Sentences with phrase «still hit my enemy»

My whip would be off the mark by just a hair but still hit my enemy.

Not exact matches

This is pretty much how life still plays out today, except now there are YouTube videos of mothers hitting their daughters» enemies on school property that will live on forever in internet infamy.
After a few blows, the enemy guards or dodges, and if you're still hitting the attack button instead of getting ready to rinse and repeat, you either stagger or swing past, leaving yourself open for a counter-attack.
Targeting is as simple as touching the party member or monster you want to select, and overall the battle system works well although like most games with random battles, can get very tedious, especially when backtracking and potentially fighting much lower level enemies that you can kill in one hit but still have to go through all the motions of attacking and targeting.
gwyneth paltrow (shallow hal) joe pantoliano (cats & dogs) guy pearce (the time machine) ron perlman (hellboy) michelle pfeiffer (white oleander) lou diamond phillips (the big hit) joaquin phoenix (gladiator) joaquin phoenix (ladder 49) brad pitt (the mexican) brad pitt (oceans 12) brad pitt (troy) natalie portman (where the heart is) natalie portman (garden state) natalie portman (garden state) dennis quaid (far from heaven) dennis quaid (the rookie) aidan quinn (songcatcher) robert redford (the clearing) tara reid (natlamp's van wilder) jean reno (crimson rivers) christina ricci (the man who cried) robert redford (bagger vance) keanu reeves (matrix reloaded) jean reno (crimson rivers) paul reubens (mystery men) ving rhames (bringing out the dead) julia roberts (mona lisa smile) julia roberts (the mexican) the rock (the scorpion king) ray romano (ice age) ray romano (welcome to mooseport) rebecca romijn - stamos (femme fatale) rebecca romijn - stamos (x2) geoffrey rush (mystery men) geoffrey rush (quills) kurt russell (dark blue) kurt russell (miracle) meg ryan (against the ropes) meg ryan (you've got mail) meg ryan (in the cut) winona ryder (lost souls) antonio sabato jr. (the big hit) adam sandler (punch drunk love) susan sarandon (moonlight mile / igby / banger sisters) rob schneider (the animal) kristin scott thomas (random hearts) arnold schwarzenegger (collateral damage) arnold schwarzenegger (end of days) arnold schwarzenegger (the sixth day) arnold schwarzenegger (terminator 3) molly shannon (superstar) elisabeth shue (hollow man) bryan singer (x-men 2) gary sinise (mission to mars / reindeer games) will smith (I, robot) will smith (men in black 2) wesley snipes (blade 2) leelee sobieski (here on earth) leelee sobieski (joy ride) mira sorvino (triumph of love) kevin spacey (pay it forward) kevin spacey (k - pax) david spade (joe dirt) britney spears (crossroads) steven spielberg (catch me if you can) brent spiner (trek insurrection) patrick stewart (trek insurrection) patrick stewart (trek nemesis) patrick stewart (x-men 2) julia stiles (the prince and me) ben stiller (mystery men) sylvester stallone (driven) ben stiller (dodgeball) meryl streep (adaptation) mena suvari (the musketeer) hilary swank (boys don't cry) hilary swank (affair of necklace) charlize theron (monster) charlize theron (north country) uma thurman (les miserables) uma thurman (paycheck) john travolta (basic) john travolta (mad city) john travolta (the punisher) john travolta (swordfish) liv tyler (one night at mccool's) james van der beek (rules of attraction) nia vardalos (connie and carla) patricia velasquez (mummy returns) jon voight (the general) arnold vosloo (mummy returns) mark wahlberg (the big hit) mark wahlberg (planet of apes) christopher walken (the opportunists) paul walker (timeline) denzel washington (he got game) denzel washington (bone collector) denzel washington (training day) denzel washington (john q) denzel washington (out of time) john waters (cecil b. demented) naomi watts (le divorce) naomi watts (the ring) sigourney weaver (tadpole) hugo weaving (matrix reloaded) raquel welch (tortilla soup) forest whitaker (ghost dog) bruce willis (the story of us) bruce willis (whole ten yards) owen wilson (behind enemy lines) peta wilson (league of extraordinary gentlemen) reese witherspoon (pleasantville) reese witherspoon (election) reese witherspoon (sweet home alabama) reese witherspoon (vanity fair) elijah wood (fellowship of the ring) james woods (virgin suicides) renee zellweger (bridget jones's diary) renee zellweger (chicago) catherine zeta - jones (chicago) catherine zeta - jones (traffic) catherine zeta - jones (oceans 12) cast being john malkovich cast / director blair witch 2 cast of cats & dogs cast of dancing at lughnasa cast of daredevil cast of Harry Potter 3 cast of october sky director / cast of ocean's 11 director / cast of shrek director / cast of star trek: insurrection cast of waking ned devine director / cast of X-Men
Though the Hellboy reboot is still nine months away from hitting theaters, it seems promotion for the film is already getting underway, as the movie has received its first banner showcasing Hellboy and his enemy in his latest adventure, the Blood Queen, in creator Mike Mignola's art style.
You can choose to go back and play on a harder difficulty, but it's still either eliminating all enemies or hitting some switches to progress to the next level, without the compulsion of multiplayer.
Top Gun was part of formula product that helped established the song album as the definitive soundtrack release during the eighties, yet enemies of the practice should appreciate the candor of the interviews, which describe the construction of the score and song materials in action sequences involving powerful sound effects; even if you have the hit songs, making them fit is still a chore.
While that might not be quite the right word, as there are still some brilliant combinations that are hard to achieve, there's nothing as tactical as Skyward Sword's motion controls, where enemies would be shielded on one side or had to be hit from a specific angle.
