gamepad's accelerometer, though it's safe to say that the motion controls seem shoe - horned in, at least on early impressions, and seemingly can't be turned off.
The analogue slider also turns out to be ill - equipped to deal with the nuances of the Metal Gear Solid control system - sneaking up on opponents and staying quiet requires just a small nudge on the controller and keeping that position locked is nowhere near as easy as it is on a conventional Dual Shock, or indeed the PlayStation Vita sticks.
While the left stick is used to control the bike like usual, the right stick controls the rider's weight, adding a new layer of thinking that goes into every turn and jump.
Managing your speed, airtime, and turns are critical as you control your direction with the left stick, and the weight of your rider with the right stick.
For larger camera movements the analogue stick is fine as you don't want to turn the Vita too far away from yourself, but for minor adjustments, the motion controls are excellent.
The first gives you precise control over every punch you throw but in turn leaves you alternating between the left hand punches and movement with the left stick.
A turned - based, one death «rogue - like» game, players control an astronaut stuck on an alien planet.
Controlled slices and draws can also be achieved by moving your hands with the left control stick, turning the club face in or out.
The hardware includes a wheel that gives you 900 degrees of rotation in both directions and turn knob, gas and break pedal base, as well as a Side Panel complete with a front loader control stick and multiple programmable buttons.
Folks usually turn to traditional fighting methods, like an arcade stick or FightPad, to control their character, but with the iPad and iPhone touch screens, you'll need to utilize an on - screen controller and button scheme.
Dual - stick controls made a world of difference (even if the O.G. Xbox controller's size was hilariously ungainly), turning multiplayer matches from awkward slap - sessions into intense frag-fests.
A co-worker and I dueled yesterday evening via PSN where I soundly defeated him 6 - 1 (it turns out that he didn't know he could use the control stick instead of just the cumbersome control pad for some reason, but I like to think that my skills are just that good).
Even if I turn around and sell the spare box with the actual Control Stick for a more realistic price of $ 20 CAD I'll still have spent $ 42 on Styrofoam.
If it turns out to be better than the regular control stick, however, remains to be seen.
We're big fans of the latest Roku Streaming Stick (introduced in the fall of 2017) for a whole bunch of reasons — voice recognition, strong networking support, and more — but we're particularly enthusiastic about the new remote control that can turn the TV on and off and control its volume.
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