Sentences with phrase «stick controls work»

Dual stick controls work very well with shooting mechanics but when you start adding a variety of melee approaches (from baseball bats, to chainsaws and lawnmowers) its flaws become very apparent.

Not exact matches

Sticking to your regular exercise routine and controlling portion size over the holidays will allow you to keep a semblance of normality so that your energy levels are up and you can hit the ground running when you need to go back into work mode.
Santiago is a bilingual psychotherapist in Chicago, where he works with adults who feel stuck, broken, empty, lonely, or out of control.
The control stick and the control system operating in real time make it possible for a human controller to work in the same working space with the robot and control the robot's movements directly using a control stick attached to the robot or the load.
Any diet that includes healthy carbs, fruits and vegies will work if you stick to it and watch your portions (portion control is the key in any diet.
I work with others to take control of their health; showing them how to stick with it while creating a realistic plan that works for them.
If you stick with the suggested dose and control your diet, it is sure to work.
AF — Aunt Flow (Menstruation) AI — Artificial Insemination ART — Assisted Reproductive Technology BABYDUST — Good wishes for getting pregnant BBT — Basal Body Temperature BCP — Birth Control Pills BD — Baby Dancing (Love Making) BFN — Big Fat Negative (Pregnancy Test) BFP — Big Fat Positive (Pregnancy Test) BW — Blood Work CD — Cycle Day CF — Cervical Fluid CM — Cervical Mucus DH — Dear Husband DPO — Days Past Ovulation EP — Ectopic Pregnancy EWCM — Egg White Cervical Mucus FP — Follicular Phase FSH — Follicle Stimulating Hormone HPT — Home Pregnancy Test HSG — Hysterosalpingogram IF — Infertility IUI — Intrauterine Insemination IVF — In Vitro Fertilization LAP - Laparoscopy LH — Luteinizing Hormone LMP — Last Menstrual Period LP — Luteal Phase LPD — Luteal Phase Defect MC (M / C)-- Miscarriage MF — Male Factor NFP — Natural Family Planning NP — Nurse Practitioner O - Ovulation OB / GYN — Obstetrician / Gynecologist OPK — Ovulation Predictor Kit PCOS — Polycystic Ovarian Syndrome PG — Pregnant POAS - Pee on a Stick PTS - Pregnancy Test Strip RE — Reproductive Endocrinologist SA — Semen Analysis TTC — Trying to Conceive
The control is poor, the AI is ridiculously inadequate, the graphics are stuck at a low resolution and are fairly uninteresting, and the game as a whole just doesn't work.
Moving the analog stick in any direction will cause Jet Li to attack in that direction, this control scheme although having a bit of a learning / getting used to period does work well when you get to fighting multiple enemies.
Moving and shooting is utilized with standard twin - stick controls, and whilst this mechanic has been somewhat overused recently, Enter the Gungeon is one of the strongest examples of it — it just works.
Speaking of controls, the dual analog sticks of the Vita work perfectly, and there's some minor optional touch screen controls for things like the camera.
You control your fighter with a mix of button presses and moves of the analog sticks but its how it does so that really makes things work.
The regular controller works well with the camera being controlled by left stick and the crosshair with the right stick, and each power is mapped to one of the colored buttons.
Though it works like most brawlers, running around with the analog stick on the Nunchuk and punching with the A button, the real fun starts with the motion controls.
Don't, therefore, be expecting to use your pro-controller unless playing alone — and don't expect to be able to use the analogue sticks to control the direction of the moving numerical blocks, either, as — you guessed it — that doesn't work either.
Working with a twin stick control scheme, each battle simply boils down to literally running around in circles to avoid enemy projectiles / get around their front shield, and then blasting them with your chosen spell.
Whether you stick with steel or go for the ceramic option, the brakes are superb and stability control works very well.
Litter Robot II works with clumping cat litter but for optimal performance it is highly recommended to use Ultra Premium Clumping Cat Litter to avoid some problems such as waste getting stuck on the Globe, dust when rotating or bad odor control.
Your brain comes to an automatic conclusion of how the controls work based from years of playing other games and general common sense: you push the stick right, intending to bank to the right and investigate that shiny thing over there.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The game has its moments, but never really becomes more than a short burst of time filling between major games, at the best of times it just works, other times it can get glitchy, sure it's easy to control the bike, but for one reason or another the AI can't do it to save their lives, it doesn't help that their as light as a small child and have about as much physical tolerance as one too, one hit can be all you need to dethrone your competition only for them to get back up and get stuck in a wall, or to the back of a parked car.
This might be something that works better with the sharpshooter, but I would recommend forgetting the game has motion controls and stick to the good old two sticks approach.
Whilst there are only four main controls to get to grips with — A controlling the jump, X tied to shooting, RT for shape shifting and the left stick for movement — but the controls work as they are supposed to and any mistakes you make during a level are certainly down to ability rather than poor controls.
