The premise is to take the twin
stick shooter into the dungeons, which is about as fresh a take on the genre as you'll find.
Not exact matches
If you are
into puns and twin -
stick shooters then Enter the Gungeon is probably for you.
The twin -
stick shooter takes the not - so - cooperative mayhem of Magicka
into the world of tomorrow.
Now, in the surprisingly novel twist that is Serious Sam Double D XXL, this frantic formula is reimagined
into a 2 - dimensional side - scrolling twin -
stick shooter, and manages to retain that signature panic of the previous games.
Summary: Super Stardust Ultra VR takes the classic twin -
stick shooter and SHAZAM's it
into Virtual Reality!
It's a fast - paced time - manipulation twin -
stick shooter, which is broken
into ten second chunks.
Ready to dive
into some massive twin -
stick shooter fun?
Seeing as Tasty Poison created one of my favorite dual -
stick shooters on the App Store, Pocket RPG [$ 4.99], I'm pretty confident they know what makes for a fun game and will translate that knowhow
into the first - person
shooter genre with Neon Shadow.
This is no bad thing though, because Super Pang was quite frankly a brilliant example of furious arcade
shooter action and though it serves as the core inspiration for The Bug Butcher, the developers have done a cracking job of modernising the concept and
sticking on the sorts of bells and whistles to bring it kicking and screaming
into 2016.
Our latest entry
into some of the finest indie titles to grace our glorious platform comes Nex Machina - a twin -
stick shooter from the folks that brought us the fast - paced platforming of Outland back in 2014.
Beat Hazard has been around on Steam for a while, turning any song in your library
into an adrenaline pumping twin
stick shooter.
Mario + Rabbids: Kingdom Battle looks, plays and sounds better than you would've ever expected from such a confusing crossover - an interesting take on the X-COM formula that can start to feel tedious, but starts amazingly and will keep many players
stuck into the turn - based strategy
shooter.
InkSplosion is a much simpler twin -
stick shooter than many others in the market though, as each wave only brings four enemies
into play at a time, as well as a hazardous danger line that can section off certain areas, or turn
into a clock hand style, laser-esque hazard for you to dodge on any given wave.
Dead Space microtransactions, the many irritations of the BioWare social service
sticking its unwelcome nose
into my single - player RPGs, multiplayer service shutdowns for everything from sports to
shooters - why should I forgive EA for any of those blatantly anti-consumer policies and actions?
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles»
into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with
shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person
shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to
shooters on a console... as much as I like playing
shooters with 2
sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best
shooters on... no longer the case by any means)... but with a first person
shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Dead Star is a top - down twin -
stick multiplayer space
shooter being developed by Armature Studio for PC and PS4 where you have been banished to the edge of the universe, forced
into fending for yoursel...
Privates is a platform twin -
stick shooter in which you lead a teeny - tiny gang of condom - hatted marines as they delve
into peoples» vaginas and bottoms and blast away at all manner of oozy, shouty monsters.
I use the phrase «highly challenging» because I've never met a twin
stick shooter that didn't make me feel like I was trying to contort my thumbs
into my own personal marionette.
That uncovers a gameplay element that may or may not fit
into your playstyle — while you survive longer than you would in other top - down twin -
stick shooters, you'll be grinding out credits and deaths quite a bit to proceed through the levels.
She's still romping around in the Underworld engine, so expect dynamic lighting in this game, ferns that waft in the breeze and puzzles that take the laws of physics
into consideration, but this time it's zoomed out to an isometric view and handles like a twin
stick shooter.
Not saying that's a bad thing, but unless you are really
into twin -
stick shooters, you will mostly likely lose interest sooner than later.
Whereas a standard twin -
stick shooter wouldn't really require much thought as you can just hold the buttons and shoot in all directions, Nine Parchments offers some strategy
into the mix.
Add multiple classes, an abilities skill tree, and the option to reroll weapon stats
into the mix, and you've got a seriously deep, RPG - style upgrade and character management system to go along with the superb twin -
stick shooter gameplay.
When I first purchased my Xbox 360 way, way back in 2008 I came across a simple little twin
stick shooter that, despite a relatively steep learning curve, enthralled me to the point where I would eschew big triple A titles like Gears of War in order to spend time trying to master the Robotron: 2084 inspired gameplay, frantically diving back
into the fray time and time again in an effort to top my previous score and gain one of the coveted top spots on the global leaderboard.
Mario + Rabbids: Kingdom Battle looks, plays and sounds better than you would've ever expected from such a confusing crossover - an interesting take on the X-COM formula that can start to feel tedious, but starts amazingly and will keep many players
stuck into the turn - based strategy
shooter.
Ready to dive
into some massive twin -
stick shooter fun?
Our latest entry
into some of the finest indie titles to grace our glorious platform comes Nex Machina - a twin -
stick shooter from the folks that brought us the fast - paced platforming of Outland back in 2014.
Take all of the chaos of a twin -
stick shooter like Geometry Wars and then meld it
into a competitive multiplayer experience.
Its last title, Resogun, was solid, but with Alienation, the pseudo-sequel to Dead Nation, Housemarque slides back
into its comfort zone with another scintillating twin -
stick shooter.
Zombie Breakout: Blood and Chaos is a Free Dual -
Stick Top Down
Shooter Game featuring intense Zombie Shooting action and stunning 3D graphics.Zombie apocalypse have broken out in your city and it is turned
into a battlefield.
A twin -
stick platform
shooter, Matterfall throws a couple of wrinkles
into the formula that helps to make things interesting.
Typically twin -
stick shooters like Geometry Wars are what I really dig
into, but GEM has made a very strong case to be in that same top tier for me despite it very much not having the twin -
stick style.
Fans of twin
stick shooters will be mildly disappointed if all they ever do is solo mode, but get some friends over (or throw some of the AI bots
into versus mode) for a wild and crazy time.
The twin -
stick style
shooter puts you
into 10v10 multiplayer battle in an area of space called «The Wastes.»
We happened to come across the one -
stick shooter called Battle Planet, a game that places you right
into the fiery fray against Terminoids.
I normally like to play our first person
shooters cautiously, but Doom encouraged me to get
stuck into the action and use my full arsenal for every fight.
It's Breakout with an unnecessary twin -
stick shooter element thrown
into the mix.
But never really been
into these twin -
stick shooters anyway, mind you.
Tomb Raider's been contorted
into various forms on mobile, including a dreadful touchscreen version of the original, a Temple Run rip - off and a twin -
stick shooter.
When it was released in 2013, Halo: Spartan Assault was a pleasant surprise in that it brought the Halo franchise
into the genre of twin
stick shooters.
Spilt Milk Studios tap
into the 80's action movie vibe, bringing a fun twin -
stick shooter to the table with Tango Fiesta.
Score Rush Extended - I had to dig deep
into the memory banks for this one, but Score Rush was an Xbox Live Indie twin -
stick vertical
shooter that saw you powering up almost forever as the enemies got bigger and stronger and more firepower - intensive until the screen was completely saturated in so many bullets that it was almost impossible to keep track of it all.
If you do happen to run headlong
into someone nasty, you only lose half of a life marker, while touching «neutral» obstacles doesn't damage you at all — eating a bullet subtracts one life instantly, but your attack power always stays constant, so there's no need to worry about being
stuck with a pea -
shooter if you mess up.
Mario + Rabbids: Kingdom Battle looks, plays and sounds better than you would've ever expected from such a confusing crossover — an interesting take on the X-COM formula that can start to feel tedious, but starts amazingly and will keep many players
stuck into the turn - based strategy
shooter.