Sentences with phrase «stick controls very»

Not exact matches

So when I told you to stick your platitudes where the sun don't shine, what I was saying was that I reject your shamy concern trolling and refuse to allow you to control this narrative... like you tried to control MY statement by calling it «silencing» (the very word we've all been using to accuse TJ's EV crowd... very clever), and you tried to control JULIE»S story by diminishing it to «well there are two sides», and how you tried to control this entire conversation by saying what we think about it isn't important or relevant unless we're having face - to - face convos (and yet you're commenting here?
But he decided to stick to ball control, play very deliberately and protect his lead.
The other part of your post regarding Usmanov selling his shares could come true, if he feels there is no point in hanging around if he thinks there is no chance of him getting on the Board of Directors at Arsenal or take overall control, the only reason he will stick around is because he is a fan of the club, not just a very rich man trying to squeeze very penny from the club to prop up his other franchises.
But they controlled his postoperative pain with something quite different: a Chinese medical practice known as acupuncture, which involved sticking tiny needles into his skin at very specific locations and gently twisting them.
Both partners find many ways to resist being controlled by the other, resulting in the relationship feeling very stuck.
Carbohydrate restriction helps people with type 2 diabetes control their blood sugar but people who go on very low carbohydrate diets generally aren't able to stick with them for long periods of time though.
If you feel more comfortable performing higher repetitions and controlling the weight with very strict form then it might be a good idea to stick with that training style.
The gameplay tries paying homage to the tony hawk series but the controls are very loose.Very often you will approach a Half pipe quarter pipe etc. and push forward to gain momentum you have to pull back on the stick quickly before hitting the ramp or you will go forward and crash instead of going straight up.map design is awful there are random half pipes and quarter pipes littered on maps while this makes sense in scenes such as the construction site level it makes no sense on maps like downtown Springfield you will be skating around and see a random display of ramps and pipes.
The controls do take some time to get used to; it is still weird at times not to use any face buttons, but the fact that the game manages to successfully use the analog stick to make a very successful control scheme for the game.
The new super-stable 3D is wonderful, the extra navigation and download speed is very welcome and the extra control stick should make a lot of difference to games with 3D cameras.
Since the game requires very little movement of the camera, a sticking point for some in DQVIII, the controls should be more agreeable for everyone in this installment.
The controls themselves are very smooth and highly responsive after all this is mostly a rally game so small tweaks on the thumb sticks are all unique.
agreed, i hate to admit it, but nintendrones are looking at this game with bear goggles on, LOL but seriously, they could have improved the models allot, an also in this video, the animal artificial intelligence, seems very poor, also did they bother to map the camera controls onto the second analogue stick??
The controls appear to be very simple, with an on - screen analog stick and single button handled by touch controls.
The controls are well layed out and while there way to much on the car to play with I find it very relaxing to drive and just stick to the basics.
Whether you stick with steel or go for the ceramic option, the brakes are superb and stability control works very well.
Stuck driving through snow once again as this Nuclear-esque winter drags on with no end in sight, the AWD - equipped TL inspires exceptional confidence thanks to its well - controlled chassis, excellent seating position and chunky steering wheel; perhaps the highest compliment I can pay it is to say the TL is a very fluid package, resulting in spirited driving even in less - than - ideal conditions.
We are very pleased to have for sale this stunning 2006 Bentley Continental Flying Spur 6.0 W12.; Finished in beautiful Diamond Black metallic with two tone Black / Cream leather interior with Burr walnut trim, Covered 59900 miles from new with a full Bentley Main agent service history record totaling 11 Stamps all with Jack Barclay London.;; This really is the best example of a Flying Spur we have seen and in the best colour combination and Spec including, Sat Nav, Telephone (Bluetooth), 4 Heated seats, 4 Airconditioned seats, 4 Electric memory Massage seats, Rear reclyning seats, Rear Centre console including armrest, Bentley ash holder And climate controls, Rear blind, Walnut steering wheel, Push button start / stop, Keyless entry, Solar panal Sunroof, Auto Xenon headlights, 6 CD changer, Heated rear side windows, Mullinergear stick, Electric folding mirrors, Soft close doors, Bentley dorr slls, Double glazed windows, 20» Gunmetal Chrome Bentley Alloys with matching Pirelli PZero tyres, Full set of European Satellite navigation Cd discs, Jewel filler cap, New Bentley carpets.;; A beautiful Bentley that gives extreme value presented with 2 keys, Bentley manuals and 6 months warranty.;
Game movement is controlled using a context - sensitive action button combined with a virtual analog stick to provide movement, making Madden Mobile very touch - screen friendly!