I know DS4 works with it but an analogue stick on Move would have made VR controls so much slicker, e.g. for turning; because turning your head or the whole «aim at the edge of the screen» to turn isn't the same as turning your head independently from your body.
The control system on the PSP works well and the buttons have been well mapped, including the use of the analog stick.
Quite why anybody would choose to use the stick control is beyond me, given that it doesn't really make much sense and rarely works correctly anyway.
So much so that I would think eventually these pads would become the new standard since they allow the same precision but work ergonomically with THUMBS, as opposed to sticks which were originally designed for an entire HAND to control, and were merely shoe - horned on to game pads.
The controls were fine with the thumb stick and since I tend to hold the button down to shoot the A button worked ok.
We worked hard on the controls to make the analog stick feel just right.
From assassination targets getting stuck in the environment (sometimes targets can glitch out, if they're not dead or down, should you continuously throw smoke bombs at them), to control prompts flat out not working (one co-op mission saw me unable to even attack or defend during open conflict), it remains clear that there is room for some much needed improvement from a performance standpoint.
«The fact that the Wii U has got two [analogue] sticks... I feel it's like... It's a great year for the core coming back and saying, okay, have your touch screens, have your motion control, we'll try to make that work, and if you can pull that off it'll be really good.»
This makes the game feel more at home on the Vita than on the PS4, which offers technically superior visuals but more imprecise controls (you can however use the Dualshock 4's touchpad as well, which works slightly better than the sticks, but nowhere near as well as the touchscreen).
It would be a major compromise to have to use the second analog stick for the N64 C buttons, because you could very easily hit one of the other C - buttons instead, and also you will not have the z button behind the main analog stick, so for games that controlled like Goldeneye (which itself apparently won't be coming out, because Rare holds thre rights) it wouldn't work that well.
The game works well enough on the stock DualShock 4, but there's no beating a real arcade stick to get that authentic experience and control with Mortal Kombat.
That's right, if you've been used to the Gamecube controls for over a decade, Nintendo has encouraged you to stick with what works.
You can also move the boat from left to right by dragging the screen or by using the left stick and again the touch screen controls work fine here.
Of the three control options available, the default is designed to work the best using a virtual stick for movement, swiping the screen to aim and UI elements around the screen to fire, throw grenades, swap weapons or deploy a special attack.
Motion - tracked controllers dramatically improve the immersion of aiming and firing a gun, and the sticks on the Aim controller work especially well for controlling teleportation.
Games like Galaxy on Fire 2 and Air Wings Intergalactic work better in the sense that they accept the D - pad's analog inputs, so you don't need to press it so hard; but they'd still work better an actual analog stick, since using even a D - pad to control a ship moving in 3D space is awkward, even if it's an analog D - pad.
Even if you aren't accustomed to a fight stick, like myself, you got a good feel as to how the eventual console controls will work and after some time you can be confident enough to perform some killer combos and special attacks.
It works as well as any other title, with a reasonable range of movement all controlled with the right stick plus rotational snap movement.
To gain back control, establish a regular working routine and make sure you stick to it.
His report to the US Senate Committee investigating the hockey stick scandal identified the incestuous group publishing together, peer - reviewing each other's work, and controlling and bypassing the peer - review process.
As far as the planet goes, I think there will be some delay, and losses that could have been avoided, and expenses that will be greater than necessary, but in the end it will all work out as far as getting things under some degree of control, as long as people like Gavin and Santer are in there keeping at it, and sticking to their guns.
It would also work to your advantage if you are driving a stick shift car as manual transmission mechanisms allow more control and can offer better traction in snowy and slippery conditions.
Designed to pair via Bluetooth with existing products, the Instant Switch works with HomeKit and Alexa - enabled accessories.iDevices has designed the Instant Switch to work anywhere with either a built - in Command adhesive backing that allows it to be attached to any wall or an iDevices wall plate that allows it to fit over any standard two - screw wall plate.Because it's peel and stick, it can be put on any wall, and it includes two CR2032 coin cell batteries that allow it to run for two years without needing to be charged.When paired with an iDevices» Wall or Dimmer Switch, the new Instant Switch enables a three - way control configuration.
It's also worth noting that all of the front controls can be set to any of these modes — you can, for instance, make the analog stick work like a four - button input, which is actually how Valve tricks the controller into playing WASD games like Half - Life 2.
If you're a media purist who wants control over which trailers you have and where they are stored, you're stuck with the extra work of the first two options.
Last year's Fire TV Stick technically worked with Alexa — Alexa being Amazon's voice - controlled assistant — but the remote cost extra.
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