Not exact matches
It's a major shift for a company that's notoriously
slow to adopt prevailing trends in the video
game market; Nintendo's
still years behind its competition when it comes to paid online services, for instance.
Ozil
still a bit
slow to get into the
game though, hopefully that changes.
Jones had one of his best
games as a Sounder but he
still can be
slow on the ball, taking extra touches that allow the defense to set.
Georgia
still averaged a robust 7.8 yards per play for the
game, but following three consecutive scoring drives in the first and second quarter, the Dawgs
slowed down dramatically, scoring only once in their next 10 possessions.
Still, he started off much
slower this week and almost looked overwhelmed at times to start the
game.
Belarin has skills but is very inexperienced, Mert is as
slow as and Monreal, despite a few better
games, is
still a week link.
Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he
stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence
slows their
game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
What is Per Mert
still doing at arsenal, don't they say, the older you get, the
slower you become in the
game of football?
Gabriel can be very good.I
still find it difficult to ind an aspect of Calum chambers
game which makes him standout tbh.He's always easily beaten,
slow and has terrible decision making.He needs be very focused and work hard and then I'll believe in him.The funny thing is even Isaac Hayden has more potential than Rob holding and Calum Chambers.He kept the same Mane who ran them ragged in his back pocket.I hope you remember that Arsenal vs Southampton match.
A DM will not make a difference as long as we play the way we play, Sanchez
still has that Barcelona «press as a pack mentality», the way he was pressing and kept asking his team mates to join him in hunting for that ball was amazing, but non of our players had the same attitude, I don't know why but our play changed since 2010, we don't dominate
games any more, we look so
slow to close down, it always feels like we are just waiting for the opposition to misplace the ball and then we he ago, it is so easy to play against as their is no intensity and the other team has all the time to run at us and play defense splitting passes..
Teams used to take us for granted, because our
game plan was based on a lone striker who was very
slow in attack, very easy to out mark and worst
still, he wasn't clinical in front of goal.
Personally I think mertsacker can
still be a useful asset to us I seem to remember people labelling Adams a donkey he wasn't quick but could read the
game per is
slower but reads the
game well.
Right now the only weak link in this team is BFG... when will he dropped to benched... everybody knows that he is too
slow and everyone exploit that in every single
game... but
still he keeps on starting the
game... i never feel secure with him especially when we are attacking and play high line... If I was gabriel I would be fuming from inside... cause gabriel is so much better than him but
still BFG starts while gabriel always start from the bench... We have enough warnings by now, surely we are not waiting for a Monoco like
game... and then start blaming him... Gabriel has to start, the guy got lot to offer... his mentality his attitude his passion, fire in the belly this guy has to start... and he also can be the leader that this team so badly crying for years now...
Williams isn't capable of covering for him at this point in his career but Phil Jagielka is more comfortable despite
slowing down too and may be able to walk him through
games if given the chance, but Michael Keane should
still be ahead of Holgate in the pecking order — the new signing's struggled in the chaos around him, however he excelled in Burnley's low block and Allardyce's tactics should help him acclimatise.
He picks the ball up and drives at the defence, but then
slows the
game down and almost stands
still.
Manchester City will, of course, be without Sergio Aguero
still, but that shouldn't
slow them up in this home
game.
Plus, if your older child is
still fairly young and
slow, carrying the baby gives you a handicap that makes the
game more fair.
Activities that stimulate the brain — such as learning a new language, playing brain - teasing
games, or doing crossword puzzles — appear to delay the onset of dementia, says Dr. Steinerman, although its
still unclear if they can actually prevent or
slow down cognitive decline.
I'm
still cold,» Miguel Sano said a half - hour after a
game in which, heavily garbed with winter wear, he provided the go - ahead run by
slowing down, speeding up and rumbling home from first base on Logan Morrison's first hit as a Twin, a double into the right field corner.
There's
still room for improvement, but as it is Codename: S.T.E.A.M. is an interesting turn based
game, bestowed by a deep and complex combat system, albeit a bit
slow.
Sure the graphics and story are bad, and moving your character is
slow, but this
game is
still quite fun to play and offers a decent time.
While the
game is turn based tactics, it may come with a
slow pace but is
still a whole lot of fun to play.
Knowledge may have got a bit carried away with us being ashamed (personally im just disappointed) and e baying it, but so far the system has been pretty ordinary and the last thing any of us should be doing is praising the system as it is
still damn
slow at loading, continues to freeze and has an pretty crappy selection of
games.
