Activision are
still big developers for the PlayStation today, but Sony did bring the price down for the PlayStation.
Not exact matches
Still, some
developers are betting
big in retail.
Still, he said it was «a pretty
big deal» because it showed that the App Store could be compromised if hackers infected machines of software
developers writing legitimate apps.
«Tonight's win shows people power can
still beat
big money and
developers don't own New York,» Ms. Richardson said in a statement tonight.
E3 2015 Was A Huge Success But
Still There Were Some Flop Announcements and it came from some
big publishers /
developers.
Story is
still a
big part of the game however and the
developers hope that it will redefine XBLA by raising the bar on quality.
I loved the other beautiful, off the wall stuff that Aurelien Regard (the
developer) has been a part of when Arkedo Studios was
still up and running (Nervous Brickdown,
Big Bang Mini, among others).
Developer duties are being handled by Blue Castle Games (probably best known for The
Bigs), and a rep told us that final decisions were
still being made on just how many different types of games would be included when the game ships.
Thankfully, the Switch is actually a pretty straightforward system to work with, but it
still has one
big hurdle that affects every
developer that works with it: it's a hybrid console.
«Fortunately», it worked, but that also means iPad has an even
bigger lead now, and they have less time to gain momentum and get 3rd party app
developers before Windows 8 launches (even though I
still think Windows 8's future is questionable on ARM tablets, since it will also have zero apps, and will mostly support just web - apps).
But overall, the numbers confirm that iOS and Android handsets and tablets are
still the
biggest priorities for app
developers.
It isn't a
big change in the rules, and it
still gets in the way, but at least it shows that Apple can't completely disregard the opinions and demands of their customers and
developers without backlash.
every n4g sony fanboy is now a game
developer LOL last of us wasn't THAT good looking, it
still comparable to games like halo, gears of war and uncharted, i think people need to realise (especially sony fangirls) how games can pull these graphics off, low player counts, not much happening on screen and just areas that look
big but have very small playing areas, or streaming parts of areas at a time, now if you look at the last of us multiplayer & uncharted 3 mutliplayer, it looks crap compared to the story.
You can break every single «rule» that has ever been stated by game
developers, and
still end up a
big success both critically and commercially.
It's
still fun but if the
developers put a little more effort into the multiplayer aspect of Beat the Beat, it could have been the next
big party game hit.
Sir officially launched this month, and the fact that
Big Robot pulled it off suggests that an independent
developer with an interesting idea for a project can
still make it happen without relying on a publisher — as long as they're willing to commit to keeping a conversation going with the fans who support them.
Big name Japanese
developers, and perhaps the more inclined, indie Developers, are still very much enthusiastic
developers, and perhaps the more inclined, indie
Developers, are still very much enthusiastic
Developers, are
still very much enthusiastic about it.
This week, a bunch of really interesting things happened, from Valve waking up and telling their fans they are
still making games, to Epic Games shutting down Paragon and rumours that Microsoft might want to buy EA or another
big game
developer / publisher.
If you're not, well, it's honestly
still kind of interesting if for nothing else than to see what some
developers on one of the
biggest franchises out there think about their game.
«Even with the effect the cloud has on free - to - play, for
big companies like us, who have many thousands of
developer's salaries to pay, committing completely to free - to - play
still feels like too much of a risk,» admitted Comte.
I was
still working on
big AAA games at the time, and something about that very direct connection to an individual
developer that indie games enabled was a real eye - opener to me.
It won't be to scale, naturally, but it's
still the
biggest open world game map to date - the
developers claim it takes 90 minutes to drive from coast to coast.
While the
developers still tout the RPG - lite elements, now they are more concerned about the integration of EVERYTHING — story, RPG - lite elements, shooter mechanics, the gun and item modification system, and making everything
bigger than before!
Battlefield 1943 destroyed any remaining doubt that digital
still needed
big - box retail to prop it up, and highlighted the freedom that removing the cost of physical production could offer the
developer.
Valve has changed the way we download games electronically and continues to expand their dominion; if Valve Software was purchased by a
bigger company, would we
still get the same quality and innovation from the
developers?
Some
developers still got bonuses, but they weren't nearly as
big as they would have been if Mafia III's review scores had been higher.
