If you're not confident with descriptive paragraphs (and you probably should be for this sector)
stick with bullet points, but make them just as relevant.
Not exact matches
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked
with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue
with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller
with a bad
stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem
with revived players not being able to get suppressed • Fixed a problem
with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be
stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem
with the bipod deploy sound • Fixed a problem that you could be spawned in
with no weapons after being killed while using the EOD bot • Fixed problems
with health bars not displaying health properly when using EOD bots • Fixed a problem
with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get
stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn
point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from
bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get
stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem
with changing camera on certain vehicles • Fixed a problem
with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem
with the falling antenna on Caspian Border.
I'm really glad about the exclusive attacks that each costume has, but Luffy is not a Kung - Fu user, they should
stick to his regular «Rubber - Fu» to keep the character faithful moveset wise, but it's just me, actually KF Luffy could be an alternate TS Luffy
with different attacks like GGn Ufo / Jet
Bullet / Jet Hammer / or even my favorite attack Luffy has in his entire arsenal: Eagle Bazooka, and the hypermove could be Elephant Gatling, and Afro Luffy could be an alternate PT Luffy
with moves like GGn Hanabi / Tsuchi / Gigant Rifle and the hypermove has to be the «Flail», to mimic he manga at the
point.
Stick to the simplest options, such as a solid circle, open circle, or square, to ensure your
bullet points enhance your resume, rather than make it incompatible
with an ATS.
Similarly, when including dates,
bullet points and other features, chose one method of formatting it and
stick with that throughout.
Stick with the standard
bullet points, too.
Stick with a formal format, one easy to read font, consistent spacing throughout, and ensure all
bullet points are perfectly aligned.
To make the most effective visual impact
with recruiters,
stick to at least five and no more than eight short phrases in
bullet -
point format.
Work
with bullet points or
stick to a short summary paragraph
with bullet points to highlight the key messages.
So as you write your resume, while it's good to keep certain ideas at the forefront of the process (
stick to professional fonts, add white space, use
bullet points, incorporate action words, include a career summary and job target, place important details near the top, etc.), it's great to come up
with your own unique design that shows your flair.