He went on a heck of a hot streak recently with Prisoners, End of Watch, Enemy, and Nightcrawler, and though his movies have been a bit more hit or miss since then, he still regularly delivers stirring, compelling performances that are always worth discussing.
There's a dodge button, but again it's unresponsive and the move itself is so slow that enemies attacks will still often hit you, unless you manage to predict the attack before the enemy actually begins to make it.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Still, the constant enemy killing does begin to grow tiresome by time you hit the five - hour mark, but then the game ends!
However, the enemy AI still often make rather dumb decisions, such as taking cover on the wrong side of a wall or just walking in circles around you instead of hitting you in the face.
Ranged characters can still be cumbersome as targeting specific enemies or other things is a little hit and miss, a problem that came to a head during a mission based around Gandalf and Radagast in which my chosen wizard (Gandalf) insisted on shooting at something across the screen with his staff rather than whipping out his sword and killing the orc that was in the process of pummeling his face in.
Gunnar Davis is a heavy weapons specialist with an assault rifle as a primary weapon and a pistol for a secondary weapon, while his special abilities include Shockwave which sends a powerful electrical impulse that knocks down enemies; Stasis projects a stasis field that stops time for enemies albeit while simultaneously protecting them from incoming fire, but could still be useful to strategically change position, finding cover or running past a large group of enemies; Barrier creates a protective energy bubble that prevents damage from being received by Gunnar; and Storm hits enemies with a lightning strike.
I remember spending hours kicking asses and taking names back upon the game's release and, even though the controls admittedly feel clunky when compared to modern titles, the core gameplay that made Devil May Cry such a standout hit is still very much an addictive romp through crowds of enemies... Even if it did take me a while to figure out how to shoot when on the ground, which necessitates holding a trigger button to aim unlike when you're airborne and unloading clips into the faces of possessed marionettes.
Though reactions were still over-the-top with enemies usually flying through air from a simple pistol hit it brought games in more realistic direction.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
In battles an AoE attack sometimes wouldn't highlight multiple enemies (even when it'd still hit them) and in shops there didn't seem to be a way to compare equipment.
There is a cool slow - motion mechanic at work that lets you catch a breath as you still move at the same speed but when enemies are hit, in or out of slow - mo, their ragdoll physics take over and many just go sailing back as if they were hit by a semi truck.
The horizontal planes are still excruciatingly unforgiving, requiring you to be on the EXACT same level as an enemy to hit them, which is particularly frustrating as they always seem to be able to hit YOU.
The second, Power Crush, lets the player continue their attacks even while being hit by the enemy, although they would still receive the damage dealt by the enemy's attacks.
That's not to say that enemies can be simply hacked apart — getting hit is still very unpleasant — but there seems to be a much more fluid transition between evasion and attack rather than turtling and using hit and run tactics to wear enemies down.
Risen 3 is strikingly bug - free considering the series» reputation, but sometimes obviously hits seem to miss and relentless enemy attacks can still break through seemingly well - timed blocks.
Even though having an OP Thanos running over enemy players fits the tone of the box office smash hit Infinity War, it's good to see Epic Game balance the limited time event out a bit so players still enjoy themselves.
Now ranged weapons can also be charged into these powerful attacks, while a lot of the melee weapons have very mighty ones, and you can still continue to charge them while being hit, so if you're ready to sacrifice some health for these devastating attacks, you can really tear your enemies apart.
This means that Wakka has a chance of petrifying enemies with a single hit, which can be used to deal with most of the random encounters in the game, as you will still get Ability Points from turning monsters to stone.
While the games doesn't get noticeably easier (enemies still seem to die in the same amount of hits) it does now have automatic checkpoints for the different escape sequences that happen in the game (and if you'll check my stats above, at least 20 % of my 337 deaths could be blamed to those).
When someone's Hit Points are whittled away they can still be targeted by enemies, which will start to deplete their Life Points.
Now when you play on the two higher difficulties in Another Star, the enemies will still get their old bonus to the STR (strength) stat — they will hit you harder and deal more overall damage — but they don't get any real bonus to their RES (resistance) stat, and they don't get any more hit points (except in very special cases).
You'll still be bashing enemies to pieces, hunting down collectible golden LEGO bricks (there are 450 to find in total so it'll take you some time), as well as trying to collect as many studs as possible to hit those maximum completion stats.
My PC is only one or two years old, but it still has its issues; Source games stutter whenever I hit an autosave, and Enemy Unknown stuttered in general.
I fought the same enemies so many times I became acutely familiar with everything they could do (though unlocking their specific hit point number is still useful).
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One has an attack that kills enemies with a shockwave in a radius around him; another has a bow that fires exploding, one - hit - kill arrows; still another can rewind time slightly to pull himself from danger.
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