Amongst the veritable smorgasbord of AAA titles that occupy todays modern video game market, it's refreshing to see that indie
developers are
still doing their best to compete with the money infused
big boys.
But, while it's now easier for them to publish to the
big consoles and reach a wider audience, many indie
developers still have to deal with budget, staff numbers, and time restraints that many Triple A
developers don't.
Orion perhaps isn't the
biggest or best - known indie
developer, but he has made some pretty decent games for both the Dreamcast and Mega Drive / Genesis, as well as games for the GameBoy, PS1 and even Atari Jaguar — and it's always sad to see any
developer still making titles for our favourite SEGA systems being forced to step down.
But there's
still a
big - name (non-Blizzard)
developer hosting a panel
In the first part of my PlayStation Experience round - up I covered the majority of the
bigger announcements made during the keynote presentation - and there were certainly some doozys - but a large proportion of Sony's 100 + minute show was devoted to the smaller titles from the more independent
developers, and another chunk
still had been dedicated to showing off newer material for PlayStation VR.
The reality is that if the game is bought once, then basically passed around from person to person with no money going to
developers, it's
still a
big loss.
Worst
still, not all too many
developers successfully went much deeper than that, believing that focusing a title on cute animals with
big eyes was how you made a games «female friendly».
I
still think that a 150 - 175 $ tiers could be a
big success, and many 100 $ backers would upgrade to 150 $ if they could get these rewards: - Download of Broken Sword - the Serpent's Curse - DRM FREE - PC (Windows and Linux) & Mac - Regular
Developer Diaries, ideas Exchange Forum and Video Updates - Access to exclusive digital content: Game Artwork (inc. poster and wallpaper); Director's Commentary on previous Broken Sword games & Archive Videos - Android Version - Hi - Res Digital Comic Books of Broken Sword - The Serpent's Curse, Broken Sword: Director's Cut, and Broken Sword - The Smoking Mirror: Remastered - History of Broken Sword eBook - Broken Sword - the Serpent's Curse digital Concept Art - character sheets, layouts etc. - Broken Sword - the Serpent's Curse Digital Soundtrack - Copy of any one previous Revolution game on GOG.com (Broken Sword or otherwise - PC only - Exclusive digital Game Design Content: Scripts of Broken Sword: Director's Cut, Broken Sword - The Smoking Mirror: Remastered, and Broken Sword - the Serpent's Curse; Game Design Document for Broken Sword - the Serpent's Curse; Archive of existing Game Design Documents for previous games - All Revolution game titles on GOG.com: Broken Sword 1 - 4, In Cold Blood, Lure of the Temptress and Beneath a Steel Sky (PC only)- Boxed Kickstarter special edition of the Game, includes: CD / DVD game with full packaging, Game Comic Book for Broken Sword — Director's Cut, Broken Sword 2 — Remastered, Broken Sword — the Serpent's Curse; game Poster; CD with full Soundtrack; Kickstarter Backer T - Shirt.
There's
still time to grab tickets and so you could be spending your time with a bunch of
big - name
developers!
Another trend that seems to be going strong
still these days happens to be the one where game
developers are hiring
big named actors and actresses to star in commercials for their mobile game.
Even
still, it's a fully - functional port of Counter-Strike on Android, all stemming from a herculean effort by a single
developer, so
big thanks to Alibek Omarov for all the hard work.
Android OEMs can make as many great smartphones as they want, but if
developers still prefer iOS, Apple's
big phone will continue to shine.
But adding a new token is not a negligible investment in terms of
developer hours, and even as they do so, it's
still the
big trading pairs that dominate, such as bitcoin to bitcoin cash.
Let's be honest, Samsung has had since, what, 2014 to get app
developers on board with Tizen for wearables, and
still the Gear has an incredible lack of quality
big name apps.
There's
still no word on just when the headsets will make their way into consumer hands, but getting them out to
developers is a
big first step towards that goal.
There are
still two hours left in Google's I / O 2013 keynote, but there have already been some
big announcements... for
developers.
But for many outside this select group
developers it
still seems unclear why, exactly,
big blocks could pose such a grave threat.
If you are
still a
big player of
developer Niantic Labs» augmented reality mobile game Pokémon Go, there's a newly discovered feature that at the moment is just for Android device owners.
Developers would
still have to make code changes to make them compatible with the
bigger screens.