But as fun as this
game is to experience and as mentally stimulating as the fighting system is to control, there are certain aspects that
still come off feeling clunky or
slow paced.
Special features include a «Build Your Own Treehouse»
game that is a
slow - loading trial - and - error exercise in «no one is going to play this,» and a «Build Your Own Adventure»
game that is a series of rough
stills narrated in an indescribably ingratiating singsong by Jim Cummings, which allow one to «choose» where the adventure will go next.
The
game felt
slow at times, but I
still enjoyed every minute of it.
Still, the progress bar towards Legend moves absurdly slow, so I'll probably still be ranked Hero when Halo 4 hits no matter how much I play the game between now and
Still, the progress bar towards Legend moves absurdly
slow, so I'll probably
still be ranked Hero when Halo 4 hits no matter how much I play the game between now and
still be ranked Hero when Halo 4 hits no matter how much I play the
game between now and then.
However, this will begin to
slow down the further into the
game you get, but your level will
still be tied to the story.
Final Verdict:
Slower and more depressing than
Game of Thrones has been before, but the great writing and development is
still there.
Back then GNiE
still had a functioning forum and I already guessed that the disc streaming speed was a factor for the
slow overworld exploration; largely based on similar open - world
games from the Playstation 2 also running into streaming limitations (Jak II).
Still, you should be able to play some
slower - paced
games like Civilization or Football Manager — just don't expect to run any of the latest action
games at high quality, since the system didn't break 3 fps on our gaming tests at Ultra-quality settings.
Slower, looser movement than Sunshine and 3D World and levels coming to and end just as they start to pick - up; Galaxy 2 is
still a fantastic
game, but it's for those reasons that I would rank the console NSMB titles a bit higher.
The
game will move in
slow motion with no sound, so you can
still move.
Once you've actually managed to load up the
game properly you'll
still spend a lot of time waiting for the
slow A.I. to complete their turns, especially in large matches.
The frame rate
slows a little bit at times, but the
game's
still a work in progress, so the final product should look pretty amazing once all is said and done.
With Bluehole, the developers behind Player Unknown's Battleground has found amazing luck and press this year with PUBG, as the
game is
still only in beta, but it is the number one
game on Steam with over 1.3 million active players and there's no evidence of
slowing down.
While the
game has received polarized reception mainly due to the
game's animation, news regarding BioWare's latest
game is
still relevant and does not appear to be
slowing down anytime soon.
Stoic has already released a post-release patch, but there are
still bugs that crash the
game and
slow down performance on certain
game screens.
Obviously, we're
still at the point where there's an achingly
slow build up of hype and teasers with the mere fact that it's a Hideo Kojima
game as its foundations.
Things are
still a bit
slow in the video
game kickstarter world, but they're starting to pick up.
At a very
slow but steady drip our beloved Sega Genesis and Mega Drive
game library is
still growing.
The
game loading times are very bad, i run the
game from memory card,
still the
game loads
slow.
Bug fixes are
still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice:
Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
Slow attack, long range, costly, applies
slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very
slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
slow - Speed: Fastest creep in the
game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of
slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is
still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
While this would be a decent mode, it
still didn't quite have that run and gun feel of the
games that STRAFE pulls inspiration from; instead opting to keep the gameplay that is in the main
game which rewards a
slow, methodical approach.
In several words: even after the interim patch that landed on September 4th Batman: Arkham Knight on the PC is
still an unplayable, un-optomized, RAM hogging, CPU bottlenecking, frame spiking,
slow motion mess without any SLI or Crossfire support whatsoever even though it was heavily advertised as an Nvidia partnered
game.
And
still more Zombie
games are due to grace our screens with their
slow methodical, aimless wandering in search of flesh and brains.
«The overall mobile
games market is
still increasing, but the explosive growth driven by the rise in smartphone penetration and the shift to a freemium model is
slowing,» he said.
Granted, I tend to play Pokémon
games at a
slower pace than most people, but
still; if you're looking for an adventure that really differs from Sun and Moon, don't expect to find it until you're already about 20 or 25 hours into the
game and about 5/6 through the
game's story (based on the fact that I beat the main story at about 30 hours in).
While PSplus has it
slower months I'm
still behind on
games that were free last year, bout to play Arkham City finally.