Sentences with phrase «still loads of power»

There's still loads of power, it's just hidden behind the More details button.

Not exact matches

«But though by the end of the battle the men felt all the horror of their actions,» he writes, «though they would have been glad to stop, some incomprehensible, mysterious power still went on governing them, and the artillery men, covered with powder and blood, reduced to one in three, though stumbling and gasping from fatigue, kept bringing charges, loaded, aimed, applied the slow match; and the cannonballs, with the same speed and cruelty, flew from both sides and crushed human bodies flat, and the terrible thing continued to be accomplished, which was accomplished not by the will of men, but by the will of Him who governs people and worlds.»
According to the Energy Commission which is mandated to ensure that energy supply meets demand at all times, even though the expected power supply this year is a significant improvement over that of last year, it will still not eliminate the threat of load - shedding until the country is able to obtain significant imports from neighbouring Cote d'Ivoire to augment supply.
Still, the 600W of RMS power is a big load for pushing that bass we all know and love.
So a very strong individual like a strongman competitor or power lifter can lift incredible loads and yet still be imbalanced and prone to injury, not because of the exercise but because of postural imbalance.
I traded my 2011 ford f - 350 king ranch in for a 2011 chevy 3500 HD, has way more power, hauled like a dream truck with 18K tailer.Still did nt haul like my 2011 Ram 3500 H.O Cummins, but did shift way better.Wish my dodge had it's trany in it then that would be amazing truck.Still use my 2011 Ram for the heavy loads, like my 18,500 lbs back hoe and goose neck hitch, but the chevy shifts better, but still ai nt with my new cummins So my Ram blew the chevy out of the water but my ford was worth the trade for this truck love it!
Yes, for the individual owner it maybe does, but that at the cost of the rest of the world, because electric energy still comes mostly from coal / oil / nuclear power generators for one, with correspondent pollution and infrastructure load.
Despite its high profile, the Grand Cherokee is still easy to get in and out of, while a power - liftgate makes it easy to load with your weekend gear.
It's slightly less crazy than the Hellcat, still has loads of power and style, and gives you a chance to drive a family sedan that will make all those minivan drivers weep over their multiple cupholders.
Aside from the odd outlier like the now - ancient Nexus 7 (2013) and Tesco Hudl 2 (RIP), loads of manufacturers are still doling out low - power, low - resolution tablets like it's 2011.
- nothing has been decided yet - the development team is testing out what kind of specs the Switch can provide - they tested the Luminous Engine (the engine powering the game) on Switch - the team figured out that at this point in time the team can't «bring out the most of the engine» on the Switch - for the time being they stopped there, but they're still looking into the Switch to see what they can do on it - the team did not do any specific optimization to the Luminous Engine for Switch - all they did was load it in to see how it would perform - they also made tests on Unity and Unreal Engine 4, and they noticed that those ran well on Switch - the team is at a point in which they understand the technical specifications of the Switch - they will continue to look into what they can do for the platform - if they're going to release something for Switch, they want to make sure that they'll capitalize on the platform's characteristics
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspower effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting asPower is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting asPower has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
perhaps necessary to cramp in all the finer nuances... but what use is it if we still have to move through loading screens... Even the all power UC2 adn Killzone 2 HAVE LOADING SCREENS at the end of the day... True next gen poweress lies in removing this fundamental obstacle... something which Carmack has been struggling since the days of Doom... Hopefully ID tech 5 will provide the solution to «doors&raloading screens... Even the all power UC2 adn Killzone 2 HAVE LOADING SCREENS at the end of the day... True next gen poweress lies in removing this fundamental obstacle... something which Carmack has been struggling since the days of Doom... Hopefully ID tech 5 will provide the solution to «doors&raLOADING SCREENS at the end of the day... True next gen poweress lies in removing this fundamental obstacle... something which Carmack has been struggling since the days of Doom... Hopefully ID tech 5 will provide the solution to «doors»...
It loads / installs / downloads everything way too slowly given its power, it takes irritatingly large chunks of internet bandwidth for arbitrary reasons, its party chat still doesn't work nearly as consistently as it needs to and several important features are still buried under too many menus.
Loads of the Bomberman traditions still present to this day started off in the NES Bomberman, including the power - ups that increase your blast size, let you drop more bombs and move faster.
While wind power output collapses have caused plenty of mass load shedding and Australia's first statewide blackout, there is still the pretence of trying to keep the lights on, across the economically beleaguered state.
And again, as long solar (or wind) don't produce more than 100 % of the load regularly, it's totally fine to buy solar power that would cover 100 % of your consumption and still depend on the grid for electricity.
Today's silicon crystal solar panels are a dramatic improvement over the original Bell Lab designs, with some cells achieving a conversion efficiency of about 35 %, but the power output is still intermittent and load factors are very low, around 15 %.
Of course, I would still advocate using nuclear power for most of our base load electrical power generatioOf course, I would still advocate using nuclear power for most of our base load electrical power generatioof our base load electrical power generation.
It also comes loaded with over forty custom watchfaces out of the box, and the AMOLED display's power efficiency means those watchfaces can be left on constantly (in Ambient Mode) and the Watch will still last two days between charges on its 300 mAh battery according to Huawei.
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