Lost Sea is a played from an isometric view, with the left stick controlling movement and the right
stick rotating the camera.
Right
stick rotates the camera.
The left analog
stick rotates the camera and the car very slowly turns in the direction that you point the camera.
The camera
stick rotates the camera around X, although it can not zoom in or out.
Not exact matches
The
camera can be
rotated with the right
stick, but it's on a limited axis and, unfortunately, there were a few levels that had bad
camera angles throughout.
For example, the virtual gamepad mode supports a «chase
camera,» but it needs massive auto - aiming and auto -
rotating towards what we «guess» is the user's intended target because there's only «one virtual
stick».
Movement is highly responsive: when I first took control of the game's protagonist Marius Titus it reminded me of the first time I took a new car for a test drive — the
camera rotates smoothly and swiftly and Maruis's animations are fluid and reactive to every minor exertion of pressure on the analog
stick.
Most of the time you can
rotate the
camera with the right analogue
stick, yet sometimes the game takes full control instead, forcing fixed
camera angles that are often confusing and downright frustrating.
Now the
stick can be pressed down to switch to another mode, which finally makes it possible to
rotate the
camera around (almost) freely.
You can look around freely by
rotating your head, with the controller analog
sticks offering small incremental degree
camera turn.
The Cue
Stick Series features a
rotating swing - out arm for any time you want to snap a self - portrait with the Note 7's 5 - megapixel front
camera.