For some time, I am loosing money again and again with out any control, but I admit myself that my reaction to the market is like a gambler, no princple, no patience, rule or any plan.I will be successful in trading, but I have to change these bad habits and for ever.Either stick to the rules or forget the trading.That is the promise.Thanks Nial for openning my eyes so many times and this will be the last time.I really enjoyed this article, a very valuable lesson.thanks
«Educating the floor team about benefits of accessories like litter box sprays that prevent waste from sticking to the box and help control odor, litter catching mats that reduce litter tracking, and automatic litter boxes that take on the daily chore of scooping can make have a very big impact on sales results,» says Hartigan.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The controls have been ported over from PSP very well, with the right analogue stick of the Xbox controller now being used for camera control.
The controls on console are very odd, for example the right stick which controls the camera, is also used to control the direction which you attack in, which is not great as it means you can't see the action you need to.
The left analog stick is used to controller your body, whereas the right stick is used to control your board and by pushing this up, it will allow you to get air and then of course, attempt one of the very cool snowboarding maneuvers.
Dual stick controls work very well with shooting mechanics but when you start adding a variety of melee approaches (from baseball bats, to chainsaws and lawnmowers) its flaws become very apparent.
The controls for the game are very flexible with both dual analog stick controls (left movement, right look) as well as digital left / right up / down buttons.
First the players seem like they are shaking very difficult to control plus when you play with another team the game already deciced what moves or passes you will do so most passing will go wrong plus the skill stick will change player instead of do any trick.
However, the unique control system for Oratorio Tangram (or OraTan for the short - short abbreviation) may not be ported over and I wanted to explain exactly how two digital sticks are the very heart and soul of Virtual On.
To build upon the 8 - bit classic, AR has a number of additional elements, such as more varied stretching during a session and a no doubt very welcome abillity to switch camera angles in front and behind the instructor, or swing the camera around freely with the analog stick on a second control pad.
The images in this particular patent show what looks very much like a traditional portable console, with a 3DS - style control stick and a button layout that brings Nintendo's classic Game Boy Advance to mind.
Now that the game has a proper controller and another analog stick, the ability to control the camera has indeed been added which is a very welcome addition.
The pro controller / joycon setup is OK at best, the cursor being controlled with the stick and the buttons being used to drag pieces, but it's very slow and cumbersome to the point it's not worth the effort.
The controls are very sensitive and you seem to have momentum which means you don't stop instantly when you stop moving the controller stick.
Taking control of Cactus — or one of an army of unlockable friends — it'll be up to you to utilise your very best twin stick shooting skills as you navigate your way through tight stages which are filled to the very rafters with a variety of cunning enemies.
«A» enables you to skip through story based text conversations and lets you open doors and pick up weapons, but in order to press «A», you need to remove your thumb from the right stick — a right stick that controls the very precise and quick reactive movements.
Control wise it's all very simple as well; left stick steers your car and the A button gives you a boost.
It would be a major compromise to have to use the second analog stick for the N64 C buttons, because you could very easily hit one of the other C - buttons instead, and also you will not have the z button behind the main analog stick, so for games that controlled like Goldeneye (which itself apparently won't be coming out, because Rare holds thre rights) it wouldn't work that well.
With a new C Stick for pin - point camera control, and super-stable 3D that tracks your head movement, you can be sure you're getting the very best Monster Hunter 4 Ultimate experience with New Nintendo 3DS XL!
The two totem pieces are controlled by the same input, and the same analog stick, meaning that they move and jump at the very same time.
While there's nothing wrong with playing the game on a keyboard, the controller gives you the option of moving with both the d - pad and the analog stick, which is very handy since there are some attacks that are easier to dodge moving in the more constrained, very directional controls the d - pad offers while other attacks are easier to dodge using the more free and fluid analog stick controls.
The game is a very simple twin stick shoot»em up, where the left stick controls your movement around the map and the right stick controls the rotation of your craft, but in this case it actually revolves the world round you whilst you remain pointing upwards on the screen.
Sticking with the controls, the counter option (executed by timing «X» button presses in unison with oncoming enemy attacks) is a very interesting addition to the game.
Apart from that, the controls are very simple, just push the left stick vertically or horizontally and Pix will go in that direction — its as easy as that!
Players move with the left stick, jump with A, hide behind cover with B, very simple controls.
The action is from a top down prospective and the controls are very simple: left stick to move, right stick to aim and right trigger to mow down your opponents.
Flying with the left stick and shooting with the right is a control scheme that will be very familiar to veterans of this genre.
Early on the game has simple solutions that barely require more than the action button and the left control stick to move, but Never Alone's difficulty level is very inconsistent.
Within an hour of playing I became stuck on a seemingly easy puzzle because it required me to make very quick and precise movements with the right control stick.
What will henceforth play a very important role in the fight is that you will be able to trigger the awakening from the beginning, thanks to the right stick on the control pad.
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