Sentences with phrase «stick moves the camera»

Nevertheless, the right analog stick moves the camera, so players have complete control over what they see if they're unhappy with the default movement.
As in most games, the left stick moves you and the right stick moves the camera.
The right stick moves the camera around, giving you a view of the world around you.
On a couple of stages, the C - stick moves the camera to a different segment of the field, as these sieges feature multiple «fronts» for your assault.

Not exact matches

Three infrared cameras would track the balls» motion and record a stick - figure animation of him as he moved.
The analog stick and buttons themselves are generally responsive, and moving the camera is as easy as dragging across the screen.
You must use the GamePad to play by moving with the left stick and controlling the camera with either the right stick or by tilting the GamePad.
I had him move his fingers up and down black dots painted on a wooden stick while a real flautist played his instrument from off - camera.
The camera continues moving briefly after letting go of the analog stick.
During a cut - scene, you can press R1 to zoom in, and use the right analog stick to move the camera around.
Does anyone know if we can use the right stick to move the camera?
Moving around is done with the Left Analog Stick and the Right Analog Stick can move the camera.
The Left Analog Stick is used for moving around and the Right Analog Stick is used for moving the camera.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Thankfully, the update to Kingdom Hearts doesn't stop at the graphics, they've finally moved the camera controls to the right analogue stick, instead of its god - awful placement on the shoulder buttons in its original iteration.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Players can choose between different VR comfort settings having to do with the way you aim, like choosing to solely use head - tracking to move the camera or combining it with the right stick, and with how respawns work.
Years of training kicked in like fight or flight instincts and I found myself moving the right stick to try and move the camera.
The control scheme is untouched here — you move with the left stick, controlling the camera with the right.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
An example of this is the way that the analog sticks are weighted to move the camera, which makes it hard to run in a straight path while dodging pedestrians since a slight move of the analog is apparently paramount to a right turn.
The camera is set above the play and it plays like a twin - stick shooter, that is one stick moves your character while the other causes him to look in the direction that stick is pointing and shooting in that direction as well.
You can use the C stick to move the camera angle at any time while the Wii version has the camera locked.
Or, you can leave it how it's set, which has the camera moving in set degrees every time you press the analog stick.
By default, you can move the camera / aim with the Left Analog Stick and the RIght Stick doesn't really do anything.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Another quirk the game has is the use of the right analog stick, which allows you to move the camera.
It felt a little strange having to move my thumb down to access the right stick for camera controls, but it wasn't a deal breaker.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The C - Stick provided players with the ability to move the camera around Link, meanwhile the Tingle Tuner offered players simultaneous interaction with a handheld, years ahead of the Wii U GamePad.
The controls are simple, with players controlling the camera with their heads, while moving with the analog sticks.
I mainly used the orbital 3rd person camera, it can be tricky to get used to as you use a combination of the right stick to move the camera around, the left stick up and down to zoom and the d - pad to switch from cab and trailer view points, but once you get the hang of it you'll be well away, using it to check that your wheels aren't over hanging the narrow road you're on etc..
To move the camera you must hold the left trigger while using the analog stick.
Menu backgrounds focus on Sebastian's office with each set of menus moving the camera to another area of the office, while the right analogue stick pans the camera as though it was from a first - person perspective.
With the Joy - Con, you move Mario and the camera with the control sticks and Cappy, Mario's new companion, with flicks and twists of the Joy - Con.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You can move the camera around with the right stick, but trying to do that all while trying to climb a stick holding R2 to move forward, holding X to pick your head up, L2 to hold tightly, the left stick to move Noodle's head in the direction you need to it go, and the right stick to move the camera to just the right angle, only to find out that the right angle is no viewable because something is in the way, is only frustrating.
I found myself getting stuck on more than one occasion as I tried to interact with a clue, only to move the camera.
In an absolute nightmare of a design decision the right stick swaps between lock - on targets and moves the camera.
Players move using the left stick and change the camera view using the right stick.
PS Move doesn't really make sense, you'll win a bit for drawing stuff, but you'll lose the precious camera control with the lack of second stick.
The environments look great and is presented with a 3D top - down sort of view of your character, with the ability to move the camera with the right analog stick.
The camera changes focus quite dynamically, but the participants feel like they're only moving from waist and up, while Aloy is stuck with an ever - so - slightly pained expression throughout.
You move the main character with the left control stick and change the camera with the right control stick.
Well, perhaps you should have used right analog stick which allows you to move Camera up and down or maybe look at the options before writing a review.
The online multiplayer became lagged on a couple of occasions, I had the music in one level completely drop out at one point, and I've ran into areas where I'm ready to move on to the next part of a level but the camera gets stuck requiring me to backtrack to «retrieve» it.
I was not a big fan of this as the camera angles were often unviewable while moving around during the combat, to change the angle requires you to move your finger from the dodge button to the right analogue stick which can result in a punch in the face from your opponent.
Spin moves (like Link's signature spin attack) using the analog sticks would have relieved some stress here as the sticks are used for moving (left) and camera moving / target locking / target cycling (right) through enemies instead.
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