Sentences with phrase «stick to move»

Keyboard: New features are: voice to type; pointing stick to move the cursor; changing the size of the keyboard (for phablets).
Without the touch controls to poke and prod your way from app to app, you'll be forced to use the control stick to move from one part of the desolate interface to the next in search of something to do.
These, for a good portion of the game, are your only commands, besides the left analog stick to move.
With the Joy - Con held horizontally, you've got all the inputs you need: the analog stick to move left or right or tiptoe or crouch, the buttons under your right thumb to jump or cut into the other shape or reform your own, and the shoulder buttons to rotate.
Use the analog stick to move your walker into ample cover, then take out enemies as quickly as you can with gesture aiming.
Early on the game has simple solutions that barely require more than the action button and the left control stick to move, but Never Alone's difficulty level is very inconsistent.
Using the left analogue stick to move, you're tasked with following a glowing blue ribbon which marries with the melody or vocal line of the current track.
Rocket Fist «s controls are all about simplicity: you use the stick to move and the B button to both shoot your dodgeball (when equipped with one) or tackle (when not).
You'll want to use the left stick to move and the right stick to turn just as in any other FPS, but the fact you can also turn your body whichever way you like can lead to odd situations where you move one way while turning the other and end up feeling like you're on a ferry in a class - 5 hurricane.
The game plays pretty simple; as far as controls go you use the left stick to move your character around, the right stick is to shoot, A button to investigate things, B button to use stocked items, and Start to bring up the Pause screen.
As in previous TSS, players use the left analog stick to move and the right to aim and fire.
In the game, players will be controlling their character in a top down view, using the left stick to move around and the left one to aim.
The action is from a top down prospective and the controls are very simple: left stick to move, right stick to aim and right trigger to mow down your opponents.
You use the left - stick to move and you cycle through the colour wheel using the right - stick.
For example you use the left analog stick to move in combat, but to choose between Attack, Spells, Items, Defend etc. you must use the D - Pad, which can be very awkward unless you are blessed with two thumbs on your left hand.
The game itself is very simple to play, on the surface; use the analog stick to move your shadowy ninja bug along the level and attack enemies using one of two input methods.
You use the analog stick to move, the four buttons to jump and interact and that is it.
You use the analogy stick to move and the A button to shoot with the B button used for activating the smart bomb.
As in, why am I using that stick to move my character around and the other to aim when I was just doing the opposite.
Simply use the analogue stick to move the mouse icon over the «x «s to close the numerous pop ups obstructing the screen.
You can move the camera around with the right stick, but trying to do that all while trying to climb a stick holding R2 to move forward, holding X to pick your head up, L2 to hold tightly, the left stick to move Noodle's head in the direction you need to it go, and the right stick to move the camera to just the right angle, only to find out that the right angle is no viewable because something is in the way, is only frustrating.
As with most traditional first or third person shooters you use left analog stick to move, the right analog stick is to look, and the shoulder buttons are used to shoot and aim.
Team of 3: Control Stick to move.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Type: 4 - Player Difficulty: 2/3 Controls: Control Stick to move.
I mainly used the orbital 3rd person camera, it can be tricky to get used to as you use a combination of the right stick to move the camera around, the left stick up and down to zoom and the d - pad to switch from cab and trailer view points, but once you get the hang of it you'll be well away, using it to check that your wheels aren't over hanging the narrow road you're on etc..
Using the left analogue stick to move and the right to aim, you create a clone using the Left trigger and swap to your clone using the Right trigger.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You would think you would just slightly turn the analog stick to move.
In terms of controls, you use the analog stick to move side to side and X to jump, and from these controls, a huge variety of puzzles are provided in each level, each one more complicated and head - scratch inducing than the last.
Itll take a few attempts to get used to, as you aim with ZL, then use the right Joy - con analog stick to move up and down, then ZR is shoot... believe me, there has been a few times my fingers have gotten in a muddle!
Controlling your tank is very basic at best (not even including the automatic firing), as you use the analog stick to move your tank, though reversing and going on at an angle feels counterintuitive (as I was reversing the way I would a car, but it doesn't work that way).
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Besides the immense difficulty, gameplay is solid and smooth with simple controls using the left stick to move, the right stick to shoot, and the left and right triggers to absorb either bullets or energy using the two different shields and utilizing two different color bullets for the two different color enemies, simple as that.
You can use the C stick to move the camera angle at any time while the Wii version has the camera locked.
The title is a dual stick arcade style shooter through and through; simply use the left stick to move and the right stick to shoot; a simple yet effective design.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The game keeps a mouse cursor on the screen as a means of selecting tools and such, though you are now using the analog stick to move it.
When in mouse mode, you can use the right stick to move an on - screen cursor, and the left and right shoulder buttons to right - click and left - click.
The gameplay is very basic and it took a while to get used to not being able to use the left analogue stick to move around, instead having to use the D - Pad, with the left stick being reserved to place objects in your inventory on whatever part you wish to use them on whether that be a key to a door or hitting someone with a fire extinguisher.
Use the control stick to move about.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There is a perfect balance between the interaction and battle systems for the majority of the game as the controls are simple, left analog stick to move and press either R1 or L1 to open the menu bars to do actions or attack.
You will use the Left Stick to move around in the world, while the Right Stick is more like a mouse cursor.
Controls The game does not require you to remember any complex controls as you will only press one button along with the left analogue stick to move.
The game's story mode introduces free roaming (you use the control stick to move while the wand is used to aim).
The default scheme, Type A, mimics the layout of Resident Evil 4, with the analog stick used to rotate and move your character and the R trigger aiming your sights as you shoot with Y. Type B works similarly, but with uses combinations of button and stick to move and shoot.
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