Easily understandable and
still challenging gameplay makes this fun for everyone, but especially educational for children.
Not exact matches
The pawn system
still feels original and fresh, and the
challenging gameplay will put even genre veterans to the test.
Certainly not on the
challenge or quality level of the stellar puzzle - action blend of Portal 2, Warp
still has enough of a puzzle - solving complexity with light action
gameplay blended in to be enjoyably entertaining.
The
gameplay feels a bit outdated in comparison to newer RTS offerings such as «Company of Heroes,» but the game
still utilizes some unique features, such as the reinforcement system, that make it quite
challenging.
It could be harder on the investigation -
gameplay side of it, making it far from perfect but it's
still a very insteresting game to play to have a nice, quiet time, just not as a hardcore
challenge of any sorts..
All of these
gameplay nuances come together to make an accessible action RPG experience that
still has a decent degree of
challenge.
For that reason, the remastered version of Lock's Quest, a sleeper hit developed by 5th Cell and originally released in 2008 for the Nintendo DS,
still holds up for the most part as a fun and
challenging strategy romp thanks to it's solid core
gameplay — if you can handle the wonky adapted control setup.
Accessibility is all the rage these days, but from what I played the game
still features some high quality
challenges and some pretty interesting
gameplay.
Not only does it fail to achieve a satisfying crescendo from a
gameplay perspective, tasking you with simply battling the same enemies as before in a scenario no more
challenging than usual, it also can't bring the story to a climax, either, answering absolutely nothing while
still managing to set itself up for a sequel.
Chaos Code: New Sign of Catastrophe may not be the most advanced looking fighting title out there, but it
still offers a solid
gameplay and sets of
challenges that will keep you busy.
I often feel modern games are missing the charm — and the
challenge — that Shinobi once offered, so it was a great opportunity to bring that style of
gameplay to a new system like the Nintendo 3DS and show that classic game design
still has a lot to offer.
Bottomline, this is a fun twin - stick shooter, while grinding is
still fun (especially with co-op), it could've been better (unique weapons for legendaries),
gameplay is
challenging, fun, and ultra satisfying especially when there are tons of enemies on screen.
The driving complaints wouldn't have been as much of an issue if it wasn't that the game ostensibly forces the
gameplay down your throat; for example the Riddler
challenges (not the trophies which are
still pretty much the same as before) have a heavy - weighting towards car time - trials which are often frustrating and unwieldy.
Thoughtful and intricate choreography that is
still fun but accessible, a song list that is familiar and current with a depth of
gameplay has made this title both
challenging for previous Dance Central converts yet
still welcoming for newcomers.
After a few levels, you will encounter a boss that makes for a refreshing change to the
gameplay, you have to use tactics and strategy on some bosses but most are engaging if not a slightly repetitive but
still, the
challenge makes the boss fights very enjoyable indeed.
The
gameplay is rock solid and levels are
challenging without being unfair, the music is incredibly good, and the story is surprisingly deep while
still being rooted in comedy.
Levelling and choosing your loadout really change the game from being just a simple score -
challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer score competition while adding in
gameplay systems that make sense today, while
still throwing in different things to keep the game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new
gameplay mentalities.
Though newer games might not know him well, many
still fondly remember the
challenging gameplay, cool power - ups, iconic soundtrack, and intense boss fights, Mega Man brought to the table.
The
gameplay was
still challenging and fun though.
The basic
gameplay elements are
still there but with some changes to help make the game more
challenging but
still enjoyable.
While the puzzles are a big part of the
gameplay, you will
still be dealing with enemies at the same time for an added
challenge.
Even
still, the review ended with a solid 8 out of 10 due to the music, gorgeous visuals, and
challenging gameplay, where it states...
It has since been bettered by its successor, Tropical Freeze, but Donkey Kong Country Returns
still boasts some ingenious level design, fun
gameplay and a strong
challenge.
Despite being specifically designed to offer bite - sized
challenges that on - average last no longer than a few minutes, constantly repeating missions
still develops into an eventual grind that disrupts the enjoyment and flow of the
gameplay.
The
gameplay itself is easy to learn but
still has hidden difficulties, making it a constant
challenge for any player.
«So while we've lowered the difficulty curve in the beginning, it's
still true that once players have gotten used to that action and have gotten used to the
gameplay they'll have more freedom, and with more freedom comes more
challenging gameplay that will keep that difficulty up.»