This leads me into my biggest issue with Beyond, the combat, which basically breaks into a number of quick time events that require you to push the right analog
stick in a specific direction.
Not exact matches
If you take two people who disagree with each other on a fundamental level, and
stick them
in a room where they can't see or touch one another, they can only talk, and then give them nothing
specific to talk about, there is only one
direction that's going to go.
Divisions are super flexible - you can still pick whichever weapons and perks you want, but choosing a division nudges you
in a
specific direction, which can yield bonuses if you
stick to that division's specialty.
Additionally, some skills don't seem to use this auto - targeting feature at all, and are fired
in the
specific direction in which you're pointing the analog
stick.
There is no gyroscopic, touch pad or light bar implementation which is surprising as the gyroscopic motion sensing functionality could have provided an alternative to the left analogue
stick in regards to steering your hydro jet, while the touch pad could have been used as an alternative to activate a boost or swiping
in specific directions to perform stunts or alternatively to look behind your hydro jet, alongside the light bar that could have displayed a tone of colour to represent the colour of your team.
The right trigger (when using a gamepad) allows the player to shoot, but only when aiming
in a
specific direction with the right analogue
stick.