Sentences with phrase «sticker system»

The phrase "sticker system" refers to a method where stickers are used to provide rewards or incentives for good behavior or accomplishments. Full definition
This game introduces an innovative sticker system that's a lot of fun to use.
The biggest change in this game is the pointless sticker system.
It was because of the whole sticker system, that's why.
Sticker system makes battling totally pointless.
Overall, Network Battle was able to match me up against other players fairly quickly, and there's a nice Sticker system that allows you communicate with the other player mid-battle.
On one hand, this consumable sticker system adds a level of strategy to the game.
Despite a focus on action over the series tried and true RPG roots and a battle mechanic highly reminiscent of the universally detested sticker system, most would agree that it's a charmingly colorful journey that's sure to tickle your funny bone.
In Berlin, thanks to a color - based sticker system, high pollution cars aren't allowed in the city center at all.
We are diligently upgrading our sticker systems for all of our products from 2 lb to 50 lb..
My son enjoyed its presence at first, and then he learned to use it (with a chart and sticker system, of course) like a pro.
Another pro is that, once you get used to the sticker system, collecting, and puzzles, the game is often pretty fun at times.
The sticker system made it so you are
The sticker system is honestly just annoying, and the series has lost all of its narrative charm.
The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there were
The sticker system could've worked, but making the basic attacks based off this was bad.
Then comes this pile of crap... I hate the sticker system, it completely ruins the whole game.
The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there were 0 cameos (which I am a HUGE fan of), they also put far too much of an emphasis on the sticker system.
I really didn't like the sticker system - it was just a bunch of guessing when it came to boss battles.
The sticker system is a fresh and interesting idea, but ultimately, too many problems bog the game down and what's left is a lacklustre installment.
The Humor and Graphics are still top notch, but this game would've been much better if it wasn't for the sticker system.
And the card system, although really similar to the sticker system, seems to add something.
It felt unique, with the sticker system and all.
Yet you seem to rationalize the lower score by somewhat overstating the degree of offense committed, say, by the sticker system and lack of conventional experience - based growth.
On top of voice chat which you can toggle on and off, there's also customizable text chat, emotes, and a sticker system that can all be easily accessed during play via an in - game menu.
The sticker system takes some of the RPG elements out of a game system that is already somewhat «RPG lite,» making Sticker Star even more of an adventure - RPG hybrid than its predecessors.
Another feature the battle system uses is the sticker system — you'll find stickers by buying them in vending machines scattered throughout the game, or by completing side quests.
This bill eliminated the inspection sticker resulting in a single - sticker system and makes vehicle registration dependent on obtaining a passing vehicle inspection.
Instead, they use a sticker system to indicate whether an animal may be challenging to work with, aggressive, fearful, a biter — you get the idea.
The adorable visuals and charming gameplay elements like the toys and the sticker system all help wrap you up into the world of Ditto.
It felt unique, with the sticker system and all.
And the card system, although really similar to the sticker system, seems to add something.
Previous games went a little insane with the paper aspect (like turning Mario into a paper airplane), but this dials it back just a bit, and instead uses a sticker system to help you manipulate and maneuver through the environment.
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